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Author Topic: Ultrapack bug report thread (all versions)  (Read 69388 times)

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #732 on: May 25, 2023, 07:57:30 AM »

Yes, il2ge.dll is the IL-2 Graphics Extender that I mentioned before.
Remove that file and the error will be gone.
IL-2 Graphics Extender isn't compatible with XP.

]cheers[
Mike
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The Fly

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Re: Ultrapack bug report thread (all versions)
« Reply #733 on: May 25, 2023, 10:58:09 AM »

The startup problem has disappeared. Thank you .
I had totally forgotten about that file when I uninstalled the grafic extender.
I am attaching the "I hope" link to the recordings that I told you about, I don't know if you will be able to see them since they are from 4.10.


https://www.mediafire.com/file/3r7jc15di9whgal/records.rar/file
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #734 on: Yesterday at 02:07:05 AM »

Thanks for the tracks.
I can confirm that the engine shake effect which applies at idle / damaged engine states, slightly exaggerates what very small and lightweight aircraft could take.
It'll be toned down in hotfix 18 accordingly, including further limits applied when player aircraft is on autopilot (since that's the most critical condition here).

Apart from that, there's some progress on the Mosquito flight model front.
Here's a WIP flight model investigation for the FB Mk.VI, red is old, blue is new.
Target parameters were:
Top Speed in MS Gear: 351 mph (~565 kph) @4700ft (~1430m)
Top Speed in FS Gear: 368 mph (~592 kph) @12500ft (~3810m)
(Top Speeds taken from Boscombe Down trials reported at http://www.wwiiaircraftperformance.org)
Turn rate in the range of A-20/B-25/Bf-110
Increased Rudder authority


]cheers[
Mike
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #735 on: Today at 02:18:16 AM »

And a few more WIP flight models for the mossie.

1.) The "Tsetse" FB Mk.XVIII, essentially an FB Mk.VI with a 57mm molins "6-pounder" gun.
Blue=New, Red=Old. You will notice major differences, which is because the old engine model was completely off.


2.) The NF Mk.II - similar to the FB Mk.VI, but with older Merlin 21 engines (Merlin XX with reversed coolant flow) and radar antenna on the nose (little drag added). Blue=New, Red=Old.


3.) Comparing the Tsetse (blue) to it's base model, the FB Mk.VI (red).
Note the difference in turn performance and in ROC, but similar top speeds.
Reason: Engines are the same, drag is almost the same, but weight isn't. The Tsetse carries more than a ton of extra weight due to the Molins gun (655kg extra) and additional armor (410kg extra).


4.) Comparing the NF Mk.II (blue) to the FB Mk.VI (red).
You will say: What? A fighter is slower and turns worse than a fighter-bomber?
Yes. It's all about the engines. The Merlin XX is on par at altitude, but has way less boost and easily lacks 300 horsepower on deck, which is why the (sustained) turn performance @1km altitude can't keep up with the later FB Mk.VI, simply because the Mossie bleeds more energy than the NF Mk.II's Merlin 21 engines can retain.


]cheers[
Mike
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Whiskey_Sierra_972

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Re: Ultrapack bug report thread (all versions)
« Reply #736 on: Today at 02:38:04 AM »

And this is correct due the specific destination of the machines using the engines....same engines type have different maximum performance by height because the specific sub type series are 'engineered' for the specific altitude of their emplyment....
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #737 on: Today at 11:28:21 AM »

Found an Issue on Fritz X here is a Logs

Code: [Select]
[2023-05-28 23:18:09.235 UTC +8] dT:    0 null
[2023-05-28 23:18:09.236 UTC +8] dT:    0 java.lang.NullPointerException
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setRocketSelected(Controls.java:1416)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetRocketSelected(AircraftState.java:3749)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3115)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2261)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 null
[2023-05-28 23:18:09.236 UTC +8] dT:    0 java.lang.NullPointerException
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.Controls.setRocketSelected(Controls.java:1416)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.doSetRocketSelected(AircraftState.java:3749)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.fm.AircraftState.netUpdate(AircraftState.java:3115)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft.netGetGMsg(NetAircraft.java:2261)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$Mirror.netInput(NetAircraft.java:641)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:18:09.236 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Another Issue on the Logs

Code: [Select]
[2023-05-28 23:25:55.787 UTC +8] dT:  101 SectFile load failed: null
[2023-05-28 23:25:55.787 UTC +8] dT:    0 java.io.FileNotFoundException
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:49)
[2023-05-28 23:25:55.787 UTC +8] dT:    0 at com.maddox.sound.SoundPreset.get(SoundPreset.java:65)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.engine.Actor.newSound(Actor.java:453)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:511)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:433)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2432)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2413)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2381)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$SPAWN._actorSpawn(NetAircraft.java:361)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$SPAWN._netSpawn(NetAircraft.java:541)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.objects.air.NetAircraft$SPAWN.netSpawn(NetAircraft.java:573)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:100)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-05-28 23:25:55.788 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Best Regards KT503

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My Greatest and Best Regards KT503
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