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Author Topic: IL-2 Random Skies Mod v2.7  (Read 44151 times)

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whistler

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Re: IL-2 Random Skies Mod v2.7
« Reply #144 on: March 03, 2020, 01:50:23 AM »

Since new sky textures are being produced, it is probably a good time to learn about the so called "Noise". You will notice in the Random Skies download, some Bender textures are switched: what looks like the sky is in fact the noise, and the other way around.

I don't know how this works. Probably someone can enlighten us?
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

Mick

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Re: IL-2 Random Skies Mod v2.7
« Reply #145 on: March 03, 2020, 03:14:17 AM »

Delete the file "st_DS_0.tga", along the path B.A.T ModPack \ #SAS \ Random Skies \ Textures \ Light, it is with an error ..

... same with "sky-texture_DS-A1.tga" and "sky-texture_DS-M2.tga" (both also are 4097 ko) ...?
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DESPEREAUX

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Re: IL-2 Random Skies Mod v2.7
« Reply #146 on: March 03, 2020, 03:32:26 AM »

Since new sky textures are being produced, it is probably a good time to learn about the so called "Noise". You will notice in the Random Skies download, some Bender textures are switched: what looks like the sky is in fact the noise, and the other way around.

I don't know how this works. Probably someone can enlighten us?

Some of its textures weigh 65 kb, and they look strange, I myself did not understand how it works))



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DESPEREAUX

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Re: IL-2 Random Skies Mod v2.7
« Reply #147 on: March 03, 2020, 03:37:37 AM »

Delete the file "st_DS_0.tga", along the path B.A.T ModPack \ #SAS \ Random Skies \ Textures \ Light, it is with an error ..
... same with "sky-texture_DS-A1.tga" and "sky-texture_DS-M2.tga" (both also are 4097 ko) ...?

Not really, even though they are also without an alpha channel. Well, "sky-texture_DS-A1.tga" is not very good in my opinion, but "sky-texture_DS-M2.tga" is more or less. In fact, I have not yet managed to make a good color texture with an alpha channel. :D
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DESPEREAUX

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Re: IL-2 Random Skies Mod v2.7
« Reply #148 on: March 03, 2020, 04:33:04 AM »

I finally figured out the alpha channel :banana_dancing_on_computer:



It turned out to make an interesting color texture




https://www.sas1946.com/main/index.php?topic=47154.msg698366#msg698366
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slibenli

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Re: IL-2 Random Skies Mod v2.7
« Reply #149 on: March 03, 2020, 06:06:03 AM »

Since new sky textures are being produced, it is probably a good time to learn about the so called "Noise". You will notice in the Random Skies download, some Bender textures are switched: what looks like the sky is in fact the noise, and the other way around.

I don't know how this works. Probably someone can enlighten us?

This might help: https://www.sas1946.com/main/index.php/topic,63186.msg695698.html#msg695698

BTW: It would be easy to implement support for bigger tile sizes in IL2GE.
Currently a cirrus tile covers roughly an area of 50x50km (this is just a rough approximation - if anyone has a more exact number please correct me ;)).
I could support this for example via specially named files like cloud_blabla_200km.tga (for a tile size of 200x200km).
Edit: Or via a config file for each texture like this:
Code: [Select]
Texture=clouds_blabla.tga
TileSize=100
Altitude=7000

DESPEREAUX

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Re: IL-2 Random Skies Mod v2.7
« Reply #150 on: March 03, 2020, 06:53:16 AM »

Quote
BTW: It would be easy to implement support for bigger tile sizes in IL2GE.

I could support this for example via specially named files like cloud_blabla_200km.tga (for a tile size of 200x200km).
This is cool of course, if possible, you need to try!

By the way, at the expense of water and FPS, are things still the same?
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DESPEREAUX

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Re: IL-2 Random Skies Mod v2.7
« Reply #151 on: March 04, 2020, 07:40:50 AM »

... same with "sky-texture_DS-A1.tga" and "sky-texture_DS-M2.tga" (both also are 4097 ko) ...?
[/quote]

All the same, these textures also need to be fixed .. I will fix them and lay them out. They themselves were of poor quality, only 955x955.
Try also three new textures, they will be better ..) I got more experience  :)

https://www.sas1946.com/main/index.php?topic=47154.msg698366#msg698366
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DESPEREAUX

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Re: IL-2 Random Skies Mod v2.7
« Reply #152 on: March 15, 2020, 08:45:37 AM »

Hi guys! It turned out an interesting texture .. :D




https://www.sas1946.com/main/index.php?topic=47154.msg698366#msg698366
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Mick

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Re: IL-2 Random Skies Mod v2.7
« Reply #153 on: March 15, 2020, 08:57:57 AM »

... many THX, will test them asap ...!  ;)

At least this Koronavi Ruß thingie gives us more time for flying and testing, and building missions, as there isn't much else to do today, at least here in France ...  :D

The country will most probably be locked down in the coming days, like Italy and Spain ...  :-X

Take care guys, and don't forget to wear your O2 mask above 3000 m ...!  8)
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DESPEREAUX

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Re: IL-2 Random Skies Mod v2.7
« Reply #154 on: March 15, 2020, 09:13:51 AM »

Quote
Take care guys, and don't forget to wear your O2 mask above 3000 m ...! 
Thank you We will try hard!  :)

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DESPEREAUX

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Re: IL-2 Random Skies Mod v2.7
« Reply #155 on: March 16, 2020, 11:57:28 AM »

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