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Author Topic: F-16 beta v5  (Read 93930 times)

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Whiskey_Sierra_972

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Re: F-16 beta v5
« Reply #132 on: July 16, 2015, 04:57:32 PM »

Hi!
Just installed those beauty!
And I'm really amazed from the great level of the mod!
Can I ask if you plan to add a normal D version?

I have also to report that after a breif test I noticed a couple of issue:

1) The AI (and me too) explode at the take off (not at the start but at the lift off rotation speed) with CFT and heavy loadout....in similar loads condition but without the CFT the AI (and me too) haven't any issue....

2) At the engine start the plane 'fall' some inch on the ground....
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FritziE

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Re: F-16 beta v5
« Reply #133 on: July 18, 2015, 01:21:18 PM »

I have noticed this as well relating to the load-outs and CFTs.

Another issue I have experienced with is with weapon loadouts involving AGM-65E and JDAMS where it seems to spawn me under ground somehow 'inside' the map (whether I spawn in the air or on a runway).

Other then a few little bugs I experience, I really enjoy everything a great deal! Thanks for the hard work.
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HotelAlpha

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Re: F-16 beta v5
« Reply #134 on: July 19, 2015, 06:37:56 PM »

Very nice mod, finally re-installed Il-2 after many months of not playing. Great stuff! Thank you very much.  :P 8)
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"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

Ranwers

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Re: F-16 beta v5
« Reply #135 on: July 21, 2015, 01:42:37 AM »

Ranwers, is it fine if I modify the decal.tga for the F-16A? The black box next to the canopy is blocking some patterns on a skin I'm making.. (Can I include the modified decal.tga in the skin pack when I release it?)

Of course :)
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

Ranwers

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Re: F-16 beta v5
« Reply #136 on: July 21, 2015, 01:36:01 PM »

zachtan1234 - please look at skin of Sufa where is texture of cannon.
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

Ta183Huckebein

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Re: F-16 beta v5
« Reply #137 on: July 21, 2015, 03:13:57 PM »

You're making Giora Epstein's F-16?

Awesome!!
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wplusaf

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Re: F-16 beta v5
« Reply #138 on: July 23, 2015, 07:33:45 PM »

REALLY a great aircraft :)However I'm afraid that maybe the mediafire link is not working since I can't open it. Anyone who can download this mod from that link? :(THX so much if someone can check the link~~
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UberDemon

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Re: F-16 beta v5
« Reply #139 on: July 24, 2015, 11:11:57 PM »

At the expense of sounding predictable.

...

AAAAAAAAHHHHHHH!!!!!!

...

Yeah... that is pretty much it.

Beautiful bird, excellent work...  Proven in combat for several years by several air forces... what a welcome bird to this series.

RANWERS, I hate you for your talent!!!!   ;D

UberDemon
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UberDemon

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Ranwers

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Re: F-16 beta v5
« Reply #141 on: July 25, 2015, 01:19:06 AM »

RANWERS, I hate you for your talent!!!!   ;D

 :P
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Ta183Huckebein

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Re: F-16 beta v5
« Reply #142 on: July 25, 2015, 07:07:43 AM »

Okay, now I'm kinda pissed. Everyone has gotten this to work but me.

I have the HD mod, Jetwar, F/A-18s/Av-8, AH-1, etc (all of which are running perfectly well)

But when I try to load an F-16, ...no cockpit.

Here is the log:
Code: [Select]
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from Alternative File: 'f16_fm'
Flight Model File FlightModels/F-16C_B25.fmd:f16_fm contains no Mach Drag Parameters.
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Pit1.mat'
INTERNAL ERROR: Material: Can't load 'Pit1.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitF_16C_B2530 NOT destroyed
at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
at com.maddox.il2.objects.air.CockpitF_16C_B2530.<init>(CockpitF_16C_B2530.java:274)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3320)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2690)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
FM called 'FlightModels/U-2VS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Il-2MEarly.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/vogel/Icons not found
Mission: Quick/Smolensk/SmolenskRedScramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
warning: no files : music/takeoff
[Jul 25, 2015 1:01:26 PM] -------------- END log session -------------

(sigh) This is kinda frustrating.
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SAS~GJE52

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Re: F-16 beta v5
« Reply #143 on: July 25, 2015, 07:37:08 AM »

Have you looked in the 3do/cockpit/F16ViperII  folder to see if you have

'Pit1.mat'  ?

........ and if you do, then see if it references another .mat file and/or check which tga it points to ... then see if you have that.

G;
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......
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