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Author Topic: JSGME #SAS & #TFM412 options...  (Read 1520 times)

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markino

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JSGME #SAS & #TFM412 options...
« on: January 13, 2016, 11:45:20 AM »

Hi guys, maybe a stupid question, I still have activated on my jsgme both #SAS and #TFM412 options, but they are still needed or they are fully replaced by #CUP, #WAW, etc. options? :-[

Many thanks for your replies!

Ciao!

Marco
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Mcoady

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Re: JSGME #SAS & #TFM412 options...
« Reply #1 on: January 13, 2016, 11:48:38 AM »

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markino

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Re: JSGME #SAS & #TFM412 options...
« Reply #2 on: January 14, 2016, 02:00:53 AM »

Thanks Mcoady, I will remove #SAS and #TFM412 options from my jsgme.

Ciao!

Marco
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spartan18a

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Re: JSGME #SAS & #TFM412 options...
« Reply #3 on: January 14, 2016, 08:42:39 AM »

Thanks Mcoady, I will remove #SAS and #TFM412 options from my jsgme.

Ciao!

Marco

Are you sure we have to remove the #SAS options?
 :-| I see which #WAW options we need to keep but it doesn't say anything about #SAS, Does it?
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markino

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Re: JSGME #SAS & #TFM412 options...
« Reply #4 on: January 14, 2016, 11:15:21 AM »

Hi Spartan, no, I am not sure it is the right thing  remove #SAS and  #TFM412 by jsgme...mine was a question to detrmine if I (we) can remove them or it is better to keep them active.

In this time I de-activate them and the game loading faster, but I do not know if it's right what I did.

I hope that some friends have the right answer to this question.

Ciao!

Marco
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