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Author Topic: F-16 beta v5  (Read 94611 times)

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Draken

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Re: F-16 beta v2a
« Reply #96 on: June 24, 2015, 06:27:21 AM »

Tested in CUP.
Mission type : dogfight .
Mission created without missionProCombo.
Map : Crimea stock
JSGME : nothing activated .
realistic settings ( but external view allowed )
Mission played in multiplayer mode.

Loadout : 2 x AIM-9L and DT .

Missiles lock fine but they are unlimited .
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4S_Vega

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Re: F-16 beta v2a
« Reply #97 on: June 24, 2015, 06:54:29 AM »

Tested in CUP.
Mission type : dogfight .
...
Missiles lock fine but they are unlimited .

current CUP installation give problems with plane patches
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oldschoolie

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Re: F-16 beta v2a
« Reply #98 on: June 24, 2015, 10:58:56 AM »

You need the latest F-18 and AV-8 installed properly...

Thanks, but they were OK. My problem seems to have been a combination of still having Countermeasures loaded, and putting the F16 Java pack in the wrong place. My finger trouble therefore.
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Koty

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Re: F-16 beta v2a
« Reply #99 on: June 24, 2015, 12:12:24 PM »

You need the latest F-18 and AV-8 installed properly...

Thanks, but they were OK. My problem seems to have been a combination of still having Countermeasures loaded, and putting the F16 Java pack in the wrong place. My finger trouble therefore.

Yeaah!! that was it! (also had this problem...)
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Seb

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Re: F-16 beta v2a
« Reply #100 on: June 26, 2015, 03:10:32 PM »

I tested the F-16b and F-16C block 25 and 30, and compared with the F/A-18.
F-16 is very slow compared to the F/A-18 and I got the impression that the version of the F-16 beta v2a was faster than the F-16 beta v3.
The F-16 was able to reach a top speed of 1.2 Mach, and the F/A-18 1.7 Mach.
Greetings
Seb.
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duffys tavern

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Re: F-16 beta v3
« Reply #101 on: June 26, 2015, 04:13:27 PM »

Is there a stationary mod for this a/c?
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Piotrek1

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Re: F-16 beta v3
« Reply #102 on: June 27, 2015, 02:38:14 PM »

Hi, Ranwers
Great work 8),Thank you very much,
I have one question, I added to the mod Forgoten Battels several new units eg. 1PLM "Warszawa" but the emblem of this unit does not appear on the F-16 (for Mig-21 as well), whether it is possible to make it visible on the tail or side of the aircraft.
as below:

Best regards,
Piotrek
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cz1psu

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Re: F-16 beta v3
« Reply #103 on: June 28, 2015, 01:56:49 PM »

Important question modders: Where is flares? As i know F-16 he has got such a possibility.
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Koty

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Re: F-16 beta v3
« Reply #104 on: June 30, 2015, 06:59:25 AM »

Important question modders: Where is flares? As i know F-16 he has got such a possibility.

Heheh, they still don't work right - you can distract a missile using one pair of flares! (However, the AIM-9 missile from F-16 can't be distracted with even a whole bunch... - maybe I have too outdated version, but it might be problem.)
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

4S_Vega

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Re: F-16 beta v3
« Reply #105 on: July 05, 2015, 08:09:30 AM »

ADDED AT THIS AT FIRST POST 25 JUNE


Step n. 4 of F-16, now is advanced

FBW code by Storebror
Engine codes & turns codes by Vega

full variants pack:

FLARES FOR ALL

F-16A block 10, full unguided weapons combo, no ground radar, poor air radar range, can fire GBU-12 but without pods


F-16B block 05, add dedicated FAC/FO loadouts


F-16C block25, add working ground radar, improved radar range & radar guided missiles


F-16C block30, add AIM-120 missiles, more ground attack weapons and more power from General Electric engine


F-16C block 40, add Conformal tanks, FLIR pods, GBU-10 bombs and advanced AGM-65E


F-16C block 52, add JDAM bombs, advanced radar range


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Seb

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Re: F-16 beta v2a
« Reply #106 on: July 05, 2015, 10:06:53 AM »

Gentlemen great job, I bow my head before you in recognition of your work.
Greetings.
Seb
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4S_Vega

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Re: F-16 beta v4
« Reply #107 on: July 05, 2015, 06:31:09 PM »

at first post

western hotfix for droptanks
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