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Author Topic: C.U.P.- Module 03 - World at War Pt-15  (Read 33532 times)

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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #12 on: December 24, 2015, 04:08:01 AM »

NO WORDS! Everything just works  ;D

One thought:

Quote
FMB OBJECTS:
Barb Wire Fence Opaque-Grey-Wall fix Hubberranz
https://www.sas1946.com/main/index.php/topic,43626.0.html

Cranes and Tower fix by WxTech Hubberranz
https://www.sas1946.com/main/index.php/topic,43024.0.html

Why these fixes were included here? Don't they belong to one of the Modular Map Expansion Packs? These fixes are only availble now in WAW and not in the other eras... just wondering

Damn you're good Whistler!  We don't have the next SAS MME Part-13 ready quite yet so we have included a tiny part of it in this set.  The new SAS MME Part-13 will repeat object upgrades across all modules but I didn't see the need to wait for these.  ;D
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urmel

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #13 on: December 24, 2015, 04:11:18 AM »

Many thanks to all involved and Merry Christmas
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whistler

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #14 on: December 24, 2015, 04:17:35 AM »

Quote
Damn you're good Whistler!  We don't have the next SAS MME Part-13 ready quite yet so we have included a tiny part of it in this set.  The new SAS MME Part-13 will repeat object upgrades across all modules but I didn't see the need to wait for these.  ;D

I just can't stand those old crappy cranes!  :P

Have a great Christmas everyone! Thanks Monty Claus for the toys!!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

cgagan

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #15 on: December 24, 2015, 05:04:25 AM »

Installed all part15 parts and all is fine!!!! Many thanks again, Simon and crew, and a very Merry Xmas to all!!!!
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POUSSIN1

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #16 on: December 24, 2015, 05:48:37 AM »

Thank you so much, guys !  ;D

Another awesome addition that put IL2 at the highest level.

Big Big thanks at Simon and his team for this wonderful Christmas present !  :P

Cheers,

Poussin
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Gaston

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #17 on: December 24, 2015, 05:50:00 AM »

So, Monty, as far as my bad English let me understand, SASMME pt13 Preview is not necessary, right ? We better wait to have the definitive version ?
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nyali

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #18 on: December 24, 2015, 05:50:59 AM »

Hey Simon, you hinted this would be a big present for Christmas, wow you were not wrong. Many thanks and have a great Christmas with the family.
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #19 on: December 24, 2015, 06:28:30 AM »

So, Monty, as far as my bad English let me understand, SASMME pt13 Preview is not necessary, right ? We better wait to have the definitive version ?
Hi Gaston

Yes that's a good idea, the maps are next on the list for the new year.

Simon

Hey Simon, you hinted this would be a big present for Christmas, wow you were not wrong. Many thanks and have a great Christmas with the family.

We deliver!  ;D

Thank you so much, guys !  ;D

Another awesome addition that put IL2 at the highest level.

Big Big thanks at Simon and his team for this wonderful Christmas present !  :P

Cheers,

Poussin

More material and tools for your wonderful campaigns.  I'm also doing a bit of FMB over the holidays... 8)
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Zoran395

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #20 on: December 24, 2015, 06:33:54 AM »

You never stop, do you?
Awsome!
Better go to bed now... by the way, thank you for the I-16 trainers (I can now delete my custom sfs ...)
 
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Barkhorn1x

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #21 on: December 24, 2015, 07:18:04 AM »

Wow!  Just wow!

Thank you!
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dagger123456

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #22 on: December 24, 2015, 07:21:44 AM »

I too want to say THANKS!!!!!!
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victor639514

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #23 on: December 24, 2015, 07:30:43 AM »

Truly an outstanding addition to a marvelous package!  ;D Thank you and Merry Christmas!

However, I seem to have a small gripe with the sound. I was expecting to hear the engine sounds of Tiger33's usual sound mod, but instead I keep winding up hearing the sounds from most SAS sound packs. I wonder, why is that? /:\

EDIT:

Never mind! I just put away the sas_sound.sfs files from SFS_AUTO and now the sounds are heard in full bloom!  :D Though unfortunately, some engine sounds can be softer than others, and the same goes for some of the gun sounds.
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Hey, get that inertia started!
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