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Author Topic: Ultrapack bug report thread (all versions)  (Read 85828 times)

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KingTiger503

  • Legendary History Luftwaffe Elite Ace ,,, FAC# 53
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Re: Ultrapack bug report thread (all versions)
« Reply #276 on: September 29, 2021, 10:59:53 AM »

Do18 can not be destroyed by fleet anti-aircraft fire
But it can be destroyed by air fighters.
Existing from version 3.3 to date

Unless you get a Logfile first than we talk.


Best Regards KT503
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sgt_fresh

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Re: Ultrapack bug report thread (all versions)
« Reply #277 on: October 01, 2021, 02:04:58 AM »

Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier. Hook comes down ok. On carrier landing wheels go below flight deck and gear eventually collapses.
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #278 on: October 01, 2021, 07:46:08 AM »

Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier. Hook comes down ok. On carrier landing wheels go below flight deck and gear eventually collapses.

Logfile please, otherwise it cannot help you.

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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #279 on: October 01, 2021, 09:40:43 AM »

Hello KT,

before you always ask for a .log, please try to see if the error actually exists. Here sgt_fresh is right.

Best regards,

 ]cheers[

Gerhard

Code: [Select]
[01.10.2021 17:28:26 UTC +2] ------------ BEGIN log session -------------

[01.10.2021 17:28:26 UTC +2] ----------- Switched to pipe mode ----------
[2021-10-01 17:28:26.926 UTC +2] dT:    0 Initializing Random Number Generator, Seed=6374536707373510375
[2021-10-01 17:28:26.928 UTC +2] dT:    0 Using new TrackIR: true
[2021-10-01 17:28:26.952 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2021-10-01 17:28:26.954 UTC +2] dT:    0 no GLU provider name available
[2021-10-01 17:28:28.800 UTC +2] dT:    0 OpenGL library:
[2021-10-01 17:28:28.802 UTC +2] dT:    0   Vendor: NVIDIA Corporation
[2021-10-01 17:28:28.802 UTC +2] dT:    0   Render: GeForce GTX 760/PCIe/SSE2
[2021-10-01 17:28:28.802 UTC +2] dT:    0   Version: 4.6.0 NVIDIA 456.71
[2021-10-01 17:28:28.804 UTC +2] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location 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GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent 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GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2021-10-01 17:28:28.806 UTC +2] dT:    0 Size: 1920x1080
[2021-10-01 17:28:28.806 UTC +2] dT:    0 ColorBits: 32
[2021-10-01 17:28:28.806 UTC +2] dT:    0 DepthBits: 24
[2021-10-01 17:28:28.806 UTC +2] dT:    0 StencilBits: 8
[2021-10-01 17:28:28.806 UTC +2] dT:    0 isDoubleBuffered: true
[2021-10-01 17:28:29.166 UTC +2] dT:    0 TrackIRWin create(), useNewTrackIR=true, createSuccess=false
[2021-10-01 17:28:29.194 UTC +2] dT:    0 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
[2021-10-01 17:28:29.206 UTC +2] dT:    0 Sound: Native library (build 1.1, target - P IV) loaded.
[2021-10-01 17:28:29.375 UTC +2] dT:    0
[2021-10-01 17:28:29.375 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [x] PentiumPro
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [x] Multimedia (MMX)
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [x] 3D (SSE)
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [x] 3D (SSE2)
[2021-10-01 17:28:29.375 UTC +2] dT:    0 [-] 3D (3DNow)
[2021-10-01 17:28:29.375 UTC +2] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2021-10-01 17:28:29.654 UTC +2] dT:    0
[2021-10-01 17:28:29.654 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2021-10-01 17:28:29.654 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
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[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2021-10-01 17:28:29.655 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2021-10-01 17:28:29.656 UTC +2] dT:    0
[2021-10-01 17:28:29.656 UTC +2] dT:    0 Maximum texture size : 16384
[2021-10-01 17:28:29.656 UTC +2] dT:    0 Maximum simultaneous textures :4
[2021-10-01 17:28:29.656 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2021-10-01 17:28:34.046 UTC +2] dT:    0 SAS Common Utils Game Version = 4.101
[2021-10-01 17:28:42.988 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2021-10-01 17:28:46.508 UTC +2] dT:   68 Initializing DirectSound playback device...
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Primary buffer created.
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Playback format is set : sampling rate = 22050, num channels = 2.
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Default speaker config is : 1310724.
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2021-10-01 17:28:46.508 UTC +2] dT:    0 DX Version : 7
[2021-10-01 17:28:46.508 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2021-10-01 17:28:46.509 UTC +2] dT:    0 Extensions  - disabled :
[2021-10-01 17:28:46.509 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2021-10-01 17:28:46.509 UTC +2] dT:    0 SIMD render [X]
[2021-10-01 17:28:46.509 UTC +2] dT:    0 num channels 32
[2021-10-01 17:28:46.509 UTC +2] dT:    0
[2021-10-01 17:28:46.514 UTC +2] dT:    0 ERROR file: File icons.rcu not found
[2021-10-01 17:29:44.098 UTC +2] dT:  -68 Loading mission Quick/Kuban/KubanBlueNoneN00.mis...
[2021-10-01 17:29:44.130 UTC +2] dT:    0 Loading mission.mis defined airfields...
[2021-10-01 17:29:44.244 UTC +2] dT:    0 Loaded camouflage: SUMMER
[2021-10-01 17:29:44.246 UTC +2] dT:    0 Loading map.ini defined airfields...
[2021-10-01 17:29:44.252 UTC +2] dT:    0 Detected Vertex Shaders 3.0.
[2021-10-01 17:29:44.252 UTC +2] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
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[2021-10-01 17:29:46.491 UTC +2] dT:    0 Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-01 17:29:46.491 UTC +2] dT:    0 Depth = 24, stencil = 8
[2021-10-01 17:29:46.557 UTC +2] dT:    0 PBuffer: suitable formats: 12
[2021-10-01 17:29:46.557 UTC +2] dT:    0
[2021-10-01 17:29:46.563 UTC +2] dT:    0 Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
[2021-10-01 17:29:46.563 UTC +2] dT:    0 Depth = 24, stencil = 8
[2021-10-01 17:29:49.306 UTC +2] dT:    0 Loading vertex/fragment programs: *710749832*
[2021-10-01 17:29:49.306 UTC +2] dT:    0 *** Loading: [vpFogFar2Tex2D]
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[2021-10-01 17:29:49.314 UTC +2] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
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[2021-10-01 17:29:49.315 UTC +2] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2021-10-01 17:29:49.315 UTC +2] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2021-10-01 17:29:49.316 UTC +2] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2021-10-01 17:29:49.316 UTC +2] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2021-10-01 17:29:49.317 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2021-10-01 17:29:49.317 UTC +2] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2021-10-01 17:29:49.318 UTC +2] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2021-10-01 17:29:49.319 UTC +2] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2021-10-01 17:29:49.319 UTC +2] dT:    0 *** Loading: [fpSimpleGL]
[2021-10-01 17:29:49.319 UTC +2] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2021-10-01 17:29:49.319 UTC +2] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2021-10-01 17:29:49.320 UTC +2] dT:    0 *** Loading: [fpRiverCoastAA]
[2021-10-01 17:29:49.320 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2021-10-01 17:29:49.321 UTC +2] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2021-10-01 17:29:49.322 UTC +2] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2021-10-01 17:29:49.322 UTC +2] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2021-10-01 17:29:49.323 UTC +2] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2021-10-01 17:29:49.324 UTC +2] dT:    0 *** Loading: [vpWaterDM_CPU]
[2021-10-01 17:29:49.324 UTC +2] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2021-10-01 17:29:49.325 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2021-10-01 17:29:49.325 UTC +2] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2021-10-01 17:29:49.326 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2021-10-01 17:29:49.327 UTC +2] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2021-10-01 17:29:49.327 UTC +2] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.328 UTC +2] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.328 UTC +2] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.329 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2021-10-01 17:29:49.329 UTC +2] dT:    0 *** Loading: [fpWaterLFogDM]
[2021-10-01 17:29:49.330 UTC +2] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.330 UTC +2] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2021-10-01 17:29:49.331 UTC +2] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.331 UTC +2] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2021-10-01 17:29:49.331 UTC +2] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2021-10-01 17:29:49.332 UTC +2] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2021-10-01 17:29:49.644 UTC +2] dT:    0 Load bridges
[2021-10-01 17:29:49.852 UTC +2] dT:    0 Load static objects
[2021-10-01 17:29:52.839 UTC +2] dT:    0 Searching for missing resources...
[2021-10-01 17:29:52.840 UTC +2] dT:    0 Done!
[2021-10-01 17:29:53.313 UTC +2] dT:    0 Loading RRR objects resources data...
[2021-10-01 17:29:53.313 UTC +2] dT:    0 Done.
[2021-10-01 17:29:53.338 UTC +2] dT:    0 EventLog Pending Events Checker is running!
[2021-10-01 17:29:53.340 UTC +2] dT:    0 Mission: Quick/Kuban/KubanBlueNoneN00.mis is Playing
[2021-10-01 17:34:49.369 UTC +2] dT:    0 Before GC, Memory: total(465305600) free(380279328)
[2021-10-01 17:34:50.823 UTC +2] dT:    0 After GC, Memory: total(465305600) free(407687624)

[01.10.2021 17:34:54 UTC +2] -------------- END log session -------------
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #280 on: October 01, 2021, 10:09:00 AM »

Version 3.4 F4F's 3/4 gear does not come down manually. Does so with the G key motorized, however gear does not show until near the carrier.

Here sgt_fresh is right.

Sorry guys but I can't reproduce this issue.
Which mods do you have installed / activated (JSGME anyone?)

The Wildcats have not been touched at all in Ultrapack 3.4 and we all know they were working flawlessly the past two years in Ultrapack 3.3.
Maybe you forgot that you have to manually raise/lower the gear on the F4F? (and assign keys accordingly)



Do18 can not be destroyed by fleet anti-aircraft fire
In an attempt to end this fruitless discussion, I've checked and slightly reworked the Do-18 damage model (and a bunch on meshes, too).
Please install Hotfix 7 and try again. For me it's working, but it's been working for me all the time anyway.

]cheers[
Mike
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Gubi

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Re: Ultrapack bug report thread (all versions)
« Reply #281 on: October 01, 2021, 10:52:53 AM »

Gentlemen, we flew 3 Wake missions last Sunday.  We were not flying Hellcats and we were using UP3.4.  Jarheads know how to use a Wildcat.

Cheers and prost
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #282 on: October 01, 2021, 10:55:30 AM »

Quote
Please install Hotfix 7 and try again.

Thanks Mike.

 ]cheers[

Gerd

edit:

Quote
The Wildcats have not been touched at all in Ultrapack 3.4 and...

UP 3.4, where?  :P
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Knochenlutscher

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Re: Ultrapack bug report thread (all versions)
« Reply #283 on: October 01, 2021, 11:31:45 AM »

Wasn't there a Mod that added auto Function to Planes with manual
input?

I can just think of that, as what should prevent manual code from working?
my UP3.4 with latest Patch is just like ever on Wildcats,
tab up or down, manual cranking
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Griffon_301

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Re: Ultrapack bug report thread (all versions)
« Reply #284 on: October 01, 2021, 01:42:44 PM »

Not using UP but WXTechs gunsight mod could be the culprit...had the same issue in my modded BAT when I used his gunsight mod...
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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #285 on: October 01, 2021, 02:27:23 PM »

Quote
Version 3.4 F4F's 3/4 gear does not come down manually.

Something (whatever - it wasn't me) changed the controls of the setting. Yes, the landing gear (manually in / out) works perfectly after the control has been reassigned!

Problem solved!

.                               
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TXZCJSP

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Re: Ultrapack bug report thread (all versions)
« Reply #286 on: October 01, 2021, 07:54:52 PM »


Do18 can not be destroyed by fleet anti-aircraft fire
In an attempt to end this fruitless discussion, I've checked and slightly reworked the Do-18 damage model (and a bunch on meshes, too).
Please install Hotfix 7 and try again. For me it's working, but it's been working for me all the time anyway.

]cheers[
Mike
[/quote]

I installed Hotfix 7 and the problem was solved
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TXZCJSP

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Re: Ultrapack bug report thread (all versions)
« Reply #287 on: October 01, 2021, 08:39:02 PM »

G3M2-11 1935
Missing decals for the two rear machine gun towers are shown as green screen

Then I found a new problem
Whether it's F86 or MiG17, it will disintegrate and explode immediately after breaking Mach 1.
I am on version 4.122 + Ultrapack 3.4 Cassie Superpack
No other additional patches were added

On UP3.2 both planes break Mach 1 and continue to fly normally
This may be another strange problem that happens on some players' computers
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