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Author Topic: I just got Reshade/SweetFX working in OpenGL...  (Read 143848 times)

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WindWpn

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #96 on: March 09, 2016, 07:12:44 AM »

for Reshade 2.0, are u using Reshade Assistant to set up your configuration?

Basically, recommend removing all reshade content from your IL2 installation folder including any reshade dlls in the root IL2 folder.

Then fire up Reshade Assistant and create a new Profile for IL2.  The once the new profile is created, then create a new IL2 Preset.

once complete, then fire up IL2 and try a quick mission to see if the 2.0 reshade kicks in.


I have found that if any previous reshade content (mainly the old dlls, were left in an all install, it will cause failure). 

I am successfully, running reshade 2.0 with all my flight sims (DCS, BMS, IL2, CLOD) all managed via Reshade Assistant.

Nice tutorial on using Reshade Assistant


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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #97 on: March 09, 2016, 08:18:34 AM »

Thanks for the hint WindWpn, I might have shot myself in the feet doing it all manually, but that's what I was used to ever since ReShade 0.10.0.
On that note, since there seems to be no SweetFX shipped with ReShade 2.0 anymore, is this being superseded in any way or are we supposed to install it on top separately?

Best regards - Mike
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WindWpn

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #98 on: March 09, 2016, 08:52:26 AM »

SweetFX is now fully integrated in Reshade.  The sweetFX options are available as listed under "CeeJay" choices in Reshade Assistant. 
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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #99 on: March 09, 2016, 08:56:16 AM »

Alright, sounds like a plan ;)
I think I'll give this a go on the weekend, doesn't look like something to try within 5 minutes on an evening ;)
Thanks a lot for your feedback WW :)

Best regards - Mike
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wolfiz

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #100 on: March 10, 2016, 03:05:30 AM »

Got it working 100% just now. There's a new update so make sure and get it: ReShade 2.0.1f2.7z.

Reshade assistant wouldn't even run when I first installed...hmm. Checked windows error log and saw a message about NET Framework. So I updated to 4.5.2. Good to go. The default interface settings for the Assistant are garbage. So fiddle with that so you can actually read the text.

I see ZERO options to select squat on the Profile tab. So I watched the "ReShade Assistant Tutorial" on youtube, which showed a microscopic black down arrow for the game selector. Started jabbing my mouse around that area and the exe browser opened.

The effects don't kick in on menu, only when flight starts. The good thing is you can tab out and select/deselect/apply effects while flying.

Just testing individual effects to see what they do. Emphasis is kind of cool. 

But I do see an issue: subtle rapid flashing on water reflections when facing the sun, no matter what setting.

I'll work on that later to see if there's a fix or it's just a fluke: reboot or game restart, etc.

I just want something very close to my earlier version settings. Performance and FPS generally very good. More later.

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SAS~Storebror

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #101 on: March 19, 2016, 01:29:52 AM »

The effects don't kick in on menu, only when flight starts.
A lifesaving comment worth noting.
Reshade versions prior to 2.0 had the effects applying to the menu already.
Initially I was shocked and thought that it won't work for me again, even though using the assitant, and I've been all about posting here again when I read that line of yours.
Thanks a lot!

I just want something very close to my earlier version settings. Performance and FPS generally very good. More later.
What I did was to keep a backup of my Reshade 1.0 "SweetFX" folder, inside there you will find the "SweetFX_settings.txt" file which holds all your old settings.
Applying them to the new assistant gave me exaclty the same look and feel like before.
You have to take care of a few things:

  • Settings only work correctly on a dedicated profile, not the default one (at least to me).
    This means you have to add a new profile and select it (!!) before changing settings.
  • Whenever you change something, click the save button in the lower right corner of the reshade assistant, and then click it again (!!).
    On the second step the button usually changed text to "confirm".
    Make sure that the center bottom status line reads "applied settings (...)" when you did so, otherwise your settings might not have been saved at all.
  • In the list of shaders some appear twice, e.g. HDR.
    The shaders in old Reshade 1.x style usually are the ones from CeeJay coming later down on the list.
  • When you tick the checkbox of a shader to enable it, in order to change it's settings you have to highlight that shader first.
    To me this only worked when I left-clicked right behind the text label of the shader.
    The shader label would be highlighted then and the settings tab would show the current settings and allow me to change them.
    Note previous comment about clicking "save" twice when you change settings.

Best regards - Mike
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #102 on: March 19, 2016, 03:43:56 PM »

Hello Mike,

Reshade/ SweetFX looks wonderful too in our old RtCW.  ;)

Best regards, Gerhard  :)

Copy these files and put them in your "Return to Castle Wolfenstein" gamefolder.

Download:

https://www.mediafire.com/download/cno22y7ogusp2bk/SweetFX_RtCW.7z
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Music

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #103 on: April 01, 2016, 01:45:55 AM »

Version 2.0.2f1 was released on March 28th.

This download combines the ReShade injector with a collection of post-processing shaders, which are maintained on GitHub by crosire (ReShade developer), Ganossa (ReShade Assistant tool developer), CeeJay.dk, Marty McFly, JPulowski and others.

cheech420

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #104 on: June 25, 2016, 02:09:09 PM »

Haven't had time to devise some preferred settings yet, but here's how I managed it.

Go here:  http://reshade.me/#download
Download, Reshade 0.19.0 and extract the "ReShade32.dll" file and rename it to "opengl32.dll"  This goes in your main 1946 folder

this post is confusing mate  what do i take from eather winra file it  excactly the same files as the link aove were do i install the files do i install them all  do i over wirte the files of the link above  with  reshade + sweetfx 2.0 and ware do i download the reshade + sweetfx from Now download "Reshade + SweetFX 2.0" and extract Reshade.fx, Sweet.fx and the SweetFX folder and put these in your main 1946 folder too.

You can now enable all the graphical tweaks of SweetFX by making the appropriate changes to the SweetFX_settings.txt file.

Sorry it's not a winning screenshot.  Still got to fiddle-fart around with the settings, but you get the general idea.  ;)


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Peter Lynn

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #105 on: June 27, 2016, 07:48:34 AM »

I have been away from il2 for a short while but on returning I discovered the latest Reshade Assistant. I have used it successfully in CloD and other games but for no apparent reason in CUP I have badly corrupted water surfaces with large areas of the surface showing as angled lines and small areas of the correct hi res textures. This happens as soon as I try to introduce fxaa or smaa. With all the shaders turned off the correct texture returns but the waves flicker and flash and ships cause their own versions of the effect on the surface. The water is the only texture that is a problem and it all worked with earlier versions of Reshade. To get rid of it I have to uninstall Reshade from CUP. Everything else is great and it is very frustrating. I am using a new 970 GTX card that performs otherwise brilliantly. Can anybody assist please?
Thank you
Peter Lynn
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bweiß

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #106 on: July 01, 2016, 08:06:29 AM »

I'll post on this one. I'm originally from West Virginia, and so I apologize in advance that my English ain't so good.  ;)

I ran across this thread again after rebuilding a fresh install of il2fb v4.12.2m, with the vp_modpack install, and all core files as provided by vp in his mod, (selector, dgen, etc.). In addition I have added the IL2 Random Skies mod, and internally via jsgme I have added the SAS 530 Optional mods "FOV Mod", "FX Small Collection" mod, "Light Splash Screens" mod, "Random Belt Start Pos" mod, and the "WHC Retextured NewGuines v3", map repaint.

 So I downloaded the Reshade 1.1 with SweetFX 2.0 zip, and followed the instructions exactly. Pretty simple, unzip, select the setup file aim it at il2fb, and POOF, worked like advertised right out of the box. No muss, no fuss.

At first I didn't think the thing was working as I have never seen any "Sweet FX Welcome" message despite having it set in the SweetFX settings file. So when I cranked up a quick mission test, I really didn't notice anything different. Second time I ran one then I noted the start up language in the upper left corner telling me SweetFX had loaded, initiated, and was working. I used the scroll key to turn it on and off, just to make sure it was indeed working.

I then copied and pasted a new set of Sweet FX settings from beekiller and uufflakke as posted, renamed them to the Sweet FX settings file name, and replaced the original (saving it in a safe place of course), and then the eye candy really popped.

I did not get the Reshade 1.1 assistant, as it is not provided in the Reshade1.1 and SweetFX 2.0 zip file. Only the files necessary to install SweetFX 2.0 and for it to work. I'm guessing I need to download one of the Reshade zips to get that. However, since I only want to dress up the overall eye candy a tad, I'm not really into achieving a real word view at the expense of playing the game itself. So with all the ready made profiles out there to choose from which I can just rename the SweetFX setting file and plug them in, I'm good with making changes manually using this method.

All in all I have to say this is a really nice little app that has a big impact on visuals with little or no frame rate penalties, depending on what one selects of course. The FX settings file nicely identifies those settings that chew up FPS if you want to avoid them. I'm using an Intel i7-4790K, and Nvidia GTX980.

Oh, by the way. I also experienced a periodic lag as I had read about in this thread and used the same suggested fix. I changed the properties of the "Opengl32.log" filed located in the il2fb main folder to "read only", and that fixed the periodic lag or stutter as well as to keep it from growing like Pinocho's nose. Thanks to everyone for their comments in this thread. After reading through this, installing and getting SweetFX to work on my install was thankfully pretty simple.
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bomberkiller

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Re: I just got Reshade/SweetFX working in OpenGL...
« Reply #107 on: July 01, 2016, 12:59:33 PM »

Quote
I then copied and pasted a new set of Sweet FX settings from beekiller and uufflakke as posted, renamed them

Pinche schei**e, I'm a beekiller...  :o  Shame on bk. :))

You want to switch reshade on/ off... and it needs a lot of time (you see a clock on a blackscreen only):

Let the running game stay on "Pause" for a second and the on/ off/ on... reshade will switch directly then.  ;)

Best regards, Gerhard  :)
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