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Author Topic: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.2 (2016/2/20)  (Read 22412 times)

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deSAD

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.1 (2015/11/08)
« Reply #36 on: November 08, 2015, 03:02:09 PM »

NEW UPDATE
...
Anti-aircraft armament was increased. (Myoko1944):)
Anti-aircraft guns disappear after the destruction ...


And the torpedo tubes did not seem to operate :-[
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western0221

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.1 (2015/11/08)
« Reply #37 on: November 08, 2015, 03:14:34 PM »

Anti-aircraft guns disappear after the destruction ...

That is the same behavior of stock ships.
You may see small 25mm - 20mm Anti-aircraft guns disappear after the destruction on stock Kagero class DD (Yukikaze or Amatsukaze) , Akizuki class DD , Essex class CV or Fletcher class DD.
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deSAD

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.1 (2015/11/08)
« Reply #38 on: November 10, 2015, 01:22:55 PM »

Indeed? I do not pay any attention to it. I apologize for the inattention :-[ Thx :)
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D.Rasta

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.1 (2015/11/08)
« Reply #39 on: December 18, 2015, 06:45:50 PM »

Working in HSFX 7.03

Please advise what settings can I change to made cruiser more stronger. So much so, that it never can be sunk by one torpedo hit.

May be Vital in ships.ini ?

What these parameters mean:  damageDepth, damagePitch, damageRoll, damageTime ?

Thank you in advance.
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western0221

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.1 (2015/11/08)
« Reply #40 on: December 18, 2015, 06:59:08 PM »

Working in HSFX 7.03

Please advise what settings can I change to made cruiser more stronger. So much so, that it never can be sunk by one torpedo hit.

May be Vital in ships.ini ?

At beginning of ships.ini , [strength_HullHuge] section.

But if you join multiplay server in your HSFX7.0.3 game, changing the parameters here makes mismatching between your game and server / other players' games. That's bad.
Only offline single play.
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D.Rasta

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.1 (2015/11/08)
« Reply #41 on: December 18, 2015, 08:07:55 PM »

At beginning of ships.ini , [strength_HullHuge] section.

But if you join multiplay server in your HSFX7.0.3 game, changing the parameters here makes mismatching between your game and server / other players' games. That's bad.
Only offline single play.

Thank you! I am offline single player.

But what does these parameters mean, or where can I find something about them and their values: 

MinShotCaliber, NumShots, MinHitExplTNT, NumHitExpl,  MinNearExplTNT, NumNearExpl in [strength_HullHuge]

damageDepth, damagePitch, damageRoll, damageTime in // Vitals section of ship ?
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Meaker

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.1 (2015/11/08)
« Reply #42 on: December 29, 2015, 02:47:05 AM »

Wow,fantastic work,another beauty,thank you very much sir  ;D
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Koty

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.1 (2015/11/08)
« Reply #43 on: December 29, 2015, 03:56:56 AM »

Working in HSFX 7.03

Please advise what settings can I change to made cruiser more stronger. So much so, that it never can be sunk by one torpedo hit.

May be Vital in ships.ini ?
(...)... mismatching between your game and server / other players' games. That's bad.
Only offline single play.

These things, afaik, are loaded from server only so - it would not cause problems. What causes problems is mismatching classes.
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ten010

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.2 (2016/2/20)
« Reply #44 on: February 20, 2016, 07:19:44 AM »

New update, v1.2 is out. :)
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SAS~Malone

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.2 (2016/2/20)
« Reply #45 on: February 20, 2016, 09:00:30 AM »

thanks for the update, ten! :D
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flyer138

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.2 (2016/2/20)
« Reply #46 on: February 20, 2016, 02:48:19 PM »

Thank you for the update ten. The cruiser really fills a gap in Il2's shipyard.
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Epervier

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Re: IJN cruiser Myoko1944 and Myoko1942 UPDATE V1.2 (2016/2/20)
« Reply #47 on: February 20, 2016, 03:28:13 PM »

Thank you very much for update !
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