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Author Topic: C.U.P. Module-03 World at War PART-12  (Read 24465 times)

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PO_MAK_249RIP

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Re: C.U.P. Module-03 World at War PART-12
« Reply #24 on: July 11, 2015, 01:41:43 AM »

Hi Peeps,

I cannot find either the Leopold gun or SU_Smolensk in my FMB Object viewer? I have searched for them in every category but they arent there? Anyone else having this problem?

Monty - They are listed in my .ini's so I dont understand why they arent accessible thru my FMB - I am fully installed up to #WAW12
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Mission_bug

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Re: C.U.P. Module-03 World at War PART-12
« Reply #25 on: July 11, 2015, 08:37:23 AM »

Thank you very much guys for all the latest updates, greatly appreciated. 8)


Wishing you all the very best, Pete. ;D
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Gaston

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Re: C.U.P. Module-03 World at War PART-12
« Reply #26 on: July 11, 2015, 09:55:32 AM »

Okay. Re-downloaded and re-installed from the beginning. Too hot for this ! LOL

So...

-now it is working with no problem but
-I still have the Fokker G.1 needing the little mat file to be flyable.

I think about something... the name of the file is "LABELS3_HAKEN.mat". Does it have something to see with this line of the conf.ini :

HakenAllowed=1

???
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Korrigan

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Re: C.U.P. Module-03 World at War PART-12
« Reply #27 on: July 11, 2015, 11:25:36 AM »

I have the same problem with the G1, I don't think it has anything to do with the conf.ini.
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benson

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Re: C.U.P. Module-03 World at War PART-12
« Reply #28 on: July 14, 2015, 05:45:44 PM »

Just noticed none of my B17s are flyable. I tried reinstalling Part_12 and disabled all JSGME mods but still nothing. The 'tickable' box is there and working.
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creature

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Re: C.U.P. Module-03 World at War PART-12
« Reply #29 on: July 14, 2015, 09:22:10 PM »

Quote
-I still have the Fokker G.1 needing the little mat file to be flyable.

Gaston.  Curious about a few things.

Are you up to date on the map expansions.  Which would be MME-12

You stated you were going to download all 12 WAW parts again.  Did you install all of them again and don't forget at some point in the later WAW modules you will still have to disable the previous WAW folder.


 
Quote
Just noticed none of my B17s are flyable. I tried reinstalling Part_12 and disabled all JSGME mods but still nothing. The 'tickable' box is there and working.

Benson:

(had a dog by that name :) )

Anyway,  try to post a log file.  Did you have any problems with the B-17's in the WAW 11 module?

c
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benson

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Re: C.U.P. Module-03 World at War PART-12
« Reply #30 on: July 15, 2015, 04:21:47 AM »

Hello creature thanks for your reply. I've never tried to use the B17s before the WAW 12 module so I don't know if they were working on WAW 11. Here's a bit of the logfile that might help although personally I don't have a clue what it means.

Oh and creature.....'WOOF'

object '3DO/Cockpit/B-17/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/B-17/hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/B-17/hier.him
java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/B-17/hier.him
at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
at com.maddox.il2.objects.air.CockpitB17.<init>(CockpitB17.java:127)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3545)
at com.maddox.il2.objects.air.Aircraft.load
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Gaston

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Re: C.U.P. Module-03 World at War PART-12
« Reply #31 on: July 15, 2015, 05:28:33 AM »

Quote
-I still have the Fokker G.1 needing the little mat file to be flyable.

Gaston.  Curious about a few things.

Are you up to date on the map expansions.  Which would be MME-12

You stated you were going to download all 12 WAW parts again.  Did you install all of them again and don't forget at some point in the later WAW modules you will still have to disable the previous WAW folder.

Yes, I did also re-download the 12 MME (map expansions).

But I also activated a few mods.

Maybe this one : #SAS_New Mod Wheels by PA_Jeronimo could be causing this ?
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creature

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Re: C.U.P. Module-03 World at War PART-12
« Reply #32 on: July 15, 2015, 08:50:48 PM »

Quote
Oh and creature.....'WOOF'

 :) :)  LOL

Gaston and Benson:

You have to review monty's install instructions for CUP and make sure you followed them. 

A brief synopsis of how to update CUP.

-deactivate all JSGME mods.  This is very important.

-If you have any "outside" mods or ones you made yourself,  you need to deactivate or move them somewhere else out of the CUP installation.  I don't recommend any of your own mods in CUP unless you are absolutely sure you know what your are doing, even than continue at your own risk.

-You should always have a clean copy of CUP installed somewhere safe on you HD.  Most of us Have multiple installs and those are the ones we tinker/troubleshoot mods with.

-install the updates as directed into your untouched "clean" install of CUP.

-if it works, which it usually does, than go ahead and install the update on your second copy of CUP and you can try and use your own mods to see if they work.  At your own risk of course.



9 times out of 10 the updates do not work because there have been outside mods installed and you forgot.  Believe me we all have done it and swore up and down that we didn't. :P  or JSGME mods had not been deactivated.

Hope you get your planes flying soon.

C
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

benson

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Re: C.U.P. Module-03 World at War PART-12
« Reply #33 on: July 16, 2015, 12:13:55 AM »

Ok. Thanks I'll get onto it.
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Hunter

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Re: C.U.P. Module-03 World at War PART-12
« Reply #34 on: July 18, 2015, 08:21:39 AM »

Monty , not show in quick mission builder the A25A shrike and the B-25D-20NC , and the jeep and kubelwagen have the wheels not in right place . Sorry for my poor english.
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rikonariko

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Re: C.U.P. Module-03 World at War PART-12
« Reply #35 on: September 09, 2015, 02:44:16 PM »

Hi gent's
Sorry to ask so direct but is there any way of fixing the link to the C.U.P.- Module 03 - World At War Pt12.rar?
following the link under the description & in the step by step requirements leads to a mediafire broken link page
p/s the 12B fix part downloads correctly
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