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Author Topic: Weapons Pack V 1.3 2016.09.23 + 4.10 version  (Read 48479 times)

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4S_Vega

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Re: Weapons Pack V 1.2 2015.11.14 + 4.10 version
« Reply #12 on: October 18, 2015, 11:40:28 AM »

at first post also 4.10 version of weapons pack
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bomberkiller

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Re: Weapons Pack V 1.1 2015.10.17 + 4.10 version
« Reply #13 on: October 18, 2015, 03:07:58 PM »

Quote
for who run 4.10 version of the game, pls install this version of WeaponsPack

Thank you very much!

Best regards, Gerhard  :)
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FAC N° 9 ...cheers mein Schatz

SAS~Tom2

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Re: Weapons Pack V 1.1 2015.10.17 + 4.10 version
« Reply #14 on: October 21, 2015, 07:09:56 AM »

Mig-21, latest pack, error and crash.

No matter if named before or after Migs.

Mig-21PFM, clean loadout for test of the Mig-21 buffetting bug

Code: [Select]
[15:05:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
[15:05:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
[15:05:35] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[15:05:35] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from Alternative File: 'mig21'
[15:05:35] FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from File: 'mig21'
[15:05:35] FM called 'FlightModels/Tumanski:MIG21.emd' is being loaded from Alternative File: 'mig21'
[15:05:35] Flight Model File FlightModels/MiG-21PFM.fmd:MIG21 contains no Mach Drag Parameters.
[15:05:35] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
[15:05:35] FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from Alternative File: 'mig21'
[15:05:36] ERROR loading sound control sample.339_idle_x4.wav.rpm
[15:05:37] java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/PylonGP9
[15:05:37] at com.maddox.il2.objects.air.MIG_21.onAircraftLoaded(MIG_21.java:892)
[15:05:37] at com.maddox.il2.objects.air.MIG21PFM.onAircraftLoaded(MIG21PFM.java:126)
[15:05:37] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2691)
[15:05:37] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[15:05:37] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[15:05:37] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[15:05:37] at com.maddox.il2.game.Mission._load(Mission.java:762)
[15:05:37] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[15:05:37] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[15:05:37] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[15:05:37] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[15:05:37] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:05:37] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)



Only with latest version, MA 5.3, the usual stuff we need for the Migs. Engine mod from post one of Western's Engine Mod patch thread, not latest Beta.
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4S_Vega

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Re: Weapons Pack V 1.1 2015.10.17 + 4.10 version
« Reply #15 on: October 21, 2015, 09:21:14 AM »

Very strange, but...only you have this problem?

In my game Mig-21s works with last pack, that have just few files different from early

Mig-21 pack works only with weapons pack
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SAS~Tom2

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Re: Weapons Pack V 1.1 2015.10.17 + 4.10 version
« Reply #16 on: October 21, 2015, 11:15:23 AM »

It happens only with the latest Weapons pack.  :-\
For me.  ;)
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4S_Vega

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Re: Weapons Pack V 1.1 2015.10.17 + 4.10 version
« Reply #17 on: November 14, 2015, 10:58:58 AM »

ver 1.2 at first post
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TheGrumpyKestrel

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Re: Weapons Pack V 1.2 2015.14.11 + 4.10 version
« Reply #18 on: November 21, 2015, 03:15:08 AM »

Hi
Could anyone give me a short guide or tip on how to install this? I'm a bit of a newbie and unfamiliar with installing things other than aircraft.
If so, thank-you very much. I really need this.
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Mopat

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Re: Weapons Pack V 1.2 2015.14.11 + 4.10 version
« Reply #19 on: November 21, 2015, 05:14:11 AM »

Welcome, Grumpy! Its reltively easy. After downloaded and unpacked this pack, drop the WeaponsPack library onto your MODS library-when all your planes already. No need to add air.ini or something. But be careful! If you have ModernWeapons package (or an outdated variant of this pack!) please remove it. Good flying!
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Mopat

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Re: Weapons Pack V 1.2 2015.14.11 + 4.10 version
« Reply #20 on: November 21, 2015, 05:48:32 AM »

After installing ver 1.2, F-4 central drop tanks are tilted horizontally 90 degree. All F-4 variants. Other ordenance in central hardpoint seems ok. Game 4.12.2+AI flyable +SAS modact. (Former TFM-412...) Interesting, that aircraft with Mk.34 torpedos, also lost its weapon list after Mk.34. So, Liberator GR.V are without any weapon, HellcatMk.III lost only its last loadout option(Mk.34), Grumman Super Duck also have some bombs and Mk.53. Anybody else experienced this?(Even ver 1.1) Log reports nothing special. Planes working. For example every jets working, all have weapons...So, i accidentally delete some "Mk.34 and friends" modpack? But i think GR.V and Duck have own weapons itself.
THX, Mopat
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4S_Vega

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Re: Weapons Pack V 1.2 2015.14.11 + 4.10 version
« Reply #21 on: November 21, 2015, 06:59:18 AM »

After installing ver 1.2, F-4 central drop tanks are tilted horizontally 90 degree. All F-4 variants. Other ordenance in central hardpoint seems ok. Game 4.12.2+AI flyable +SAS modact. (Former TFM-412...) Interesting, that aircraft with Mk.34 torpedos, also lost its weapon list after Mk.34. So, Liberator GR.V are without any weapon, HellcatMk.III lost only its last loadout option(Mk.34), Grumman Super Duck also have some bombs and Mk.53. Anybody else experienced this?(Even ver 1.1) Log reports nothing special. Planes working. For example every jets working, all have weapons...So, i accidentally delete some "Mk.34 and friends" modpack? But i think GR.V and Duck have own weapons itself.
THX, Mopat

I know, Phantom 2.0 will be released today with new center hook ;)
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Mopat

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Re: Weapons Pack V 1.2 2015.14.11 + 4.10 version
« Reply #22 on: November 21, 2015, 08:12:02 AM »

THX, Vega, its a fast reply! :D
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Krauss brs

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Re: Weapons Pack V 1.2 2015.14.11 + 4.10 version
« Reply #23 on: December 15, 2015, 02:13:03 PM »

Hello,when i installed this mod,fyring a missile would result in a game crash,i tried with both the 1.1 and 1.2 versions and it did the same,what am i doing wrong?
Code: [Select]
Load bridges
Load static objects
FM called 'FlightModels/F9F8T.fmd:F9F' is being loaded from File: 'f9f'
FM called 'FlightModels/F9F8T.fmd:F9F' is being loaded from Alternative File: 'f9f'
FM called 'FlightModels/PWJ48:F9F.emd' is being loaded from File: 'f9f'
FM called 'FlightModels/PWJ48:F9F.emd' is being loaded from Alternative File: 'f9f'
Flight Model File FlightModels/F9F8T.fmd:F9F contains no Mach Drag Parameters.
FM called 'FlightModels/F9F8T.fmd:F9F' is being loaded from File: 'f9f'
FM called 'FlightModels/F9F8T.fmd:F9F' is being loaded from Alternative File: 'f9f'
Hook '_CANNON03' NOT found in mesh of class com.maddox.il2.objects.air.F9F8T
Hook '_CANNON04' NOT found in mesh of class com.maddox.il2.objects.air.F9F8T
FM called 'FlightModels/MiG-17.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/KlimovEngine.emd' is being loaded from Alternative File: 'gui/game/buttons'
Flight Model File FlightModels/MiG-17.fmd contains no Mach Drag Parameters.
FM called 'FlightModels/MiG-17.fmd' is being loaded from Alternative File: 'gui/game/buttons'
1>                                                                                                                                                                                                                                                                                                 
Command not found:                                                                                                                                                                                                                                                                                                   
Mission: QuickQMBPro/BoB/BoBRedNone00.mis is Playing
warning: no files : music/inflight
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Missile.startEngineDone(Missile.java:1375)
at com.maddox.il2.objects.weapons.Missile.doStart(Missile.java:673)
at com.maddox.il2.objects.weapons.Missile.start(Missile.java:1316)
at com.maddox.il2.objects.weapons.RocketGun.interpolateStep(RocketGun.java:184)
at com.maddox.il2.objects.weapons.RocketGun.tick(RocketGun.java:206)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
i have the 4.12 steam version,i hope thesres something i van do,i really want my f9f's to have misiles
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