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Author Topic: IJN CV Taiho and Kai-Taiho  (Read 22407 times)

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damawo

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IJN CV Taiho and Kai-Taiho
« on: August 14, 2015, 08:34:38 AM »

This mod add IJN aircraft carrier Taiho and Kai-Taiho on your IL-2.
This model contains only normal lod.0 model and don't have damaged 3D model.
The collision box are set for Hull, bridge and flight deck.
Vital part is only in center of Hull and flight deck.

*Kai-Taiho was planned and canceled aircraft carrier. So she is what-if.
However, official( by IJN Technical Department = Kansei-HonBu) rigging cross sections of Kai-Taiho are existing and accessible (for example at Yamato muesum).
These sections are more detailed and higher quality compared with Taiho's available rigging cross sections.
Those materials are also important and helpful when making Taiho's model.




[test environment]
4.122 + SAS mod act + High res. mod (https://www.sas1946.com/main/index.php?topic=33239.0)
DL link (15/11/10)
https://www.mediafire.com/download/8env14cq7wc1125/Taiho.rar

This mod needs High resolution Mod.
https://www.sas1946.com/main/index.php?topic=33239.0
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urmel

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Re: IJN CV Taiho
« Reply #1 on: August 14, 2015, 08:44:12 AM »

many Thanks,damawo
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Type83Fighter

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Re: IJN CV Taiho
« Reply #2 on: August 14, 2015, 09:44:16 AM »

Horray!!!! Thank you so much, Ill try it out now!
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ggrewe

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Re: IJN CV Taiho
« Reply #3 on: August 14, 2015, 12:37:02 PM »

Thanks very much damawo - new carrier is great  :)
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TeamFlyingAce162

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Re: IJN CV Taiho
« Reply #4 on: August 15, 2015, 09:55:32 AM »

Unfortunately I'm getting a 70% CTD on my 4.12 CUP install.

Here's the log:

Code: [Select]
PlMisChief: class 'End' not found.
java.lang.ClassNotFoundException: End
at java.lang.ClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:29)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:144)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Failure
java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief.ForceClassLoading(PlMisChief.java:150)
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:104)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: java.lang.RuntimeException: Failure
java.lang.RuntimeException: java.lang.RuntimeException: Failure
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:119)
at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
at com.maddox.il2.gui.GUI.create(GUI.java:166)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Interestingly enough I've had the same "class 'End' not found." entry when I attempted to install the Bon Homme Richard.

Mod conflict perhaps?
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Griffon_301

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Re: IJN CV Taiho
« Reply #5 on: August 17, 2015, 05:29:18 AM »

thanks for that great carrier addition to the Combined Fleet!

oh and it works nicely in my CUP installation, no problems whatsoever...the only thing that is missing is a crew on deck  :)
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PO_MAK_249RIP

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Re: IJN CV Taiho
« Reply #6 on: August 17, 2015, 07:43:52 AM »

70% COTD are always due to .ini errors - double check you're entries are correct
Especially check that the Gun Properties text in the ships.ini is inserted in the correct place.
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damawo

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Re: IJN CV Taiho
« Reply #7 on: August 17, 2015, 10:31:20 AM »

Unfortunately I'm getting a 70% CTD on my 4.12 CUP install.
Please check the .ini as PO_MAK_249RIP says.
HD texture also cause trouble when using specific hardware.
However, log doesn't tell us about texture issue, so error cause by another reason.

oh and it works nicely in my CUP installation, no problems whatsoever...the only thing that is missing is a crew on deck  :)
if limitation of poly count (and my free time) allow,I will add :)
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TeamFlyingAce162

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Re: IJN CV Taiho
« Reply #8 on: August 17, 2015, 03:55:00 PM »

Unfortunately I'm getting a 70% CTD on my 4.12 CUP install.
Please check the .ini as PO_MAK_249RIP says.
HD texture also cause trouble when using specific hardware.
However, log doesn't tell us about texture issue, so error cause by another reason.

oh and it works nicely in my CUP installation, no problems whatsoever...the only thing that is missing is a crew on deck  :)
if limitation of poly count (and my free time) allow,I will add :)

Reinstalled it along with the Hiryuu HD mod and both worked great in CUP now. No idea if the Hiryuu is needed for the Taiho to work or what INI file I screwed up.

Either way both ships work now.
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KingTiger503

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Re: IJN CV Taiho
« Reply #9 on: August 19, 2015, 08:17:45 AM »

Thanks, Damawo, This Carrier is faster like Ise, Both Ship are Hybrid. 100 Kmh like Ise.

PS, I use New folder, 02_SHIPS-Damawo, it works Under your Ship ever Hiryu, only 4.12.2
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My Greatest and Best Regards KT503

Griffon_301

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Re: IJN CV Taiho
« Reply #10 on: August 19, 2015, 02:05:00 PM »

who told you that Taiho was a hybrid carrier????
She was more like the British CVs, armoured, faster and more resilient than earlier designs and she would have been the pattern after which following CVs would have been built, had Japan had the capacity to do so...

the Shinano was a rebuilt Yamato BB made into a carrier, but both were CVs finally, and no hybrids like the Ise BB with a flight deck aft....

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KingTiger503

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Re: IJN CV Taiho
« Reply #11 on: August 19, 2015, 11:58:42 PM »

I don't know, I notice the 100 knots like Ise
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My Greatest and Best Regards KT503
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