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Author Topic: Ultrapack bug report thread (all versions)  (Read 86937 times)

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bomberkiller

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Re: Ultrapack bug report thread (all versions)
« Reply #108 on: October 27, 2019, 03:17:34 AM »

Just checked, the log is included in the jsgmemod folder\!INSTLOGS - strange.

 ]cheers[

Gerhard

https://www.mediafire.com/file/pv6uxa2oeibao7s/%2523UP%2523_Enable_UP3.3_Patch_04_install.log/file

Nachtrag:

Ha-ha, gerade gesehen, der Log-Eintrag betrifft Patch 3. Werde demnächst den Inhalt des Logs löschen.  ;)
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #109 on: October 27, 2019, 03:21:47 AM »

Yes, everything's fine.
That file is binary identical to my install log.
No idea what Windows was complaining about then.

]cheers[
Mike
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TXZCJSP

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Re: Ultrapack bug report thread (all versions)
« Reply #110 on: October 27, 2019, 04:45:07 AM »

No clue what additional mods you have installed, but please face the fact that Do-18 is not invincible, proof has been given including picture.
What you show here isn't reproducible for anyone else, so it has to be something on your end.

]cheers[
Mike

This is a strange place
I didn't load other mod , It happened like this, the other planes are normal.

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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #111 on: October 27, 2019, 06:27:14 AM »

I'd love to help but I can only work on bugs I can reproduce, and this one I can't.
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Uhu-Alpenrose

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Re: Ultrapack bug report thread (all versions)
« Reply #112 on: December 07, 2019, 06:14:22 AM »

……..somehow my message didnt Show up correct.

OK 2nd try

Has Anyone noticed that on the BV-222 an engine Restart is not possible????
…...may be there is just something wrong with my installation???

Regards

ALPI
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Uhu-Alpenrose

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Re: Ultrapack bug report thread (all versions)
« Reply #113 on: December 14, 2019, 04:25:49 AM »

In Addition to the engine issue above on the BV222
it is not possible to select the plane in a Mission.

The BV222 appears in the window after having selected the airfield
but if you hit FLY nothing happens……..all other float planes work.

Any idea?????

Regards

ALPI
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SAS~Ghost129er

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Re: Ultrapack bug report thread (all versions)
« Reply #114 on: December 16, 2019, 12:19:25 AM »

Log or bust
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #115 on: December 20, 2019, 02:38:33 AM »

Guys,

The Fugaku has a couple of issues, mostly flight model related, but partly net replication as well.
There will be a Patch 6 coming soon which will fix those issues.
Other planes are not affected, so as long as you don't plan to fly the Fugaku you're good to go with Patch 5 for the time being.

]cheers[
Mike
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Uhu-Alpenrose

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Re: Ultrapack bug report thread (all versions)
« Reply #116 on: December 21, 2019, 04:14:27 AM »

Hi Mike,

dont know what you mean by "Fugaku".
Anyway if These flightmodel issues are already known thats fine.
Guess you then already knew as well that Floatplanes only fly for arround 30 Minutes as AI.
Tried it with BV222, Do18,Do24........they all shut down the engines after 30 Minutes of flight
if they run as AI. This does not appear if you use them as the active Pilot.

I am keen to see the patch 6

Regards

ALPI
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SAS~Storebror

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Re: Ultrapack bug report thread (all versions)
« Reply #117 on: December 21, 2019, 08:15:35 AM »

Fugaku is the Nakajima G10N.
It had a flight model issue which is related to a strange general behaviour in IL-2 flight models where planes equipped with large diameter props, when using the prop as kind of "airbrake" (i.e. abruptly throttle down), will suddenly have some kind of "inverted" flight model where everything goes backwards: Drag becomes negative, lift becomes negative, you pull up and the plane dives down, you roll left and the plane rolls right etc.
This has been fixed in tests and the fixed flight model will be part of Patch 6.
Also fixed is the speed vs. altitude plot of the G10N - the IL-2 1946 "limited pressure" carburettor simply doesn't work right (in many ways) for planes reaching more then 6km altitude.

What else?
No I didn't hear about a "virtual" flight time limit of 30 minutes on floatplanes before.
I can't reproduce it easily either.
Just been leading a 4-ship flight of Bv-222 for almost two hours without any issues.

]cheers[
Mike
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macgiver

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Re: Ultrapack bug report thread (all versions)
« Reply #118 on: December 21, 2019, 11:39:42 AM »

@ Uhu-Alpenrose
30 min flight -> check fuel load (sometimes we forget details like this  ;) ).

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Uhu-Alpenrose

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Re: Ultrapack bug report thread (all versions)
« Reply #119 on: December 24, 2019, 05:43:00 AM »

Hi Mike,

thx for the answer, nevertheless the engine shut down does not appear if you are leading the 1group of planes. It appears in Quickmission
for the other plane Groups joining you !!!!!
or.......now it comes.......it appears also to you as Pilot and the whole first Group of planes if you fly the quick Mission
by pressing the A key for the Auto flight.......then even your own plane shut down the engines after arround 10 minutes.
If you Switch of the A key you can restart the engines an fly further on, but the rest of your first Group become a sail plane

Just checked out.......me plus 3 planes in first Group, three joining Groups of each 4 float planes.........all joining Groups shut down the engines between 10 to 16 minutes.

Only German floaters.........other planes no Problem........have not yet checked other float planes.

By the way....have the same effect on a second pc with a new UP3.3 download !!!!!!

If you dont know what do do over the X-mas days rethink on that one.

Merry X-mas for you all !!!

Regards


ALPI
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