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Author Topic: JSGME RESTORE POINT-CUP  (Read 20234 times)

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SAS~Monty27

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JSGME RESTORE POINT-CUP
« on: January 21, 2016, 04:29:36 AM »



JSGME RESTORE POINT-CUP

FOR C.U.P. ALL C.U.P. MODULES AT ANY LEVEL

INSTALL:
DISABLE ALL JSGME OPTIONS

ENTER Il2/JSGMEMODS FOLDER AND DELETE ALL FOLDERS PREFIXED '#CUP'

UNZIP/UNRAR JSGME RESTORE POINT-CUP STRAIGHT TO IL2 MAIN DIRECTORY

RE-ENABLE JSGME OPTIONS TO TASTE.


This is a full up-to-date set of JSGME Options for C.U.P.  This does not include other JSGME Options made outside of the immediate Dev Team environment.  Use your noggin as always and apply what works best for you.

This set is designed to remove repeats and tidy up all of the options available through the usual C.U.P. Module downloads.  A full explanation of all is included below:

REMEMBER OPTIONS PREFIXED '#CUP' EFFECT ALL MODULES

This is the list in order of appearance in the left window:

*******************************

ESSENTIAL OPTIONS:
#CUP_Forgotten Countries
Essential utility.  The forgotten countries mod is critical for most situations.

#CUP_00-FOV Mod
This mod enhances the available FOV to a field of 5 degrees to 175 degrees. Use "Increase FOV" and "Decrease FOV" keys to use enhanced FOV values.

Set in conf.ini for HUD Log output:
[MODS]
FOVLog=1

#CUP_00-PALsCockpitSounds-v4121
...crew members screaming when they are hit, noise of wind through holes in cockpit, servo-motor whine of turrets in action when they are aiming, heart pulse when you are injured, used shelters falling, etc. This is the most "Beta" of these MODs, because I have introduced many changes recently and haven't achieved full success. - by SAS~Benitomuso

#CUP_00-PALsHUDConfig-v4121
Expanded Bombsight and HUD capability.  Included in VisualMOD9.  Presented separately here. - by SAS~Benitomuso

#CUP_00-PALsMiniMapV2.5-v4121
Expanded MiniMap capability.  Included in VisualMOD9.  Presented separately here. - by SAS~Benitomuso

#CUP_00-PALsLimitedOrdnance-v4121
This is the little MOD created by Storebror which allows for unlimited machine gun and cannon ammo while bombs and rockets have only one set. - by SAS~Benitomuso

#CUP_00-PALsMissionProCombo-v4122
Essential utility.  Enables FMB Maplist and many other functions - by SAS~Benitomuso

#CUP_00-PALsVisualMOD9-v4122
Essential utility.  Enables Detailed Bombsights and many other functions - by SAS~Benitomuso

#CUP_00-Stabs4All
Adds the Level Stabiliser AP Function to all aircraft.  Less realistic with Dawn of Flight and The Golden Age but does help with time compression and a few other things like long flights and formation flying.

*******************************

GRAPHICAL OPTIONS
These effect the overall graphic appearance of various aspects of all C.U.P. Modules.  Use with caution and be prepared to note the desired effect and turn them off if they interfere with more specialised options.

#CUP_01-Big Clouds by Manysh
This mod gives you nicer and bigger clouds. Set "LandGeom=2" in conf.ini when using this mod. Minimum recommended cloud altitude is 1600m. - by Manysh

#CUP_01-Gore by Wolfighter
This Mod adds gore to dead pilots and gunners, blood splats, bullet holes in the windscreen and in some planes blood splats on pilot goggles.
Please make sure that your conf.ini is set to enable high gore mode:
[game]
HighGore=1

Version Info: v1.4
Author: Wolfighter

#CUP_01-FX_Small Collection
This is a very small but effective collection of effects put together by SAS~CirX.
~turns ejected shell casings into smoke, for a more realistic effect by Maven & Cirx
~curly smoketrails for some guns by stuka40
~removes the unrealistic chunks that fall off planes when you shoot them
~a small smoke effect adjustment by fly!
~a torpedo wake to the trail
~a better water splash effect
~a Nice texture for spinning propellers by stuka40
~a Nicer parachute texture

This little pack is completely FPS friendly.

#CUP_02-KRONSTADT
Fixes the wierd KRONSTADT PLATE on the old CanonUK Channel Map. - by KiwiBiggles

#CUP_02-TB SKIES
tbauchot Sky Textures added as JSGME Option for all modules
New sky textures - http://www.sas1946.com/main/index.php/topic,44745.msg501505.html#msg501505

This is a largely out-dated feature since Whistler's Sky Randomiser adds a larger variety of TB Skies to the CUP Maps.  However, for those that don't use Random Skies, or are not seeing the TB texture enhancements, this will apply a variety of tbauchot Sky Textures across the board.

JSGME RESTORE POINT-CUP
https://www.mediafire.com/?c0ht6g20f3cayeq

SAS~Monty27
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Peter Lynn

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Re: JSGME RESTORE POINT-CUP
« Reply #1 on: January 21, 2016, 07:47:55 AM »

Thank you Monty! This is very useful....

Peter Lynn
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dpeters95

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Re: JSGME RESTORE POINT-CUP
« Reply #2 on: January 21, 2016, 09:11:45 AM »

Simon, was the "#CUP - PAL Minimap v2.5" left out intentionally?
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SAS~Monty27

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Re: JSGME RESTORE POINT-CUP
« Reply #3 on: January 21, 2016, 02:07:52 PM »

Simon, was the "#CUP - PAL Minimap v2.5" left out intentionally?

Hello Dennis

#CUP_00-PALsVisualMOD9-v4122 takes care of everything and includes the Minimap.  If you don't use #CUP_00-PALsVisualMOD9-v4122 then I guess it would be OK - In which case we could easily include it. - Do you have a link mate?
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dpeters95

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Re: JSGME RESTORE POINT-CUP
« Reply #4 on: January 21, 2016, 03:21:06 PM »

Simon, was the "#CUP - PAL Minimap v2.5" left out intentionally?

Hello Dennis

#CUP_00-PALsVisualMOD9-v4122 takes care of everything and includes the Minimap.  If you don't use #CUP_00-PALsVisualMOD9-v4122 then I guess it would be OK - In which case we could easily include it. - Do you have a link mate?

I haven't been using Visual Mod 9 because when I tried it months ago, I had some problems with it (that I can't remember right now).  I guess I could try it again...

Anyway, here is the link to the Pal Mini Map v2.5:
http://www.sas1946.com/main/index.php/topic,36726.msg403894.html#msg403894

Let me give the Visual Mod 9 a try again and I will get back to you...

Dennis
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yokogumo

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Re: JSGME RESTORE POINT-CUP
« Reply #5 on: January 21, 2016, 03:34:21 PM »

unfortunately, when I enable #CUP_00-PALsVisualMOD9-v4122  I loose the ecranwide.  have I forgotten something?  thanks for your help
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SAS~Monty27

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Re: JSGME RESTORE POINT-CUP
« Reply #6 on: January 21, 2016, 03:42:44 PM »

unfortunately, when I enable #CUP_00-PALsVisualMOD9-v4122  I loose the ecranwide.  have I forgotten something?  thanks for your help

Widescreen support is built into C.U.P. 412 - specify screenres in the conf.ini thus:

[window]
width=1440
height=900
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yokogumo

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Re: JSGME RESTORE POINT-CUP
« Reply #7 on: January 21, 2016, 04:01:30 PM »

currently the conf is : (it is working fine with the original ecranwide but not with MOD9)

[window]
width=1920
height=1080



I tried changing it but to no avail, when using 1440/900 I have a ctd.  I could do without MOD9 but it seems to be a quite nice mod so...   
thanks

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SAS~Monty27

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Re: JSGME RESTORE POINT-CUP
« Reply #8 on: January 21, 2016, 04:29:50 PM »


...here is the link to the Pal Mini Map v2.5:
http://www.sas1946.com/main/index.php/topic,36726.msg403894.html#msg403894

Good suggestions thanks Dennis:

I have made these into JSGME Options for CUP using the same naming convention and order.

All included in new upload link:

#CUP_00-PALsCockpitSounds-v4121
...crew members screaming when they are hit, noise of wind through holes in cockpit, sermomotors of turrets in action when they are aiming, heart pulse when you are injured, used shelters falling, etc. This is the most "Beta" of these MODs, because I have introduced many changes recently and haven't achieved full success. - by SAS~Benitomuso

#CUP_00-PALsHUDConfig-v4121
Expanded Bombsight and HUD capability.  Included in VisualMOD9.  Presented separately here. - by SAS~Benitomuso

#CUP_00-PALsMiniMapV2.5-v4121
Expanded MiniMap capability.  Included in VisualMOD9.  Presented separately here. - by SAS~Benitomuso

#CUP_00-PALsLimitedOrdnance-v4121
This is the little MOD created by Storebror which allows to shoot the triggers of your machine guns and cannons without limit (in unlimited ammo is selected) but the bombs and rocket have only one set. - by SAS~Benitomuso

JSGME RESTORE POINT-CUP2
https://www.mediafire.com/?5m7pk0x5poqg972


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dpeters95

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Re: JSGME RESTORE POINT-CUP
« Reply #9 on: January 21, 2016, 06:53:06 PM »

Thank you Simon, much appreciated!
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btasm

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Re: JSGME RESTORE POINT-CUP
« Reply #10 on: January 22, 2016, 05:27:40 AM »

Two questions:

1. Should we now be installing the the JSGME restore point download available in Monty's post (#8 above) rather than from the introductory post?

2. When I installed the CUP JSGME restore point from the download in the introductory post, when unzipped, the mods were directed to the main IL-2 folder, not the jsgmemods folder. Hence, the mods couldn't be activated through the jsgme.exe. (The WAW Part 18 JSGME restore point mods went, I think correctly, to the jsgmemods folder.) I then moved the mods to the jsgmemods folder and everything worked correctly. Was this correct?

Thanks for all the good work.
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bergkamp

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Re: JSGME RESTORE POINT-CUP
« Reply #11 on: January 22, 2016, 05:44:33 AM »

Monty,

Regarding the new restore point content. Prior to the restore point, there was a JSGME option to "DISABLE CUP SOUNDS". This option had to be enabled to run some piston engine aircraft such as the late P51, F51 series. CUP soundset #2 negates the use of this option in #WAW but unfortunately, has to be enabled  to run the P51's in #JTW, otherwise the mission load screen (FMB, QMB) stalls at 30-38%.

Code: [Select]
1024
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
cannot open file for reading
Cannot open audio file samples/wind_rear_02m.wav

FM called 'FlightModels/F51D.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MotorF51.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 2
Motor resolveFromFile starter = 2
Flight Model File FlightModels/F51D.fmd contains no Mach Drag Parameters.
FM called 'FlightModels/F51D.fmd' is being loaded from Alternative File: 'gui/game/buttons'


As a quick fix, until #JTW is fully functional, could you include "DISABLE CUP SOUNDS" back into JSGME?

Best Regards,

Bergkamp
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