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Author Topic: C.U.P.- Module 03 - World at War Pt-18  (Read 49275 times)

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nyali

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #36 on: January 17, 2016, 06:12:02 AM »

After all we are pretend pilots aren't we? - We really should be able to follow a basic checklist and a few simple guidelines.    :-[

ROFL....you are joking now Simon aren't you ? There are still a great amount of people here who will break this and then blame you regardless of how good a checklist you make, complete with idiot proof pictures  :P

Awesome updates as always Simon, many thanks from this pretend pilot , who in the past really did fly  ;)
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Gaston

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #37 on: January 17, 2016, 06:18:04 AM »

Thanks for all the CUP pack !

Regarding the Buchon... it seems to still be bugged : when I try to fly it with default loadout, or the rockets loadout, it is working perfectly. But when I try to fly it with the "improvisedDtk", it does not appear in the loadout menu picture, and when loading the mission, I have the null error. I remember this as an old bug of this plane, and there must be a little patch for the droptank somewhere...

Here is the end of my log :

Code: [Select]
FM called 'FlightModels/Buchon.fmd:Buchon_FM' is being loaded from File: 'buchon_fm'
FM called 'FlightModels/Buchon.fmd:Buchon_FM' is being loaded from Alternative File: 'buchon_fm'
FM called 'FlightModels/Rolls-Royce-LateSpits.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 2
Motor resolveFromFile starter = 2
Flight Model File FlightModels/Buchon.fmd:Buchon_FM contains no Mach Drag Parameters.
FM called 'FlightModels/Buchon.fmd:Buchon_FM' is being loaded from File: 'buchon_fm'
FM called 'FlightModels/Buchon.fmd:Buchon_FM' is being loaded from Alternative File: 'buchon_fm'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
INTERNAL ERROR: Can't open file '3DO/Arms/DTKBuchon/mono.sim'
WARNING: object '3DO/Arms/DTKBuchon/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3DO/Arms/DTKBuchon/mono.sim
Exception in newBomb: com.maddox.il2.engine.GObjException: Mesh 3DO/Arms/DTKBuchon/mono.sim not created
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:414)
at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:389)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3089)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3052)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2691)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ObjState.finalize: Object of com.maddox.il2.objects.weapons.FuelTank_TankBuchon NOT destroyed
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:897)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17 janv. 16 14:15:22] -------------- END log session -------------
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #38 on: January 17, 2016, 06:30:00 AM »

Hey Monty, got a bit of an issue for you, probably an installation fault. But on QMB when I try to upload enemies, it crashes at 30% at Aircraft...chances are it's probably my fault and I may have to re-install CUP again.  :-|
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #39 on: January 17, 2016, 06:35:04 AM »

No scratch that its the X-4 rocket loadout on the 229NJ and the A-3.....it doesn't like it for some reason...
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #40 on: January 17, 2016, 06:35:49 AM »

Hey Monty, got a bit of an issue for you, probably an installation fault. But on QMB when I try to upload enemies, it crashes at 30% at Aircraft...chances are it's probably my fault and I may have to re-install CUP again.  :-|

Not at all - Just make sure you have one of your JSGME Soundsets activated - I recommend Soundset-03.
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Gaston

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #41 on: January 17, 2016, 06:40:21 AM »

For the Buchon... solution is here : https://www.sas1946.com/main/index.php/topic,22120.0.html by downloading it again.

"Ha-1112 Buchon_V2.1_Red_Fox90" file contains a special "Buchon DTK" folder. Just take it and put it into your #WAW folder, and voilĂ  ! it works !
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #42 on: January 17, 2016, 06:44:56 AM »

For the Buchon... solution is here : https://www.sas1946.com/main/index.php/topic,22120.0.html by downloading it again.

"Ha-1112 Buchon_V2.1_Red_Fox90" file contains a special "Buchon DTK" folder. Just take it and put it into your #WAW folder, and voilĂ  ! it works !

Just beat me to it Gaston - However REMOVE THE OLD CLASSFILES FROM THE DTK FOLDER!  You are a Frenchman are you not?  Don't make a messy kitchen!  :)  Thank you for the 'heads up', once again!

Here it is clean and ready for #WAW - This uses the 3DoFixes structure, so that the 3do in here will be picked up and translated to SFS format in subsequent upgrades, where possible.

New 3do for the improvised Buchon Fuel Tank. UnZIP/UnRAR Straight to your main Il2 directory and allow overwrite.

BUCHONTANK
https://www.mediafire.com/?qtshkhe09rc0uai
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #43 on: January 17, 2016, 06:54:03 AM »

Found the Error Monty, its with the X-4 rocket loadout on the 229 series....it doesn't like them being loaded...the basic plane and other loadouts are fine, just the X-4's....
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #44 on: January 17, 2016, 06:55:53 AM »

Found the Error Monty, its with the X-4 rocket loadout on the 229 series....it doesn't like them being loaded...the basic plane and other loadouts are fine, just the X-4's....

We fixed those a dozen times - will take another look...
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chopperman

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #45 on: January 17, 2016, 07:00:15 AM »

Dear Simon, regarding my problem with the Mc-202 XIICB, below is the ending part of my log.
Should I re-dowload part 18 and re-install it?
Thank you for your patience.
Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Plane/MC-202XIICB(it)/hier.him'
WARNING: object '3DO/Plane/MC-202XIICB(it)/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/MC-202XIICB(it)/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/MC-202XIICB(it)/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/MC-202XIICB(it)/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3844)
at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2354)
at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:49)
at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
at com.maddox.il2.objects.air.MC_202xyz.<init>(MC_202xyz.java:25)
at com.maddox.il2.objects.air.MC_202_12_CB.<init>(MC_202_12_CB.java:24)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1644)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: Wrong chief's type [Vehicles.4-OpelBlitz6700A_fuel]
##### House without collision (3do/Buildings/46/GunTrench/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_officer_winter/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$Battery88mm' not found
Mission: class 'vehicles.artillery.Artillery$AxisBazooka' not found
Mission: class 'vehicles.artillery.Artillery$AxisBazooka' not found
FM called 'FlightModels/MC-200.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/SM79.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Mission: class 'vehicles.artillery.Artillery$AxisBazooka' not found
Mission: class 'vehicles.artillery.Artillery$AxisBazooka' not found
Mission: class 'vehicles.stationary.Stationary$Camion_SK' not found
Mission: class 'vehicles.stationary.Stationary$Camion_SK' not found
Mission: class 'vehicles.stationary.Stationary$Camion_SK' not found
Mission: class 'vehicles.artillery.Artillery$Arty_Barrage' not found
Mission: class 'vehicles.artillery.Artillery$Arty_Barrage' not found
Mission: class 'vehicles.artillery.Artillery$Battery85mm' not found
FM called 'FlightModels/A-20G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/brown/Icons not found
null
java.lang.NullPointerException
at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3428)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2581)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2640)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: QuickQMBPro/CUP-Monte_Cassino/CUP-Monte_Cassinobluenonea00.mis is Playing
ObjState.finalize: Object of com.maddox.il2.objects.air.MC_202_12_CB NOT destroyed
[Jan 17, 2016 10:16:04 AM] -------------- END log session -------------

Alex
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BlackAce7727

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #46 on: January 17, 2016, 07:02:07 AM »

The basic plane and the other armaments have no issues just the X-4's....and to say from the head of the Development team that even you guys had problems with them? Says something else about probably the proximity of the Rockets....or maybe something else, the Ta-183 and Me-262 X-4 loadouts work fine, just the 229's....odd...very odd...
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #47 on: January 17, 2016, 07:46:15 AM »

The basic plane and the other armaments have no issues just the X-4's....and to say from the head of the Development team that even you guys had problems with them? Says something else about probably the proximity of the Rockets....or maybe something else, the Ta-183 and Me-262 X-4 loadouts work fine, just the 229's....odd...very odd...

A little tricky, converting older mods to 412.  Testing and packaging this amount of content gets complicated but we are getting there:  Here is Fix No.3!

X4 Missiles Fixed for SWOTLS. UnZIP/UnRAR Straight to your main Il2 directory and allow overwrite.

X4 Missiles
https://www.mediafire.com/?ld9dvn53tvgsd5t

...regarding my problem with the Mc-202 XIICB...

Can't replicate this error Alex - Does anyone else have problems flying the MacchiMC.202AS Serie XIICB, 1943?

You are not getting the 3do, so that points to an SFS error.  It could just be missing or in the wrong place for you.  If others can confirm they have the 202AS then yes, look at installing the package again.  I'm at the wrong end of time here but will try to speak to more people about this later in the week.


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