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Author Topic: C.U.P.- Module 03 - World at War Pt-15  (Read 33528 times)

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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #48 on: December 27, 2015, 05:58:37 AM »

Monty27 , #WAW-Config-262TPF ............Where is this ? I have #WAW-OPTION-262TPF in jsgme folder . I have check your JSGME image and missing Fw 190 magnetos OFF in the list and #WAW_Config-B-24D-140-CO in your jsgme image.

Isn't it really bleedin' obvious?  These are JSGME options.  Config, as has been explained, is an option to configure a particular aircraft.  This usually offers a choice of another mesh, adding wheelspats, or radar or such...

JSGMEMODS is a brilliant tool and an integral part of a good C.U.P. install (I disagree with all those who claim it doesn't do its job cleanly, it does).  It enables you to copy across folders to the main directory or individual mod folders.  We use it in C.U.P. to tune certain things, to quickly add or subtract a classfile or mesh or texture.  Packages like PAL's MissionPRO and VisualMOD are usefully added or switched off in this way. 

The name of each JSGMEMODS option folder determines its position in the left hand window.  Therefore groups of similar items can be placed together. 

If you can find #WAW-OPTION-262TPF just rename it to #WAW-Config-262TPF - then you have all such options in a nice group.  I didn't think of everything in advance over a year ago, so a few of the option folders are named differently and option types have accumulated over twelve months.  Its just a bit of tidying up.

#WAW_Config-B-24D-140-CO is in WAW Part-15C - You need to activate it to change the classfiles in order to fly the TD413 B-24D.  This is because the new TD plane, like most TD stuff lately, breaks everything else.  When you want to use or fly any of the other B-24s, de-activate it.

Fw 190 magnetos OFF - is an old option from Claymore's original set - This option has been present since - C.U.P.- Module 03 - World At War Pt04.  If you have never seen it before maybe you shouldn't touch it.  Or you could rename it like the others.  Its just a folder rename - Makes it a bit tidier in JSGME.

This is really basic stuff guys:  I didn't expect to get quizzed on F@#$@#in' pictures.  My posts and instructions and credits and explanations are among the most thorough on this site or anywhere else on the web.  The idea was to tidy up your JSGMEMODS and delete the duplicates.  Look inside the folders and you can work out which ones are the same.

Look inside the two examples of JC Effects, for example, and you can see that the OLD one writes to #WAW/!SAS-EngineMod, while the NEW example writes to #WAW/Classes-!SAS-EngineMod.  Clearly the new structure dictates that the OLD example is best deleted.  Double check, yes, its otherwise the same size but the new Classes-!SAS-EngineMod is what we now call the destination folder.

Its just a bit of tidying up in the outside JSGMEMODS options folder.  In order to mod Il2, even just a little bit, you really should be comfortable with re-naming a few folders and understanding what JSGME does.

At the very same time we have another group wading into the main mod folders with hammers and spanners and moving everything around when it really should not be messed with. - Talk about walking the wire...   :o
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Barkhorn1x

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #49 on: December 27, 2015, 07:34:50 AM »

Thx Barkhorn...I wanted to encourage another soul to just read the guide and manual to spare us from rather st***d questions...

Good point.
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spad42

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #50 on: December 27, 2015, 11:01:29 AM »

Thank you it's Xmas all the year long !
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Jenato

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #51 on: December 27, 2015, 04:09:59 PM »

Hello Monty,

CUP is growing bigger and bigger! Splendid job.
 
A question though. I don't want to be annoying, but I have some issues with Italian planes in FMB.
This is what I did. I started to create mission in FMB with a RE 2000 in a flight of three. One of them I made the player's plane. Then I put four bombers – S.M 79’s – on the same map,  which the player and his AI friends has to escort. As the number of planes, weapons and skin is chosen, and I create a second WP, only one bomber can be seen. The field in which to choose the weaponry becomes blank again, as it is when you choose this plane to create the second AI group - which is not normal to start with -  and instead of four planes it appears there is only one. Though… once the mission is started for a try out, apparently there are four S.M 79’s taking off but I am not sure if they carry bombs or not and how they will behave is uncertain. I tried it with some other types of Italian planes… always the same problem. The group of planes in which the player takes part doesn’t have a problem, even if this is, for instance, a S.M 79. Whatever type of Italian plane is chosen to take part in a second group of AI planes, it appears it has troubles.
It is no problem at all when trying it out with British, American or German planes, so... What can this be?

Greetings,

Jenato
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #52 on: December 27, 2015, 04:24:35 PM »

Certainly want to make sure we have all those Italian planes working for everybody.  Working on my Malta update.  Can you post the mission here so we can take a look at it and try it out?

All good at this end:  Here are a right old mixture, fighters, several bomber types...



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Jenato

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #53 on: December 27, 2015, 04:31:24 PM »

Deleted mission, but I will create a new one. Give me some time though, have some other pc problems to tackle...
I cannot download WAW 17. Had not this problem yesterday with WAW 16 and 15....

 :-[ :-[
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Jenato

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #54 on: December 27, 2015, 04:56:18 PM »

Monty,

please can you help me out with this one. Yesterday I had no problems at all downloading WAW 15 and 16.
If I want to download WAW 17, I get a Mediafire window where a captcha is asked. I didnt had this problem previously. Clicking on the download immediately gave me a window "save as" and the download was piece of cake.
What can be done?
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Jenato

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #55 on: December 27, 2015, 06:18:49 PM »

Hello Monty,

disregard previous message, please. Solved download problems. Had some  >:( bug...
Made two simple, plain missions with Italian planes.
I discovered a difference. When putting in planes without letting them taxi to take-off point on runway... so simple plane start from runway... not a problem at all!
Letting the AI planes and player plane taxi creates a problem in the second group.
It is rather difficult to figure on the mission file data what could be the problem.

Code: [Select]
[MAIN]
  MAP mrz_Malta/mrz_load_high.ini
  TIME 7.0
  CloudType 0
  CloudHeight 1000.0
  player 70Squadriglia00
  army 2
  playerNum 2
[SEASON]
  Year 1941
  Month 6
  Day 11
[WEATHER]
  WindDirection 40.0
  WindSpeed 1.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  70Squadriglia00
  70Squadriglia03
[70Squadriglia00]
  Planes 3
  Skill 1
  skin2 Re2000-Ita.bmp
  Class air.RE_2000
  Fuel 100
  weapons default
  spawn0 0_Static
  spawn1 1_Static
  spawn2 2_Static
[70Squadriglia00_Way]
  TAKEOFF_005 62752.39 211609.64 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62735.85 211611.00 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62718.19 211596.29 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62702.60 211573.93 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62683.91 211562.53 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62643.51 211588.53 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62585.64 211629.23 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62552.82 211634.37 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62543.17 211658.18 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF 63240.78 212677.01 0 0 &0
  NORMFLY 64672.96 214739.40 500.00 300.00 &0
  NORMFLY 67996.77 215403.51 1000.00 300.00 &0
[70Squadriglia03]
  Planes 4
  Skill 1
  skin0 SM-79 205-5 - Generic.bmp
  skin1 SM-79 205-5 - Generic.bmp
  skin2 SM-79 205-5 - Generic.bmp
  skin3 SM-79 205-5 - Generic.bmp
  Class air.SM79i
  Fuel 100
  weapons 12x100_delay_drop
[70Squadriglia03_Way]
  TAKEOFF 73309.05 201048.86 0 0 &0
  NORMFLY 74636.79 202720.56 1000.00 300.00 &0
  NORMFLY 76521.86 203259.11 1000.00 300.00 &0
[NStationary]
  0_Static vehicles.planes.Plane$RE_2000 2 62771.49 211603.34 210.00 0.0 it 1 1.0 Re2000-Ita.bmp 1
  1_Static vehicles.planes.Plane$RE_2000 2 62781.22 211618.95 210.00 0.0 it 1 1.0 Re2000-Ita.bmp 1
  2_Static vehicles.planes.Plane$RE_2000 2 62792.09 211632.63 210.00 0.0 it 1 1.0 Re2000-Ita.bmp 1
[Buildings]
[Bridge]
[House]

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SAS~Gerax

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #56 on: December 27, 2015, 11:01:10 PM »

Quote
Letting the AI planes and player plane taxi creates a problem in the second group.
wich problem exactly? the SM79s?

When testing I saw that you had "wrong" takeoff points.
Try this reworked mission please tell me if its OK or not.

Code: [Select]
[MAIN]
  MAP mrz_Malta/mrz_load_high.ini
  TIME 7.0
  CloudType 0
  CloudHeight 1000.0
  player 70Squadriglia00
  army 2
  playerNum 2
[SEASON]
  Year 1941
  Month 6
  Day 11
[WEATHER]
  WindDirection 40.0
  WindSpeed 1.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  70Squadriglia00
  70Squadriglia03
[70Squadriglia00]
  Planes 3
  Skill 1
  Class air.RE_2000
  Fuel 100
  weapons default
  spawn0 0_Static
  spawn1 1_Static
  spawn2 2_Static
[70Squadriglia00_Way]
  TAKEOFF_005 62752.39 211609.64 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62735.85 211611.00 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62718.19 211596.29 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62702.60 211573.93 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62683.91 211562.53 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62643.51 211588.53 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62563.44 211646.02 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62552.28 211657.04 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62549.84 211671.85 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF_005 62573.08 211701.99 0 0 &0
  TRIGGERS 0 0 20 0
  TAKEOFF 63395.08 212890.39 0 0 &0
  NORMFLY 64166.85 214004.31 500.00 300.00 &0
  NORMFLY 64672.96 214739.40 500.00 300.00 &0
  NORMFLY 67996.77 215403.51 1000.00 300.00 &0
[70Squadriglia03]
  Planes 4
  Skill 1
  Class air.SM79i
  Fuel 100
  weapons 12x100_delay_drop
[70Squadriglia03_Way]
  TAKEOFF 73309.05 201048.86 0 0 &0
  NORMFLY 74636.79 202720.56 1000.00 300.00 &0
  NORMFLY 76521.86 203259.11 1000.00 300.00 &0
[NStationary]
  0_Static vehicles.planes.Plane$RE_2000 2 62771.49 211603.34 210.00 0.0 it 1 1.0 Re2000-Ita.bmp 1
  1_Static vehicles.planes.Plane$RE_2000 2 62781.22 211618.95 210.00 0.0 it 1 1.0 Re2000-Ita.bmp 1
  2_Static vehicles.planes.Plane$RE_2000 2 62792.09 211632.63 210.00 0.0 it 1 1.0 Re2000-Ita.bmp 1
[Buildings]
[Bridge]
[House]

btw: this isn't a CUP problem. I tested this both in CUP WAW and a 412 Modact 512
and in both cases the missions "behave" identical.
When posting lists (doesn't matter wich ones) please use code instead quote option.  ;)
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #57 on: December 28, 2015, 01:40:12 AM »

Good point Gerhard.  FMB is tricky, difficult and unforgiving.  Its irrational at times and bloody annoying at others.  But there is still NOTHING like it.  With a lot of practice, and a lot of re-launches, its possible to create pure flightsim magic in there!

FMB difficulties, and QMBPRO likewise, don't necessarily say anything uniquely about CUP.  CUP FMB is still essentially the same as 412 FMB; except that it has five times the total object count and twenty times more maps available.
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Jenato

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #58 on: December 28, 2015, 02:28:45 AM »

Hello, Monty, Gerhard,

just tried out the modified version... still the same problem. When I click on the SM 79 I can see it is a group of four, but I cannot click on each plane individually, let’s say to alter skin or skill. Remarkable fact: when choosing the plane the option of weapon load is blank, not default. If I remove the RE2000 group, of which the player is plane three, every option for the SM 79 is OK. Weird… And even stranger: if I put other, non-Italian planes on map… not a single problem!!
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Jenato

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Re: C.U.P.- Module 03 - World at War Pts-15
« Reply #59 on: December 28, 2015, 03:58:06 AM »

Found something else: it does not happen with Red side planes... ie Allied. The same problem occurs with German planes. Made the player group some Me-109's, the bombers four Ju-88's and... bingo... not able to change skins, skill...
Could it be a map problem?
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