Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: C.U.P. Manual V7.0  (Read 9771 times)

0 Members and 1 Guest are viewing this topic.

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
C.U.P. Manual V7.0
« on: January 15, 2016, 10:19:30 PM »

*************************



UNDERSTANDING CUP
The new CUP Manual Version 7.0 is ready now.  Be sure to check out the new 11 page section on 'Understanding CUP'.  Many questions answered, good reference information and things you should know.

*************************

UPDATE-Jan 31st, 2016:
Arty Spotting, WAW Planelist, Bombsights in CUP and VisualMOD enhancements, SFS File Sizes, All links in Step By Step updated, Campaign Resources added.

*************************

DOWNLOAD THE NEW C.U.P. MANUAL V7.0
https://www.mediafire.com/?wcmz84madk9j8fc

*************************
Logged

Forager

  • member
  • Offline Offline
  • Posts: 362
Re: C.U.P. Manual V6.0
« Reply #1 on: January 16, 2016, 09:05:26 AM »

Thanks for the update, how do you find the time?
Logged

spartan18a

  • Supporter
  • member
  • Offline Offline
  • Posts: 688
Re: C.U.P. Manual V6.0
« Reply #2 on: January 16, 2016, 11:16:01 AM »

Congrats on everything, especially the Understanding CUP. It´s a great idea, may I suggests a little section with a list of the current JSGMEMODS so we can delete the obsolete ones. (or maybe a list of the obsolete ones will be even clearer)  :)
Logged
Winning is optional, but trying your best is not.

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: C.U.P. Manual V6.0
« Reply #3 on: January 16, 2016, 11:18:31 AM »

Great Idea spartan! a list for all modules would be great :)
Logged

Gatrasz

  • Supporter
  • member
  • Offline Offline
  • Posts: 796
  • Dead but dreaming...
Re: C.U.P. Manual V6.0
« Reply #4 on: January 18, 2016, 07:05:29 AM »

Thank you for this very useful updated CUP manual !  :) It's all clear, but could I just suggest a summary in the first pages for any upcoming version ? It would be of great help when searching for a specific part...
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: C.U.P. Manual V6.0
« Reply #5 on: January 18, 2016, 11:30:27 AM »

Along the same vein as the CUP Manual, is there a thread or documentation here on the site that lists out all the SFS files and their associated modified date?  I continue to experience a ton of log.lst errors when i run CUP which appear to degrade FPS.  Many tie to 3do errors, thus likely I may have outdated sfs files or something.  Additionally on load of WAW before entering UI, i get a ton of ship spawn error blocks in the log.  The range of ships is quite extensive.

Additionally regarding the PBN Nomad error, I believe it is this (from the log):  Note, i am running "latest" CUP 18 with all patches including the nomad patch.
Code: [Select]
[6:20:51 PM] java.lang.NoSuchMethodError
[6:20:51 PM] at com.maddox.il2.objects.air.CockpitPBN1_Bombardier$Interpolater.tick(CockpitPBN1_Bombardier.java:37)


Though from my CUP install, it may be outdated SFS files, or at least that is the first thing I would like to confirm (thus perhaps part of documentation)?
Logged

BlackAce7727

  • BAT, UP, DBW
  • Skinner
  • member
  • Offline Offline
  • Posts: 2554
  • Clown #77
Re: C.U.P. Manual V6.0
« Reply #6 on: January 18, 2016, 12:28:01 PM »

So in other words an easy fix for Monty and his elites?
Logged
Let the victor be justice...

gb027

  • member
  • Offline Offline
  • Posts: 122
  • Win 7. GTX 1050 + i5 4670 16gb ram
Re: C.U.P. Manual V6.0
« Reply #7 on: January 19, 2016, 03:25:51 AM »

Thank you for the chart information on all the air launched torpedoes. I love all that type of data together in one place to study. Great work!
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255
Re: C.U.P. Manual V6.0
« Reply #8 on: January 19, 2016, 04:14:54 AM »

Additionally on load of WAW before entering UI, i get a ton of ship spawn error blocks in the log.  The range of ships is quite extensive.

The ship content is in the course of being reviewed, which will hopefully remove these spawning errors and result in a clean logfile.
Also will change any generic BB's to more appropriate national ship types.
Logged

Hans Topp

  • member
  • Offline Offline
  • Posts: 4
Re: C.U.P. Manual V6.0
« Reply #9 on: January 20, 2016, 02:22:14 AM »

Thanks a lot, for me its more clear now!!
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: C.U.P. Manual V6.0
« Reply #10 on: January 20, 2016, 04:28:24 AM »

should be easy to add more ships, I have a modified module running including loads of additional ships and have also replaced most of the generics with others, like the Nagato as IJN BB Generic, the Colorado as US BB Generic and the new Essex as US CV GEneric... easy to do :)
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: C.U.P. Manual V6.0
« Reply #11 on: January 21, 2016, 04:24:32 AM »

Additionally on load of WAW before entering UI, i get a ton of ship spawn error blocks in the log.  The range of ships is quite extensive.

The ship content is in the course of being reviewed, which will hopefully remove these spawning errors and result in a clean logfile.
Also will change any generic BB's to more appropriate national ship types.

Ashes and Pablo are starting with the ships in #WAW.  I advise patience until they are done.

*************************

UPDATE-Jan 31st, 2016:
Arty Spotting, WAW Planelist, Bombsights in CUP and VisualMOD enhancements, SFS File Sizes, All links in Step By Step updated, Campaign Resources added.

*************************

DOWNLOAD THE NEW C.U.P. MANUAL V7.0
https://www.mediafire.com/?wcmz84madk9j8fc

*************************
Logged
Pages: [1]   Go Up
 

Page created in 0.037 seconds with 26 queries.