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Author Topic: PZL P7  (Read 19370 times)

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Epervier

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Re: PZL P7
« Reply #12 on: September 20, 2015, 05:37:03 AM »

Thank you very much !

Compatible 4.09 !  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

RealDarko

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Re: PZL P7
« Reply #13 on: September 20, 2015, 07:34:12 AM »

Beautiful!! Really beautiful!
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Rector

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Re: PZL P7
« Reply #14 on: September 20, 2015, 08:37:04 AM »

GOOD JOB!!!
If that still P-11a (and... Fokker F-VII 3m) SEPTEMBER 1939 it would be almost complete ;)
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Repetier_71

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Re: PZL P7
« Reply #15 on: September 20, 2015, 09:57:23 AM »

I have just flown and I am lucky as suckling pig in the mud  :D
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urmel

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Re: PZL P7
« Reply #16 on: September 20, 2015, 10:37:05 AM »

nice Plane
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Piotrek1

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Re: PZL P7
« Reply #17 on: September 20, 2015, 12:56:15 PM »

Wonderful surprise 8), Thank you, Loku.
Best regards,
Piotrek
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dona

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Re: PZL P7
« Reply #18 on: September 20, 2015, 01:58:04 PM »

Great addition!!  thank you.
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Whiskey_Sierra_972

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Re: PZL P7
« Reply #19 on: March 05, 2016, 11:43:29 AM »

Hi!

Just installed this beauty into my IL2 installations!

Got it working flawless in 412 and 410 but on 409 I got the same CTD at mission start as I got with the RWD-14....

Here the log:

Code: [Select]
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/AircraftLH
at com.maddox.il2.objects.air.P_7.rareAction(P_7.java:341)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:429)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1008)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Any help 'll be really appreciated!
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Whiskey_Sierra_972

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Re: PZL P7
« Reply #20 on: March 10, 2016, 03:16:18 PM »

The fix provided here: https://www.sas1946.com/main/index.php/topic,46701.msg553274.html#msg553274 from Epervier solved competely the issue....
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ls

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Re: PZL P7
« Reply #21 on: June 12, 2016, 02:58:23 AM »

Thank You very much.
In C.U.P. P.7 is working OK.
Problem with DBW 1.71,
CTD at 60%.

Log.lst (last part, before crash):

Code: [Select]
fmd
m_lastFMFile = gui/game/buttons
sFMDir = pzl_p7
s1 = flightmodels/p-7.fmd
s = FlightModels/P-7.fmd:PZL_P7
m_lastFMFile = gui/game/buttons
getting fm file pzl_p7
Main begin: null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1215)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2938)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1853)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1548)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at

Buttons file was updated.
Any other suggestions, please?

Greetings,
ls
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Epervier

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Re: PZL P7
« Reply #22 on: June 12, 2016, 03:45:21 AM »

Problem with DBW 1.71,
CTD at 60%.

s = FlightModels/P-7.fmd:PZL_P7

Buttons file was updated.
Buttons file was updated.  o_O
Updated ?
How? With what ? Why ?
This mod uses an external FM it does not need to update the buttons!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

ls

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Re: PZL P7
« Reply #23 on: June 12, 2016, 03:52:11 AM »

Problem with DBW 1.71,
CTD at 60%.

s = FlightModels/P-7.fmd:PZL_P7

Buttons file was updated.
Buttons file was updated.  o_O
Updated ?
How? With what ? Why ?
This mod uses an external FM it does not need to update the buttons!

Thanks, now I know that it is not problem with buttons file.
However, it is very strange that this mod works in C.U.P., and not in DBW 1.71.
So what to check next?

Greetings,
ls
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