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Author Topic: Ultrapack bug report thread (all versions)  (Read 32392 times)

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FL2070

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Re: UP3 bug report thread
« Reply #240 on: August 30, 2021, 06:41:18 PM »

The Ju-188 has some loadout naming issues:
- There are two loadouts called "2x SC 500", one of which is actually 4 SC500s.
- The same applies to the double and quadruple AB 500 loads.
- The loadout called "1x SC 2000" is actually 2 SC2000s.
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SAS~Storebror

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Re: UP3 bug report thread
« Reply #241 on: September 02, 2021, 02:13:52 AM »

Thanks for the report, it's fixed in UP 3.4 WIP.
"1x SC 2000" was actually 2 SC2000s.

]cheers[
Mike
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FL2070

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Re: UP3 bug report thread
« Reply #242 on: September 02, 2021, 09:17:36 AM »

"1x SC 2000" was actually 2 SC2000s.

Oops... typo on my part.
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Re: UP3 bug report thread
« Reply #243 on: September 02, 2021, 09:24:51 AM »

No problem, just shows how quick this happens sometimes.

]cheers[
Mike
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FL2070

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Re: UP3 bug report thread
« Reply #244 on: September 03, 2021, 02:35:24 PM »

Found more loadout issues:
Bf 109 G-6 Late has two loadouts called "U5: 2xMk 108", both of which are Mk 108 nose cannon with a type D droptank.
Bf 109 G-14 has two loadouts, "R4: 2xMk 108 Gunpods" and "U5: 2xMk 108", both of which are an MG 151/20 nose cannon and Mk 108 gunpods with no extra ordnance.
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SAS~Storebror

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Re: UP3 bug report thread
« Reply #245 on: September 04, 2021, 01:11:59 AM »

Thanks for the report FL.
The G6 late loadouts are a mess. Probably more 109 loadouts are affected.
Apparently whoever created these 109 loadouts, lost his way in the confusing amount of "Umbausätze" and "Rüstsätze".

The "U3R3-MK108" loadout, called "U4R3: Mk 108 + 1xType D Droptank", is effectively "R5: 2x Mk 108".
The first "R5-MK108" loadout, called "U5: 2xMk 108", is effectively "R3R5: 2xMk 108 + 1xType D Droptank".
The second "R5-MK108" loadout, called "U5: 2xMk 108", is effectively "U4R3: Mk 108 + 1xType D Droptank".

Same goes for the G-14. Indeed both loadouts  "R4: 2xMk 108 Gunpods" and "U5: 2xMk 108" were effectively the same, and the correct name would be "R5: 2xMk 108".

This has been corrected for UP3.4 WIP. If anyone has time to investigate, I'd appreciate a volunteer to clean up the 109 mess. Be aware: There's plenty of missions using these kites out there, so any change to ordnance names (the ones used internally by the game, not the readable translation) will cause massive fallout on the mission builder side.

]cheers[
Mike
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bomberkiller

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Re: UP3 bug report thread
« Reply #246 on: September 04, 2021, 06:55:11 AM »

Quote
Apparently whoever created these 109 loadouts, lost his way

Hello FL2070, hi Mike,

please don't forget the most importent loadout:

The Bomber killer loadout "R6" RLM Rüstsatz;)



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SAS~Storebror

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Re: UP3 bug report thread
« Reply #247 on: September 04, 2021, 10:22:03 AM »

Yes, the MG 151 gondola cannons, probably the most common late war G-6 Rüstsatz.
There's a good summary here: https://www.klueser.de/Me109.php
And here: http://me109.airwar1946.nl/family/109G.htm
Note however that in case of late G-6 aircraft, there is no "right" or "wrong" - "German Gründlichkeit" came to an end in mid '44 and everything went rather chaotic, one of the main reasons for the G-14 to exist (in an attempt to standardize all the "Rüstsatz" and "Umbausatz" modifications introduced for the G-6).

]cheers[
Mike
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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #248 on: September 24, 2021, 04:05:51 AM »

Hey mike, I Found Something on the Logs on Ju-288 Turret Gunner While it was Freeze and Something is Wrong about it back in UP 3.4


Here is a Logs

Code: [Select]
[2021-09-24 18:01:26.103 UTC +8] dT:    0 java.lang.ArrayIndexOutOfBoundsException
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitJU_288_Gunner.moveGun(CockpitJU_288_Gunner.java:36)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.hotkey.HookGunner.computePos(HookGunner.java:172)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.getAbs(ActorPosMove.java:406)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.validate(ActorPosMove.java:133)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.validateRender(ActorPosMove.java:154)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.ActorPosMove.getRender(ActorPosMove.java:580)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.Camera3D.activate(Camera3D.java:64)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.game.Main3D$Camera3DR.activate(Main3D.java:916)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.Camera.activate(Camera.java:33)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:386)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.Renders.paint(Renders.java:307)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Message._send(Message.java:1217)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Message.sendTo(Message.java:1134)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Message.trySend(Message.java:1115)
[2021-09-24 18:01:26.104 UTC +8] dT:    0 at com.maddox.rts.Time.loopMessages(Time.java:252)
[2021-09-24 18:01:26.105 UTC +8] dT:    0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2021-09-24 18:01:26.105 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2021-09-24 18:01:26.105 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:374)
[2021-09-24 18:01:26.105 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


I check on the Ju-288 at BAT Turret Gunner view is Fine, but only this Ju-288 turret Gunner view Issue at UP3.4

Best Regards KT503
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #249 on: September 24, 2021, 04:26:27 AM »

Yes, confirmed.
Fun fact: The Ju-288 was released with UP3.3 Patch 9 and has been left untouched since.
Nobody complained ;)

]cheers[
Mike
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Re: Ultrapack bug report thread (all versions)
« Reply #250 on: September 24, 2021, 04:43:48 AM »

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KingTiger503

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Re: Ultrapack bug report thread (all versions)
« Reply #251 on: September 24, 2021, 04:51:11 AM »

Yes, Thanks mike for Hotfix,, Thank you soo much Big Love.


Best Regards KT503
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