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Author Topic: #WAW Blenheim MkIVF  (Read 3957 times)

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dpeters95

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Re: #WAW Blenheim MkIVF
« Reply #12 on: February 02, 2016, 08:26:57 PM »

You are certainly correct Simon.  CUP has become a fantastic mod for this flight sim!  Nothing better!  And it works just fine when WE, or in this case, "I" don't have a brain fart!   :P
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SAS~Monty27

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Re: #WAW Blenheim MkIVF
« Reply #13 on: February 02, 2016, 08:28:58 PM »

You are certainly correct Simon.  CUP has become a fantastic mod for this flight sim!  Nothing better!  And it works just fine when WE, or in this case, "I" don't have a brain fart!   :P

We all do it mate, there's another bit of information in there, its all experience.  8)
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Dimlee

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Re: #WAW Blenheim MkIVF
« Reply #14 on: February 03, 2016, 01:05:47 PM »

Yes, bombs are there, of course. My fault.  :-[
Nice choice of loadouts, good for straffing. Dive bombing requires training, but can be quite accurate.
It's a pity there is no 4x7.7mm pack in options.
I noticed that port wing MG was removed (unless I missed something again!). Was it done intentionally?
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SAS~Monty27

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Re: #WAW Blenheim MkIVF
« Reply #15 on: February 03, 2016, 03:48:05 PM »

The original mods made a number of changes 'over the top' of existing mods.  In some cases, like the Kingfisher and F1M gunners, I thought they were important enough to include as permanent fixtures.  In other cases, such as the Blenheim Field Mods, I thought they were interesting enough to try out but shouldn't be permanent, hence the JSGME Option.

Zip Comic came up with some interesting ideas:

http://www.sas1946.com/main/index.php/topic,46097.msg514268.html#msg514268
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