Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3   Go Down

Author Topic: carmasters water=4 not working!  (Read 7532 times)

0 Members and 1 Guest are viewing this topic.

aidanw2000

  • member
  • Offline Offline
  • Posts: 21
carmasters water=4 not working!
« on: December 01, 2015, 08:22:41 PM »

hi, i recently installed sas modact (latest version) to my il2 4.12.2, i use JSGME to activate the mods, and everything except for carmasters works, i don't get what i'm doing wrong! here are my conf files, as you can see HardwareShaders is enabled and water is set to 4... Nothing works!

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: carmasters water=4 not working!
« Reply #1 on: December 01, 2015, 08:29:45 PM »

What is your videocard ?
and which way 3D rendering do you set, DirectX or OpenGL?
Logged

aidanw2000

  • member
  • Offline Offline
  • Posts: 21
Re: carmasters water=4 not working!
« Reply #2 on: December 01, 2015, 08:44:45 PM »

thank you for your fast reply, my graphics card is a geforce gtx660 and i render with openGL
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: carmasters water=4 not working!
« Reply #3 on: December 01, 2015, 11:52:33 PM »

Post here your complete/full OGL section pls.

What do you see when you are watching water? Flat water? Normal water? Black water?
Logged

aidanw2000

  • member
  • Offline Offline
  • Posts: 21
Re: carmasters water=4 not working!
« Reply #4 on: December 02, 2015, 03:14:04 AM »

it's just the stock il2 water, here is the entire section [Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0



If i change the settings to directx the game crashes, i tried to set it to dx and back to gl to see if that fixes it but it crashed
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: carmasters water=4 not working!
« Reply #5 on: December 02, 2015, 03:31:35 AM »

I see several wrong values there:

it's just the stock il2 water, here is the entire section [Render_OpenGL]
TexQual=3
TexMipFilter=2 --> Trilinear. But, you have got enabled anisotropic filter down (TexFlags.TexAnisotropicExt=1) Change this value by "3".
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1 --> Compression disabled up (TexCompress=0) but enabled here... Change this by "0".

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=1 --> Big mistake! Change this by "0". Probably this is the main problem with your water.
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0



If i change the settings to directx the game crashes, i tried to set it to dx and back to gl to see if that fixes it but it crashed
Logged

aidanw2000

  • member
  • Offline Offline
  • Posts: 21
Re: carmasters water=4 not working!
« Reply #6 on: December 02, 2015, 03:40:36 AM »

thank you so much for your effort in helping me, i will try this now and see if it works

UPDATED: omg it still didn't work, i'm doing something wrong i just don't know what
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: carmasters water=4 not working!
« Reply #7 on: December 02, 2015, 03:51:46 AM »

Tell me which is the path of the water mod in your installation, please.
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: carmasters water=4 not working!
« Reply #8 on: December 02, 2015, 03:56:31 AM »

Settings above are only useful if you are running the game in Perfect Mode. OGL.

If you are running in Excellent or DX mode, settings above are irrelevant.
Logged

aidanw2000

  • member
  • Offline Offline
  • Posts: 21
Re: carmasters water=4 not working!
« Reply #9 on: December 02, 2015, 03:56:54 AM »

i installed it with the optional mods that came with sas modact, it auto extracted, it had an installer so it is obviously in the correct location as all the other mods are with it and work fine it's in the #SAS and jsgmemods folder
Logged

Toobone

  • Mapper
  • member
  • Offline Offline
  • Posts: 572
Re: carmasters water=4 not working!
« Reply #10 on: December 02, 2015, 03:58:14 AM »


Your game.log (sturmo.log) needed here.
Ge-force settings must be in GAME SETTINGS pozition too.
Logged

aidanw2000

  • member
  • Offline Offline
  • Posts: 21
Re: carmasters water=4 not working!
« Reply #11 on: December 02, 2015, 04:00:44 AM »

the game is on the highest settings which is "excellent" if i go in custom, under landscape there is a "perfect" option which is greyed out.
Logged
Pages: [1] 2 3   Go Up
 

Page created in 0.034 seconds with 23 queries.