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Author Topic: Nakajima A2N2\3 in own slot  (Read 19098 times)

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Zflyer48

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Re: Nakajima A2N by P26sea
« Reply #12 on: August 08, 2015, 06:46:36 AM »

Excellent plane Gio 

Using Stalker's template I came up with this skin to use the A2N as a Curtiss Hawk II





https://www.mediafire.com/download/tl6qn2uusyrvxiy/HawkII.zip

Zflyer48

Cockpit view fix and cod added more details available in post #17 - Frankiek
https://www.mediafire.com/file/jqo6s8waaqqnam6/A2N_fix.7z/file


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gio963tto

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Re: Nakajima A2N2\3 in own slot
« Reply #13 on: August 08, 2015, 02:30:31 PM »

In the topic you have a own slot made by CWatson , please moved the topic in J-single.

Greetins Gio.
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Asso di Spade - Ace of Spades

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Re: Nakajima A2N2\3 in own slot
« Reply #14 on: August 08, 2015, 10:21:52 PM »

Great idea for the Hawk II!  It was an export variant of the Curtiss F11C-2.

Nine of them were used by BolĂ­via in the Chaco War....  ;)
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ROMULO

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Re: Nakajima A2N2\3 in own slot
« Reply #15 on: February 13, 2017, 05:14:36 AM »

works 4.13.2 sas modatc 6.2  :) very much
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KG3_V

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Re: Nakajima A2N2\3 in own slot
« Reply #16 on: November 23, 2017, 04:26:28 AM »

I have tested these planes in BAT but Unfortunately the scopes are unusable. is there something i can do to fix this ?
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Frankiek

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Re: Nakajima A2N2\3 in own slot
« Reply #17 on: March 07, 2024, 01:24:30 PM »

Following on a request from gunny0134 I attempted fix a few issues concerning the cockpit view of the stand alone mod posted here. Considering that the version available in BAT  4.2.2 an UP 3.4 are ok I just used the same fix provided there for any user of this mod.

Just as a note of caution your log will claim an error in the hier.him. However this error is not critical an in fact essential to fix the view from the cockpit . To fix this error more work is needed in the AN2 and AN3 mother class.

The fix have been tested in 409/UP2.01, 4.10.1 Modact and 4.12.2 Modact

to reduce impact on the java wall cod have been added

The download link with the upgrade is added to the first post.

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Mission_bug

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Re: Nakajima A2N2\3 in own slot
« Reply #18 on: March 08, 2024, 06:02:57 AM »

Thank you very much for this Frankiek, really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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Hubberranz

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Re: Nakajima A2N2\3 in own slot
« Reply #19 on: March 08, 2024, 07:57:56 AM »

Just as a note of caution your log will claim an error in the hier.him. However this error is not critical an in fact essential to fix the view from the cockpit . To fix this error more work is needed in the AN2 and AN3 mother class.
Thank you. The visuals from the pit are very much improved ! 412,2SAS5.3

No Errors temp fix: https://www.mediafire.com/file/hs1y45q7da1gk9a/A2N_chunk_errors_fix2.7z/file
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Frankiek

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Re: Nakajima A2N2\3 in own slot
« Reply #20 on: March 08, 2024, 09:32:59 AM »

well we should really thank the unknown modder/s that fixed the cockpit view for BAT/UP I am just extending their work
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gunny0134

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Re: Nakajima A2N2\3 in own slot
« Reply #21 on: March 08, 2024, 09:13:31 PM »

I was late to report my result because of the hospital treatment.

It works well in 4.12.2m, BAT 4.1 TGA_WAW, but needed to give priority to the folder.

Thank you again for Frankiek's hard work... :-|


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gunny0134

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Re: Nakajima A2N2\3 in own slot
« Reply #22 on: March 08, 2024, 11:55:53 PM »

I'll mention one more thing and I won't mention this cockpit view anymore.

It's a Shift+F1 problem !!
What's your Shift+F1 status ??

4.12.2m, BAT 4.1 Stock ver.


fix ver.


To me, this seems to be a situation that I have to throw away one to get one... ::(

With 6 o'clock on the enemy's plane, I prefer to fire in Shift+F1 of 4.12.2m, BAT 4.1 Stock ver.

So it's a little uncomfortable to look at, but I'll just get only the cockpit file from fix ver and use it.

Thank you.

PS : My comments may be very disturbing to pilots seeking realistic air battles. I'd appreciate it if you could just consider it as a personal preference.



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Frankiek

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Re: Nakajima A2N2\3 in own slot
« Reply #23 on: March 09, 2024, 01:36:09 AM »

I can see the problem. As the camera hooks position in the body1 mesh are the same I suppose that we would need to change view angles in the class files. I will look into that and see if there is an easy fix.   

 

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