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Author Topic: CUP 4.12 - Ships not spawning in missions.  (Read 884 times)

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TeamFlyingAce162

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CUP 4.12 - Ships not spawning in missions.
« on: June 23, 2015, 02:05:59 AM »

Hi everyone. I'm having trouble with basically every single one of my ships.

With a few exceptions, none of them spawn on mission start; both "stock" ships and ones I've added on top of CUP have been affected.

My log's a library of errors, so here's a condensed version of what I'm seeing:

Code: [Select]
Problem in spawn: com.maddox.il2.objects.ships.ShipUSDD$USSConwayDD507
Bigship: Unknown shot caliber for 'USSGenericDD_MS21_1:Part3'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSEnterpriseCV6_44
Bigship: Unknown shot caliber for 'USSBoxerCV21_48:Part6'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:199)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Bigship: Unknown shot caliber for 'IJNZuikakuCV44:Part4'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.ShipWesJCV.<clinit>(ShipWesJCV.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipWesJCV$IJNZuikakuCV44
Bigship: Unknown shot caliber for 'IJNMinazuki37DD:Part11'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
Bigship: Unknown shot caliber for 'IJNMutsukiDD:Part11'
Can't register Bigship object
java.lang.RuntimeException: Can't register Bigship object
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:469)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:771)
at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1648)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

As I said earlier, all but a few of my ships are returning similar errors.  I looked up the offending entries in ship.ini, and found that most (though not all) of the errors point to "BaseChunk MastN".  I don't have a high proficiency in logfile-ese...so I'm merely guessing here that something got corrupted and/or I'm having some kind of conflict; but I can't ID the exact issue.

The affected ships themselves appear fine in the FMB, but not when I load the mission itself. The stationary ships, on the other hand, don't appear either in the FMB or the mission.

I'm really liking CUP...everything else is working as advertised. I'd really appreciate any help I can get here!
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Griffon_301

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Re: CUP 4.12 - Ships not spawning in missions.
« Reply #1 on: June 23, 2015, 02:14:10 AM »

seems like you forgot to register some of the weapons these ships carry!
look at the error for Enterprise in part6 or for Minazuki in part11 or for Zuikaku for example;
some ships require to register certain weapon types they carry also and it seems (at least to me) that you did not put these lines into the respective ini files;
the ships will show up in FMB but not in missions if you are missing these lines...
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TeamFlyingAce162

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Re: CUP 4.12 - Ships not spawning in missions.
« Reply #2 on: June 24, 2015, 12:51:25 AM »

You were right Griffon! IDK what weapon line(s) I was missing, but I copied over the weapon entries from my old 4.10 game and now all my ships are now back in business!

Greatly appreciate the help...I thought that the errors were missing hull meshs or something!
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