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Author Topic: C.U.P.- Module 03 - World at War Pt-18  (Read 49751 times)

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tmansteve

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #144 on: February 17, 2016, 10:02:43 AM »

Many thanks SAS~Gerax. Installing all updates now and can't wait to get started with the new stuff. I noticed a few bits on JSGMEMods folder but still unsure about which C.U.P. addons to delete. Have all the files such as Water=4, TB Skies and HD Textures etc been incorporated into the new updates or should I keep them?

Absolutely Buzzin
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Hairog

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    • http://www.amazon.com/dp/1497358116
Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #145 on: February 17, 2016, 09:31:58 PM »

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World War Three 1946 Ebook-http://www.amazon.com/dp/1497358116

spartan18a

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #146 on: February 18, 2016, 01:40:23 AM »

Well done, buddy!  :-* (only to make it easier to find post it inhere: https://www.sas1946.com/main/index.php/board,256.0.html)
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Winning is optional, but trying your best is not.

SAS~Gerax

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #147 on: February 18, 2016, 03:35:58 AM »

Many thanks SAS~Gerax. Installing all updates now and can't wait to get started with the new stuff. I noticed a few bits on JSGMEMods folder but still unsure about which C.U.P. addons to delete. Have all the files such as Water=4, TB Skies and HD Textures etc been incorporated into the new updates or should I keep them?

In my answer to you above I linked you to the step-by-step thread.
Have you read it carefully? There you have blue bold links to the threads of all the dls.
Please click them and read the threads by the letter!
So you will find detailed instructions how to do the installs, ie a restore point.

ie: before installing the modules parts always disable all what
you have loaded with jsgme!!

And follow the instructions in this "JSGME RESTORE POINT-CUP" thread
to have your jsgme options up-to-date:
https://www.sas1946.com/main/index.php/topic,50059.0.html

Take your time and read all this stuff before you install something.
It will save you a lot of time later then ..  ;D

 ;)
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Toobone

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #148 on: February 18, 2016, 08:20:42 AM »

Hello, modders community!
A simple quest about stationary and all ground objects from WAW: is it possible to unpack all from sfs for d/l separatelly each other for using in oldest Il2 vers?
Cheers
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tmansteve

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Re: C.U.P.- Module 03 - World at War Pt-18
« Reply #149 on: February 19, 2016, 08:11:28 AM »

I have no problems with the installs and restore points. It was just that I was reading the Jet Age 9 download and there was a line about the number of #CUP mods in JSGME. It said that if you have more than the list image then delete them. I do read the notes, it's just that I don't have a lot of time on my comp due to workload etc and any help I get is gratefully received.

Cheers


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