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Author Topic: C.U.P. Module-03 World at War PART-09 and PART-10  (Read 30602 times)

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SAS~Monty27

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #72 on: June 21, 2015, 10:40:03 PM »

Hi guys,

I've noticed that I've lost the reworked B17 cockpit with WAW 9 and 10. I deleted the 'old' WAW folder so is this missing from the latest updates?

Thanks.

Sorry, my bad, misplaced a few classfiles with the new #WAW - The Cockpit is re-instated with #WAW Part-11.
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Red13

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #73 on: June 22, 2015, 07:34:40 PM »

OK thanks guys, I have installed parts 09 and 10 and all is working fine.  As it's all working I will assume the other links in the first post (like the Spitfire Mk IX 3d update) are optional extras and not required.

You don't seem to have had a clear answer so I will give my interpretation - which is that the links do not lead to 'optional extras', but to threads where you can read more about a mod that is already included in the latest pack. If my interpretation is correct, then I am slightly puzzled - as I have an up-to-date CUP installation, but cannot see any changes to the Spitfire IX 3D, as discussed in David603's thread, to which you refer (the giveaway is that I'm still getting the same ugly fin shape which has besmirched the Spit IX model since day one). So perhaps I'm wrong..?
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SAS~Monty27

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #74 on: July 05, 2015, 01:39:01 AM »

WAW Part-12 should fix everything else

https://www.sas1946.com/main/index.php/topic,47016.0.html
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Alfie Noakes

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #75 on: August 23, 2015, 07:13:53 AM »

I've just spent a very pleasant couple of hours enjoying the new developments in C.U.P  ;D
Very intrigued by the Junkers G38 but found it impossible to take off
Under full power she veers wildly to one side and will doughnut if provoked  ???

 

Dust trail is set just to the right of the outer starboard engine might be a clue........

Other than that, an excellent development.....many thanks Monty and team !

Cheers

Alfie
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Forager

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #76 on: August 23, 2015, 09:22:57 AM »

Alfie Noakes, to expand on your post, it happens with only engine #1 running too.
Also, did you have trouble starting the engines?
I have them keyed for seperate start and it took many tries to get all 4 running and the AI behind me never got theirs started.

Example pics:
Engine 1 full power, 2, 3 and 4 off.


Same, #1 at full power, the rest off. This is after getting all 4 started and shutting 2, 3, 4 down.


I have WAW up to  part 12 installed, a really great package and thanks to all involved.






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Alfie Noakes

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #77 on: August 23, 2015, 11:34:38 AM »

Forager,
I've no problem firing up and running all four engines...
I'm sure I've seen this problem before...it has something to do with allocating a balanced power output on all four engines, such that the centre of that power sits in the fuselage. I'm sure that the centre of that power is set just beyond the outer starboard engine .....



hence the misaligned dust trail.

You might get round this by separate engine controlling, but my guess is that it's a build bug...........

Perhaps  Ectoflyer, CWatson or Gio could shed some light on the problem

Cheers

Alfie
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PapaG39

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #78 on: August 23, 2015, 01:34:40 PM »

I'm sure that you are doing this, but just in case...

before take off are you Unselecting all engines......and then selecting all engines.....
by unselecting and then re selecting it seems to reset all engines so that they all work correctly at the same time...Keeps straight better that way...ha ha...
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Alfie Noakes

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #79 on: August 23, 2015, 03:58:23 PM »

I knew I'd seen this problem before !
https://www.sas1946.com/main/index.php/topic,34640.36.html

He111 A/B/E had a similar problem...... see reply #44

Maybe Dreamk can help us  ;D

Cheers

Alfie
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creature

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #80 on: August 26, 2015, 10:55:40 PM »

Yup :(

Just did a test with the Junkers.  Only started the #1 engine and gave it full power.  Still uncontrollable turn to the left and yes you can see the dust trailing behind the #4 engine even though it's not running.

c
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SAS~Monty27

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #81 on: December 09, 2015, 04:56:50 PM »


From - G38_readme.txt - Included with C.U.P.- Module 03 - World At War Pt10

The Junkers G.38

CREDITS:

CWatson for the long work on this plane
Gio who made brand new gears for this mod
Ranwers for the propeller
RealDarko, who suggested the idea

The Junkers G.38 was a large German four-engined transport aircraft which first flew in 1929. Two prototypes were constructed in Germany. Both aircraft flew as a commercial transport within Europe in the years leading up to World War II.  During the 1930s, the design was licensed to Mitsubishi, which constructed and flew a total of six aircraft, in a military bomber/transport configuration, designated Ki-20.

The G.38 carried a crew of seven. Onboard mechanics were able to service the engines in flight due to the G.38's blended wing design which provided access to all four power plants.

FEATURES & KNOWN ISSUES:
When the Japanese version is selected a different 3do is used for gear.  This effectively gives you another model type, the Mitsubishi G.38.

The Junkers G-38 still has some Flight-Model issues.  It seems impossible for the Player to taxi properly or line up for takeoff.  However, the AI handle it fine and it looks great in the air or in the scenery.  Now that its in CUP perhaps the FM will also be fully fixed one day.


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Forager

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #82 on: December 09, 2015, 05:16:18 PM »

SAS~Monty27, thank you and all others for these upgrades and for taking time to patiently address our issues and problems, many of which we could solve ourselves by RTFM. (me included. I completely missed that readme, sorry.)

Thanks again.

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SAS~Monty27

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Re: C.U.P. Module-03 World at War PART-09 and PART-10
« Reply #83 on: December 09, 2015, 06:15:18 PM »

SAS~Monty27, thank you and all others for these upgrades and for taking time to patiently address our issues and problems, many of which we could solve ourselves by RTFM. (me included. I completely missed that readme, sorry.)

Thanks again.

Hopefully we shall earn your greater confidence in us, with time.  ;D ;D ;D ;D ;D
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