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Author Topic: Ultrapack bug report thread (all versions)  (Read 59268 times)

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FL2070

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Re: Ultrapack bug report thread (all versions)
« Reply #516 on: January 22, 2023, 10:18:32 AM »

The new HUD doesn't display the first letter of your map square's alphabetical part if the alphabetical part is two letters. Ex: you're in map square AE-11, it will show E-11.
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #517 on: January 23, 2023, 07:39:43 AM »

Do you remember on which map this happened?
Sorry for the stupid question, but the new HUD is supposed to cover the two-letter map coords sufficiently, so I'd need to see that issue with my own eyes.

]cheers[
Mike
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #518 on: January 23, 2023, 09:31:01 AM »

Manchuria Map. Like The Map had Sector AA-01 AB-01 or AE-01, Last Sunday got an Issue on the Hud coordinates.


Each map had a Coordinates Sector, Alphabet and Numbers.
 

I think FL is Right

Best Regards KT503
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #519 on: January 23, 2023, 09:52:59 AM »

Alright, error spotted.
It's an edge case, quite likely that only this single map was affected.
There's been a check inside HUD code for the map size, and that check was exactly 0.4% off.
Copied from the old trusty&rusty PAL PAD mod, this issue existed for 10 years or more.
Will get fixed in Hotfix 12.


]cheers[
Mike
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FL2070

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Re: Ultrapack bug report thread (all versions)
« Reply #520 on: January 24, 2023, 12:25:58 PM »

Setting combat flaps will freeze your plane in midair if your plane is any of the following. You can then unfreeze your plane by setting the flaps to the raised, take-off, or landing setting. It can be used as a kind of cheat to controllably freeze and unfreeze yourself whenever you want.
- N1K2-Ja
- N1K3-A
- N1K3-J
- N1K4-J

It produces this error in the console:
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #521 on: January 28, 2023, 02:25:11 AM »

Thanks for the report FL. Issue has been identified, fix will ship with Hotfix 12.

]cheers[
Mike
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #522 on: January 28, 2023, 04:26:15 AM »

Hotfix is available, all listed bugs are covered:
https://www.sas1946.com/main/index.php/topic,67406.msg764936.html#msg764936

]cheers[
Mike
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #523 on: January 28, 2023, 10:53:15 AM »

Hello Mike,

just installed - wünderbarrr!  :D

Thank you very much.

 ]cheers[

Dä Järchd vun Kölle  ;)
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Knochenlutscher

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Re: Ultrapack bug report thread (all versions)
« Reply #524 on: January 28, 2023, 12:37:53 PM »

Thanks a bunch

 ;D
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Re: Ultrapack bug report thread (all versions)
« Reply #525 on: January 29, 2023, 10:02:48 AM »

Hi guys. Mike said you might be able to help me with a frame rate issue if I provided this. I am running hotfix 12. Thank You!

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=1000000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21010
SkinDownload=0
serverName=No Name
serverDescription=
remoteHost=sas1946.rocks
localHost=10.0.0.246
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
remoteHost_000=sas1946.rocks:21010
remoteHost_001=sas.1946rocks:21010

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)
adr0=ALL

[game]
Arcade=0
HighGore=1
mapPadX=0.6354167
mapPadY=0.009259259
viewSet=53
Intro=1
NoSubTitles=1
NoChatter=1
NoHudLog=0
NoLensFlare=1
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=1
3dgunners=1
SaveTrk=0
mapPadMode=1
mapZoomMode=0
mapWheelMode=1
BlockMorseChat=0
SmallMapWPLabels=0
ShowMorseAsText=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=1
UseSmartAxis=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 5 14 25 36 100 100 100 100 100 100 0 1
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0
1X1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y1=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0
1Z=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ1=0 10 20 30 40 50 60 70 80 90 100 0 0
1U1=0 10 20 30 40 50 60 70 80 90 100 0 0
1V1=0 10 20 30 40 50 60 70 80 90 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=3
Water=1
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Mods]
Stabs4All=0
NewTrackIR=0
AutoNtrk=0
Darkness=10
Diffuse=10
EventLogFlushTimeout=1000
LogFlushTimeout=1000
InstantLog=2
HighSpeedNet=1
AddDefaultCountryNone=0
useNetLogin=0
netLogin=
useNetLoginUser=0
netLoginUser=
useNetCallsign=0
netCallsign=
SkinDownloadNotifications=1
UPCockpitInertiaEnabled=0
UPCockpitInertiaValue=0.075
UPGunnerInertiaEnabled=0
UPGunnerInertiaValue=0.01
UPFollowInertiaEnabled=1
UPFollowInertiaPositionValue=0.01
UPFollowInertiaAngleValue=0.01
UPExternalIntertiaEnabled=1
UPExternalIntertiaValue=0.075
UPExternalTrackIREnabled=0
UPGameMenuStatusBar=1
UPGameMenuShowFPS=0
6dof_usezoom=1
6dof_usezoomc6=1
6dof_gfactor=1.0
6dof_tfactor=1.0
[rts_joystick1]
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 15 30 45 60 75 90 100 100 100 100 0 0
1X1=0 15 30 45 60 75 90 95 100 100 100 0 0
1Y1=0 15 30 45 60 75 90 99 99 98 100 0 0
1RZ1=0 10 20 30 40 50 60 70 80 90 100 0 0
1U1=0 15 30 45 60 75 90 95 98 100 100 0 0
1V1=0 10 20 30 40 50 60 70 80 90 100 0 0
FF=0
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #526 on: January 29, 2023, 11:59:48 AM »

Yes, absolutely a conf.ini issue.

Let me refer to: https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327

Change the "[window]" section to this:

Code: [Select]
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Furthermore, change "[Render_OpenGL]" section to:
Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=0
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=0
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

This is assuming that you have an AMD graphics card as you said on the chat.
If it was an Nvidia card, you'd have to take the Nvidia values for the "[Render_OpenGL]" from the tutorial post instead, link here again: https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327

The main reason for your issues was "HardwareShaders=0" - this effectively kills all graphics performance by using a software rendering engine instead of your sophisticated piece of hardware called "graphics card" you've spent so much precious money on.

]cheers[
Mike
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #527 on: January 30, 2023, 01:54:37 AM »

I Found Something on the Log,

Code: [Select]
[2023-01-30 02:01:13.027 UTC +8] dT:  146 java.lang.NullPointerException
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.HUD._order(HUD.java:464)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.HUD.order(HUD.java:451)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.Orders.run(Orders.java:40)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.OrderBack.preRun(OrderBack.java:14)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:600)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:634)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:315)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:232)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-01-30 02:01:13.027 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-01-30 02:01:13.342 UTC +8] dT:   10 java.lang.NullPointerException
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.HUD._order(HUD.java:464)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.HUD.order(HUD.java:451)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.Orders.run(Orders.java:40)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.OrderBack.preRun(OrderBack.java:14)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.execCmd(OrdersTree.java:600)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree.doCmd(OrdersTree.java:634)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.order.OrdersTree$HotKeyCmdFire.end(OrdersTree.java:315)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.HotKeyCmd.stop(HotKeyCmd.java:124)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:232)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:85)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1128)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:17)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:137)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:380)
[2023-01-30 02:01:13.342 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

That looks like a Hud Order.

Best Regards KT503

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My Greatest and Best Regards KT503
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