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Author Topic: Last.Quick Permanent Bugfix  (Read 11727 times)

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Whiskey_Sierra_972

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Re: Last.Quick Permanent Bugfix
« Reply #12 on: February 22, 2016, 02:26:15 AM »

....the one with....IIRC
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benitomuso

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Re: Last.Quick Permanent Bugfix
« Reply #13 on: February 22, 2016, 03:11:43 AM »

Last.Quick Permanent Bugfix

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

Following a brilliant suggestion by Whiskey_Sierra_972 the TD Last.Quick QMB Bug was permanently fixed.

Install:
UnZIP/UnRAR Straight to your main Il2 Directory and overwrite.

Last.Quick.FIX.zip
https://www.mediafire.com/?i4wdiaozm3q3pzm

This is another geat solution:
WindWpn's Batchfile deletes ".last.quick" each time you run the selector.
http://www.sas1946.com/main/index.php/topic,40001.msg447118.html#msg447118


SAS~Monty27

One of the several things I addressed when I wrote the QMB part of the MissionProCombo is that it is 100% independent of the non-considered situation of the stock game changing the planes set. If you use the MissionProCombo you should never have those sort of problems and it is not a work-around, it really has in code the protection the original game doesn't have to these unpredicted conditions.

Regards,
                   Pablo
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Whiskey_Sierra_972

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Re: Last.Quick Permanent Bugfix
« Reply #14 on: February 22, 2016, 03:44:59 AM »

....maybe some mods interdipendeces hampered your intended goal....

....in CUP as in my personally modded installation happen as you planned....
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SAS~Malone

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Re: Last.Quick Permanent Bugfix
« Reply #15 on: February 22, 2016, 05:05:46 AM »

well, i am still in the 'checking and testing' process of CUP, so still prior to enabling anything in JSGME, such as the MissionProCombo mod, this is not yet a factor, and as such, at this stage, i need to make use of something like this 'fix'.

@ walter;
Quote
....the one with....IIRC

err.......  o_O
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benitomuso

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Re: Last.Quick Permanent Bugfix
« Reply #16 on: February 22, 2016, 05:32:21 AM »

In fact, and this is funny, the idea of remembering the last Quick Mission the Team Daidalos have used was mine. If you remember in older versions of the game it didn't do that.

I implemented it for the very first time, then TD made "their own version" of my idea with the .last.quick but much weaker and prone to problems like this. So I had to readapt their way of dealing with it (to be the more stock respectfully possible) in further versions of MissionProCombo but avoiding the bugs they introduced and its lack of dealing with unpredicted situations as the planes selected not existing anymore...

Regards,
                   Pablo
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Whiskey_Sierra_972

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Re: Last.Quick Permanent Bugfix
« Reply #17 on: February 22, 2016, 05:32:23 PM »

thanks for the reply, walter :D
i'm still not 100% clear, though - the mod comes with 2 files - LAST.quick and .LAST.quick
which of the two should be made read only? the one prefixed with the '.'? or the one without ?

.....
@ walter;
Quote
....the one with....IIRC

err.......  o_O

The one....with....

....the dot before....IIRC

:)
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SAS~Malone

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Re: Last.Quick Permanent Bugfix
« Reply #18 on: February 22, 2016, 10:11:10 PM »

ok, got it! lol, thanks mate :D
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SAS~Malone

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Re: Last.Quick Permanent Bugfix
« Reply #19 on: February 22, 2016, 11:12:07 PM »

looking at how this mod ships, i'm sure that if most people just follow the instructions, they'll never get it working.
nowhere does it actually say to make one file 'read-only'.
only after i asked about it, was the first time i discovered this.

to avoid confusion, i'll refer to the two files as follows from now: LAST.quick and DOTLAST.quick... ;)

it might be a better idea to have this mod ship with the correct file already marked as 'read only' or is that not possible?
for example, before i knew which about the read only thing, and now that i've since discovered the read only thing, my 'current' DOTLAST.quick file already contains data from DOF, ie: Fokker Dr.I info and such.
so, the DOTLAST.quick file appears to be the one that changes as you play, whereas the LAST.quick file stays as it is....
if i mark this (DOTLAST) now as 'read-only' it for sure won't work with any other module than #DOF.....
it kind of makes more sense that the LAST.quick file is the one to be marked 'read only', doesn't it?

my apologies for turning something which should be really simple, into something more complicated - but if i don't understand the basic concept, i'll never understand anything more....  :P
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Whiskey_Sierra_972

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Re: Last.Quick Permanent Bugfix
« Reply #20 on: February 23, 2016, 02:31:15 AM »

Mate send me a PM or I'll forgot about this before I'll reach my main rig....

....I'll post the correct .last file text for all....for CUP obviously....
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SAS~Malone

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Re: Last.Quick Permanent Bugfix
« Reply #21 on: February 23, 2016, 03:04:17 AM »

sure thing, mate - i'll send you a PM reminder soon ;)
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VonWaffen

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Re: Last.Quick Permanent Bugfix
« Reply #22 on: February 24, 2016, 02:23:54 PM »

Quote
If you use the MissionProCombo you should never have those sort of problems and it is not a work-around,

True,,, but unfortunatly when we play campaign like Monty DOF we have to remove MissionProCombo for aircraft  selection and the last quick problem still there
 if we try to hit the QMB to change sething
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SAS~Malone

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Re: Last.Quick Permanent Bugfix
« Reply #23 on: February 24, 2016, 09:42:38 PM »

...when we play campaign like Monty DOF we have to remove MissionProCombo for aircraft  selection and the last quick problem still there...

why do you need to remove it for aircraft selection? i don't follow... (maybe because i have not enjoyed the luxury of playing any campaigns for quite some time now, lol)
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