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### AuthorTopic: IL-2 Random Skies Mod v2.7  (Read 44151 times)

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#### whistler

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #144 on: March 03, 2020, 01:50:23 AM »

Since new sky textures are being produced, it is probably a good time to learn about the so called "Noise". You will notice in the Random Skies download, some Bender textures are switched: what looks like the sky is in fact the noise, and the other way around.

I don't know how this works. Probably someone can enlighten us?
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#### Mick

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #145 on: March 03, 2020, 03:14:17 AM »

Delete the file "st_DS_0.tga", along the path B.A.T ModPack \ #SAS \ Random Skies \ Textures \ Light, it is with an error ..

... same with "sky-texture_DS-A1.tga" and "sky-texture_DS-M2.tga" (both also are 4097 ko) ...?
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#### DESPEREAUX

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #146 on: March 03, 2020, 03:32:26 AM »

Since new sky textures are being produced, it is probably a good time to learn about the so called "Noise". You will notice in the Random Skies download, some Bender textures are switched: what looks like the sky is in fact the noise, and the other way around.

I don't know how this works. Probably someone can enlighten us?

Some of its textures weigh 65 kb, and they look strange, I myself did not understand how it works))

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#### DESPEREAUX

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #147 on: March 03, 2020, 03:37:37 AM »

Delete the file "st_DS_0.tga", along the path B.A.T ModPack \ #SAS \ Random Skies \ Textures \ Light, it is with an error ..
... same with "sky-texture_DS-A1.tga" and "sky-texture_DS-M2.tga" (both also are 4097 ko) ...?

Not really, even though they are also without an alpha channel. Well, "sky-texture_DS-A1.tga" is not very good in my opinion, but "sky-texture_DS-M2.tga" is more or less. In fact, I have not yet managed to make a good color texture with an alpha channel.
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#### DESPEREAUX

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #148 on: March 03, 2020, 04:33:04 AM »

I finally figured out the alpha channel

It turned out to make an interesting color texture

https://www.sas1946.com/main/index.php?topic=47154.msg698366#msg698366
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#### slibenli

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #149 on: March 03, 2020, 06:06:03 AM »

Since new sky textures are being produced, it is probably a good time to learn about the so called "Noise". You will notice in the Random Skies download, some Bender textures are switched: what looks like the sky is in fact the noise, and the other way around.

I don't know how this works. Probably someone can enlighten us?

This might help: https://www.sas1946.com/main/index.php/topic,63186.msg695698.html#msg695698

BTW: It would be easy to implement support for bigger tile sizes in IL2GE.
Currently a cirrus tile covers roughly an area of 50x50km (this is just a rough approximation - if anyone has a more exact number please correct me ).
I could support this for example via specially named files like cloud_blabla_200km.tga (for a tile size of 200x200km).
Edit: Or via a config file for each texture like this:
Code: [Select]
Texture=clouds_blabla.tgaTileSize=100Altitude=7000

#### DESPEREAUX

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #150 on: March 03, 2020, 06:53:16 AM »

Quote
BTW: It would be easy to implement support for bigger tile sizes in IL2GE.

I could support this for example via specially named files like cloud_blabla_200km.tga (for a tile size of 200x200km).
This is cool of course, if possible, you need to try!

By the way, at the expense of water and FPS, are things still the same?
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#### DESPEREAUX

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #151 on: March 04, 2020, 07:40:50 AM »

... same with "sky-texture_DS-A1.tga" and "sky-texture_DS-M2.tga" (both also are 4097 ko) ...?
[/quote]

All the same, these textures also need to be fixed .. I will fix them and lay them out. They themselves were of poor quality, only 955x955.
Try also three new textures, they will be better ..) I got more experience

https://www.sas1946.com/main/index.php?topic=47154.msg698366#msg698366
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#### DESPEREAUX

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #152 on: March 15, 2020, 08:45:37 AM »

Hi guys! It turned out an interesting texture ..

https://www.sas1946.com/main/index.php?topic=47154.msg698366#msg698366
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#### Mick

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #153 on: March 15, 2020, 08:57:57 AM »

... many THX, will test them asap ...!

At least this Koronavi Ruß thingie gives us more time for flying and testing, and building missions, as there isn't much else to do today, at least here in France ...

The country will most probably be locked down in the coming days, like Italy and Spain ...

Take care guys, and don't forget to wear your O2 mask above 3000 m ...!
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#### DESPEREAUX

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #154 on: March 15, 2020, 09:13:51 AM »

Quote
Take care guys, and don't forget to wear your O2 mask above 3000 m ...!
Thank you We will try hard!

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#### DESPEREAUX

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##### Re: IL-2 Random Skies Mod v2.7
« Reply #155 on: March 16, 2020, 11:57:28 AM »
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