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Author Topic: C.U.P.- Module 03 - World at War Pts-13 & 14  (Read 49359 times)

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SAS~Monty27

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C.U.P.- Module 03 - World at War Pts-13 & 14
« on: December 06, 2015, 03:20:16 AM »



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Community Universal Patch
CUP Module 03 - World at War Pt-13 and Pt-14 Together

RESTORE POINT INSTALL


We have to use the Restore Point Install method this time because this upgrade involves more than just adding new content, some things should be cleaned out and a little spring cleaning done...

EVEN IF YOU HAD THE PREVIOUS #WAW PART-13 DOWNLOAD - THIS ONE WILL REMOVE ALL ODDITIES AND MAKE IT GOOD AGAIN!

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HOW TO INSTALL #WAW PART-13 & #WAW PART-14

1) Make sure you are up-to-date, to WAW-Part 12, from previously.

2) #WAW Part-13 - UnZIP/UnRAR 'CUP Module 03 World at War Pt-13' direct to your Il2 Main Directory and allow overwrite.

You can do this anytime, it will not affect your install, just lays the foundations for #WAW Part-14.

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RESTORE POINT INSTALL TYPE - #WAW Part-14: 

1) Make sure you are up-to-date, to WAW-Part 13, from previously.

2) JSGME DISABLE everything prefixed #CUP and #WAW

3) In your Main Il2 directory rem out (rename with a -) your current #WAW to -#WAW.

4) #WAW Part-14 UnZIP/UnRAR 'CUP Module 03 World at War Pt-14' direct to your Il2 Main Directory and allow overwrite.

5) ENABLE JSGME Options to taste.

6) Delete old -#WAW at your convenience.

7) Do it this way because of the new Command and Control 412!  We absolutely must remove unwanted obselete code and begin again with this super-clean #WAW mod folder.  In order to advance; ditch the entire old #WAW and use the new one provided with #WAW PART-14.

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INSTALL AND JSGME
The safest way, to be certain you have everything clean, is to de-activate all JSGME mod options before you rename (#WAW to -#WAW) and then add the new #WAW.

Next you can re-enable JSGME options starting with just eight general #CUP Options, then the others to taste.  If you have more options prefixed #CUP than the eight shown, I advise you to delete them from JSGMEMODS.

The rest, prefixed #DOF, #JTW, #WAW and #TGA refer to those individual modules and may be enabled in order to 'tune up' your setup.

You have a lot of choices available through JSGME now.  Please don't be afraid of or irritated by it.  These are options, extra cool stuff to try out and 'season to taste'.



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FIXES AND MAINTENANCE
Blenheim MkIVF classfiles fixed
Default Stuka DGen fixes, by SAS~Gerax, applied
Default P-11C DGen fixes, by SAS~Gerax, applied

CREDITS AND THREADS
Please take a look at the threads and post a thank you to the modders involved:  Links are included to make this easier, but you can also use search engines to find the various modders and see just what a complex community effort is involved in creating all of these aircraft and features. 

No man is an island - and no mod is an island either!

All of these aircraft join the CUP flightline along with their stationary components for those wonderful dioramas and mission building.



Martin B10B b0mber and WH version gio963tto
https://www.sas1946.com/main/index.php/topic,49014.0.html'



Shackleton MKI Prototype Bison_M
https://www.sas1946.com/main/index.php/topic,49171.0.html



SM-S62 gio963tto & RedFox
https://www.sas1946.com/main/index.php?topic=27362.12
The beautiful Italian Seaplane joins the WAW Flightline.



Re.2001 Ariete I, 1941 Red_Fox90 & Spitwulf
https://www.sas1946.com/main/index.php?topic=37239.0
Another Italian beauty, the Ariete is a superb RA fighter.



SNARK - Autogyro went on the warpath! SAS~Skipper
https://www.sas1946.com/main/index.php?topic=16065.84
This is an interesting project that we have all played with previously.
Greif11 made the cockpit
Melissa prepared the CF_D0
ton414  did the engine and reworked the blades



Flettner Fl-282 Kolibri, Version 1.0 mikoyan99
https://www.sas1946.com/main/index.php?topic=38364.0
The early Helo/spotter is another odd-bird that adds to our CUP completeness.



Breguet 693 Ectoflyer & Bison_M
https://www.sas1946.com/main/index.php/topic,34397.0.html
This franken-plane adds depth and content to those early low countries campaigns.



Dewoitine D.521 Prototype Ectoflyer & CWatson
https://www.sas1946.com/main/index.php/topic,34397.0.html
CWatson classfiles and slot
Dreamk radiator mesh
Red_Fox90 exhaust mesh



Avro Lincoln MKI Prototype v 1.1 Beta 2015 Bison_M
https://www.sas1946.com/main/index.php/topic,47387.0.html

Fix cockpits Lancaster, Lincoln and Shackleton Bison_M
https://www.sas1946.com/main/index.php/topic,49234.0.html
Fantastic texture fixes that really round out the complete Lancaster and derivatives.



FW-190V18 Prototype and French Nc-900_A5/A8 by CY6_Claymore
Claymore was kind enough to compile these new FW-190s especially for CUP - World at War.  It was a privilege to test these amazing original models with the guy who has done more for the Focke Wulf in simming than anyone else.  CUP feels like their natural habitat!

New Stationary Upgrades by Mission_BUG
Many, many new aircraft join the FMB rollcall.  Stationaries are very important for mission builders and we thank Mission_BUG especially for his work in this area.

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ITEMS OF INTEREST
NEW - JUNKERS-52 = ALL Versions Changes max_thehitman
https://www.sas1946.com/main/index.php/topic,46521.msg517599.html#new
Astonishing default skins for the Ju52 family across all environments.



Bf110 Canopies by Guzknife
Only an exterior effect as yet but still very good for taxiing aircraft and screenshots.

Handley Page Hampden v.1.47 Knochenlutscher
https://www.sas1946.com/main/index.php/topic,47225.0.html
We tested this extensively but, unfortunately, the model is just not far enough along to use yet.

CY6_Infantry MOD CY6
This excellent, but quite old mod, enhances Command and Control (also by CY6) 412 compatibility.  It will be added to all CUP Modules as they are upgraded.

New Plane.Properties file, looks really tidy and homogenous.

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COMMAND & CONTROL 412 OVERHAUL
Checkyersix's previous suite of FMB Functions was largely broken by the TD-412 patch - We can only assume that TD members didn't play Il2 to this level; because so many previous DBW flyers find it hard to do without!

Sputnikshock, who worked with CY6 on Command and Control, identified the offending 412 code conflict and re-designed many of the features.  We tested this several months ago and then it went into suspended animation for a time.

I continued to test the new objects and classfiles, for new campaigns and conversions, finding most items worked well and there are ways around the ones that do not.  ie; With proper use of 412 FMB we actually have most of the functions back as before and some of the previous ideas are also workable through FMB mission design.

Accordingly: We are going to release what we have so that we can also upgrade many other campaigns, such as those by Poltava, that used the old Command and Control.  This is still Sputnikshock's project and all credit is due to him.  In the event we have further updates from him they will also be integrated into CUP.

For an instant QMB checkout of the GCI features they have been added to the QMB-CUP-Channel set of missions.  Try it out from either side and prepared to be guided to your targets by the ground based radar operators - magic!  Be sure to check out the C&C-Readme and AIRPCC_readme attached.

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DECEMBER 7TH - THE CUP NAVY REVIEW
This sizeable ship review and Navy upgrade makes WAW58.SFS a dedicated Naval package:

THREADS AND CREDITS

Please pop in there and say hello and thanks to our good friends and master ship-builders.



Stationary Runway Arresting Wire MOD (03rd/Dec./2015) western0221
https://www.sas1946.com/main/index.php/topic,48526.0.html

IJN Shokaku/Zuikaku repaint western0221
https://www.sas1946.com/main/index.php/topic,14901.0.html

IJN CV Taiho and Kai-Taiho damawo
https://www.sas1946.com/main/index.php/topic,47697.0.html

HMS Ark Royal asheshouse
https://www.sas1946.com/main/index.php/topic,49176.0.html

Tribal Class Destroyer Pack asheshouse
https://www.sas1946.com/main/index.php/topic,12200.0.html

Ship repaints Knochenlutscher
https://www.sas1946.com/main/index.php/topic,48852.0.html

USN Fleet Carriers - Update Plowshare
https://www.sas1946.com/main/index.php/topic,15249.0.html

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WE HAVE COME SO FAR...
Of all the CUP Modules; World at War is the 'tour de force'.  The Second World War is the main arena for aircraft development showcased in Il2 and the modding advances seen in the last couple of years have been astonishing.

With Tiger-33's Sounds native to this environment, SAS_Engine MOD 2.7 and the new Command and Control-412; along with a staggering level of new content; World at War truly sets the absolute benchmark for what is possible in the modded game for this period.

As well as the many modders involved; all who contribute to the forums help enormously with their observations, reports and encouragement.  Every fan of the genre contributes in their own way.


SAS~Monty27

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Community Universal Patch
CUP Module 03 World at War Pt-13

https://www.mediafire.com/?94e5okxpo4x34qc

Community Universal Patch
CUP Module 03 World at War Pt-14

https://www.mediafire.com/?ja1a1dp2fh0y38l

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eMeL

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #1 on: December 06, 2015, 03:32:50 AM »

And the hits just keep coming :) Xmas is early this year again (here it always is). Sweeeeet.

eMeL
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #2 on: December 06, 2015, 03:34:35 AM »

And the hits just keep coming :) Xmas is early this year again (here it always is). Sweeeeet.

eMeL

Excellent, this was a big bugger wasn't it?  8)
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henkypenky

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #3 on: December 06, 2015, 04:46:47 AM »

Thanks a lot Monty, more candy to be discovered! Great job!
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urmel

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #4 on: December 06, 2015, 04:51:15 AM »

Thanks Monty and all modders!!
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SAS~Malone

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #5 on: December 06, 2015, 05:31:59 AM »

epic-ness! :D
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Zoran395

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #6 on: December 06, 2015, 06:28:18 AM »

Thank you Monty!
Thanks to all involved, lets get cracking with this update!
Great to see C&C overhauled.

On the side, looking at the B17 exploding in your first screenshot, do you have JapanCat Marge effects on? I just started using it, absolutely brilliant (and stable so far)  :)
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SAS~Monty27

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #7 on: December 06, 2015, 06:35:19 AM »

Thank you Monty!
Thanks to all involved, lets get cracking with this update!
Great to see C&C overhauled.

On the side, looking at the B17 exploding in your first screenshot, do you have JapanCat Marge effects on? I just started using it, absolutely brilliant (and stable so far)  :)

The JC Effects Package is available as a new JSGME Option with Part-15 (out soon), so it will be perfectly safe to try out.

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spartan18a

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C.U.P.- Module 03 - World at War Pt-13
« Reply #8 on: December 06, 2015, 08:42:59 AM »

Speechless. I am on a long weekend holiday and I can hardly wait to go home to download and test this new toy. You guys are making a dream come true.
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bergkamp

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #9 on: December 06, 2015, 09:12:06 AM »

Big thumbs up, Monty, all installed sweet as the proverbial nut.

I was going to question why the Shackleton  was in the #WAW module but then proved to myself the value of looking at the links and reading the FM's!

Thanks again,

Bergkamp
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Flying H

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #10 on: December 06, 2015, 09:16:41 AM »

I´ll have to make my retirement soon to be able to get back into the sin (sim) again! Very thankful to the devteams and you SAS~Monty27 for all the work you´ve done for us mere users, who are unable to contribute in other ways tha gratitude!! How old is this updated, upgraded sim now? 14 - 15 years! Remember it´s beginning?
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dpeters95

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Re: C.U.P.- Module 03 - World at War Pt-13
« Reply #11 on: December 06, 2015, 09:26:48 AM »

Another big THANKS to all involved!
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