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### AuthorTopic: How do you check log file for errors?  (Read 1515 times)

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#### Leaves

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##### How do you check log file for errors?
« on: June 29, 2015, 11:43:35 PM »

I have recently run into a problem with DBW + most mods added. I added a couple of mods from one of monty's packs (can't remember exactly which ones) and have found if I try to fire a rocket with any plane the game crashes. I tried to post a log file using the code button but when I try the forum states cannot link to outside websites (might be picking up the com.maddox as a site?). I have googled & searched all thru the forums for information on how to analyse the log file for errors then trace back to the source of the error but haven't been able to find anything.
Any help would be greatly appreciated.
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#### SAS~Storebror

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##### Re: How do you check log file for errors?
« Reply #1 on: June 29, 2015, 11:54:51 PM »

For security reasons you need to have 5 posts before you can post links and indeed the forum thinks that com.maddox... is a link.
Just tell us something about you to get that 5 posts

Best regards - Mike
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#### Leaves

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##### Re: How do you check log file for errors?
« Reply #2 on: June 30, 2015, 12:07:01 AM »

ahh, thanks Mike! I served in the Puss (australian navy) for a decade. Only worked on patrol boats for only direct aircraft interaction was with helicopters hovering over the aft deck (gotta get the mail out). But the RAAF kindly took us up for a ride in a hercules. You get straped into the cargo door and then they open her up to a amazing view, she wasn't just flying level either she was do dives up n down all over the place.
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#### SAS~Storebror

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##### Re: How do you check log file for errors?
« Reply #3 on: June 30, 2015, 10:59:23 PM »

Thanks Leaves, another navy chap, this time an aussie
I've been in the german navy, naval air wing no.5 in Kiel, SAR helicopters.

You've got sufficient posts on your account now and should be good to post your log.

Best regards - Mike
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#### Leaves

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##### Re: How do you check log file for errors?
« Reply #4 on: July 06, 2015, 05:45:18 AM »

Here is the last part of my log file. Hope that's all that is needed.
Code: [Select]
Mission: QuickQMBPro/Pacific_NewGuinea_whc/Pacific_NewGuinea_whcrednone00.mis is PlayingCannot setup 3d algorithm.Settings will be reset to DEFAULT.Time overflow (0): speed 0.22123894java.lang.NoSuchMethodError at com.maddox.il2.objects.weapons.Rocket$Interpolater.tick(Rocket.java:36) at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222) at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434) at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAda Logged #### SAS~Storebror • retired • SAS Honourable Member • member • Offline • Posts: 21279 • Taking a timeout ##### Re: How do you check log file for errors? « Reply #5 on: July 06, 2015, 07:50:12 AM » Oh... well... Wild guessing here, but let me give it a shot. The error happens here: Code: [Select] java.lang.NoSuchMethodError at com.maddox.il2.objects.weapons.Rocket$Interpolater.tick(Rocket.java:36)This means that at line 38 of your Rocket classes' "Interpolater" inner class there's some method getting called which apparently is not part of your DBW game.
I don't have any matching Rocket class which calls such functions there, however in my CUP versions there's an engine mod patch active which inclused Western's patch and that one indeed calls functions which have been introduced with IL-2 4.12, so they're missing in DBW, even though they're not at line 36 in my case, but at line 40, but that might be because you are using a different version of that class.

The classes' hashed filenames are "8CFCD632574D5B72" and "DE884656886D47DE".
You might want to isolate the mod that contains these classes and disable it.

Best regards - Mike
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#### Leaves

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##### Re: How do you check log file for errors?
« Reply #6 on: July 06, 2015, 08:39:02 AM »

Thanks very much Mike, somehow classfile 8CFCD632574D5B72 (in folder !SAS_Engine_Mod_4101m_v26) got a - in front of it. I got rid of the - and all good now.
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