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Author Topic: C.U.P.- Module 03 - World at War Pts-13 & 14  (Read 48177 times)

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SAS~Malone

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #36 on: December 07, 2015, 12:00:49 AM »

great, quick work there, Simon! - beginning d/l now, thanks mate ;)

edit - just wanted to confirm, the new one should weigh in at 735/736MB  size?
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #37 on: December 07, 2015, 12:11:59 AM »

great, quick work there, Simon! - beginning d/l now, thanks mate ;)

edit - just wanted to confirm, the new one should weigh in at 735/736MB  size?

Correcto! ...and Part-14 will be 667Mb...  race ya!  ;D
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SAS~Malone

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #38 on: December 07, 2015, 12:18:10 AM »

with my slow speeds, it wouldn't be much of a race, lol - at least i'm uncapped, so it's just time...  ;D
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #39 on: December 07, 2015, 12:22:39 AM »

with my slow speeds, it wouldn't be much of a race, lol - at least i'm uncapped, so it's just time...  ;D

Yeah but up-loading is always ten times slower for me.  Worse is the heat and high humidity today.  Cool fruit juices have kept me going but its nearly beer o'clock...
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SAS~Malone

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #40 on: December 07, 2015, 12:30:12 AM »

haha - i might have to consider pushing beer o'clock up a bit here, too - quite nice today, currently 26 C, so real pleasant.
when it starts going over the 30 C mark, i start feeling it, me and the PC's that is, lol
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #41 on: December 07, 2015, 12:51:22 AM »


...Adelaide on World Clock a minute ago, a cooler evening...

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cgagan

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #42 on: December 07, 2015, 01:08:36 AM »

Hello there folks, 'just d/loaded the patch and here's the idiot's question of the day: Do I proceed in the standard manner (deactivate JGSME, place an "-" before #WAW folder, etc.) or do I simply overwrite? many thanks again,
EDIT: I see the new patch only contains sfs files. So, I guess, simple overwrite...
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #43 on: December 07, 2015, 01:13:10 AM »

Hello there folks, 'just d/loaded the patch and here's the idiot's question of the day: Do I proceed in the standard manner (deactivate JGSME, place an "-" before #WAW folder, etc.) or do I simply overwrite? many thanks again,
EDIT: I see the new patch only contains sfs files. So, I guess, simple overwrite...

Hello Costas

Part-13 is simply SFS files containing material - Just lob it in and overwrite - there will be NO CHANGE to the sim.

Part-14, currently about 30mins out, will contain the new #WAW that makes it all work (+ some more SFS files).  This is a complete replacement #WAW folder but it will depend on you having done Part-13 first.

I know you are no idiot; but thanks for asking on behalf of others!  ;D

Simon
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cgagan

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #44 on: December 07, 2015, 01:28:50 AM »



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PO_MAK_249RIP

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #45 on: December 07, 2015, 01:57:20 AM »

New #WAW 13 installed easily Monty
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #46 on: December 07, 2015, 02:00:36 AM »

New #WAW 13 installed easily Monty

Community Universal Patch
CUP Module 03 World at War Pt-14

https://www.mediafire.com/?ja1a1dp2fh0y38l
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Sikshoota

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #47 on: December 07, 2015, 04:17:27 AM »

And yet another 'Thankyou' (to you in particular Monty27) & of course to all involved in this great old sim/game from yet one more humble end user...very much appreciated Gents.

And yes we've had a few scorchers around Adelaide the past few days...31deg C Sunday night!!

Cheers :)
Sik
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