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Author Topic: F-16 beta v5  (Read 94670 times)

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The_Alaska_Man

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Re: F-16 beta v4
« Reply #120 on: July 13, 2015, 02:11:32 PM »

Okay so here is my log. I trimmed it down so this has mostly to do with my problem

Code: [Select]
[Jul 13, 2015 8:06:08 PM] ------------ BEGIN log session -------------
WARNING: object '3DO/Cockpit/F16ViperII/pit1.tga' of class 'TTexture2D' not loaded
[8:06:49 PM] INTERNAL ERROR: Texture required
[8:06:49 PM] WARNING: object '3DO/Cockpit/F16ViperII/Pit1.mat' of class 'TMaterial' not loaded
[8:06:49 PM] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:06:49 PM] INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:06:49 PM]
[8:06:49 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pit1.mat'
[8:06:49 PM]
[8:06:49 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[8:06:49 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[8:06:49 PM] at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:907)
[8:06:49 PM] at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[8:06:49 PM] at com.maddox.il2.objects.air.CockpitF_16C_B52.<init>(CockpitF_16C_B52.java:274)
[8:06:49 PM] at java.lang.Class.newInstance0(Native Method)
[8:06:49 PM] at java.lang.Class.newInstance(Unknown Source)
[8:06:49 PM] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3324)
[8:06:49 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2694)
[8:06:49 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[8:06:49 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[8:06:49 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[8:06:49 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[8:06:49 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[8:06:49 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[8:06:49 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[8:06:49 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[8:06:49 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[8:06:49 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:06:50 PM] FM called 'FlightModels/Li-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[8:06:50 PM] ERROR file: File users/doe/Icons not found
[8:06:50 PM] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[8:06:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[8:06:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC211_D0'
[8:06:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB21_D0'
[8:06:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearB3_D0'
[8:06:51 PM] -------------- END log session -------------
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Ranwers

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Re: F-16 beta v5
« Reply #121 on: July 13, 2015, 03:07:26 PM »

V5 updated - first page.
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duffys tavern

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Re: F-16 beta v5
« Reply #122 on: July 13, 2015, 06:55:56 PM »

Wow! What an arsenal! Thank you very much Ranwers, your jets are magnificent! And thank you so much for sharing.
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MarvinT

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Re: F-16 beta v5
« Reply #123 on: July 14, 2015, 01:11:45 AM »

 On using your new version, F-16B the AIM-9s explode upon firing, disabling the aircraft.  This also occurs with the F-16I. I did not have this event with any of the previous versions of this fantastic aircraft.  I am running 4.12 with all the latest upgrades using the TAM Sinai map as a test platform. Thanks. I will continue to test with other maps as the aircraft may not be the problem. Your help appreciated.
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MarvinT

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Re: F-16 beta v5
« Reply #124 on: July 14, 2015, 01:36:33 AM »

 Tested F-16B and F-16I versions( latest upgrade page 1 ) again using South Vietnam 1965 map. Missiles fired AOK but the screen locked up, only when these aircraft were used. No log file errors showed only the following notes each event:


Code: [Select]
(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.SAM$SAMUnit
at com.maddox.il2.objects.weapons.NIKE12.doStart(NIKE12.java:151)
at com.maddox.il2.objects.weapons.NIKE12.<init>(NIKE12.java:126)
at com.maddox.il2.objects.vehicles.stationary.SAMGeneric.danger(SAMGeneric.java:458)
at com.maddox.il2.objects.vehicles.stationary.SAMGeneric.access$300(SAMGeneric.java:53)
at com.maddox.il2.objects.vehicles.stationary.SAMGeneric$Move.tick(SAMGeneric.java:136)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
        java.lang.NoSuchMethodError
at com.maddox.il2.fm.FlightModel.updateTurret(FlightModel.java:336)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:555)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:550)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:459)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


 I re-installed previous version of the F-16 / AIM 9s , which worked perfectly with same maps. I do have the Cobra mod installed.
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Ranwers

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Re: F-16 beta v5
« Reply #125 on: July 14, 2015, 08:52:08 AM »


Ranw - you got there duplicite folder with classes (klasy) in it... well - what is that?

To remove. My mistake.
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western0221

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Re: F-16 beta v5
« Reply #126 on: July 14, 2015, 09:17:47 AM »

Tested F-16B and F-16I versions( latest upgrade page 1 ) again using South Vietnam 1965 map. Missiles fired AOK but the screen locked up, only when these aircraft were used. No log file errors showed only the following notes each event:


(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.SAM$SAMUnit
   at com.maddox.il2.objects.weapons.NIKE12.doStart(NIKE12.java:151)

Youe error message shows....
NIKE SAM makes the error.
Not F-16.
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ggrewe

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Re: F-16 beta v5
« Reply #127 on: July 14, 2015, 12:43:31 PM »

Ranwers - you never cease to amaze - the SUFA is absolutely beautiful  8)
Thanks for all your hard work
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HOFFY1138

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Re: F-16 beta v5
« Reply #128 on: July 14, 2015, 01:51:53 PM »

Remember to remove the original !_F16A&C folder or else this happens.

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Koty

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Re: F-16 beta v5
« Reply #129 on: July 14, 2015, 02:19:13 PM »

Ok Ranw, thanks :)

Tested F-16B and F-16I versions( latest upgrade page 1 ) again using South Vietnam 1965 map. Missiles fired AOK but the screen locked up, only when these aircraft were used. No log file errors showed only the following notes each event:


(GameWin3D.java:235)
java.lang.ClassCastException: com.maddox.il2.objects.vehicles.stationary.SAM$SAMUnit
   at com.maddox.il2.objects.weapons.NIKE12.doStart(NIKE12.java:151)

Youe error message shows....
NIKE SAM makes the error.
Not F-16.

Maybe if that wasn't happening before for him, it is mod colision...
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MarvinT

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Re: F-16 beta v5
« Reply #130 on: July 15, 2015, 10:06:40 AM »

 Thanks for the prompt help and response. I will remove the missile- Nike site from the ( home made ) mission. Thanks again!
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MarvinT

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Re: F-16 beta v5
« Reply #131 on: July 16, 2015, 03:39:15 AM »

 Still having a problem with the latest version 5.  Reinstalled from new download, checked all files/mods. Log file showed the following before missile blow up, also screen lock ups. :

 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from File: 'f16_fm'
FM called 'FlightModels/P&W:F16_FM.emd' is being loaded from Alternative File: 'f16_fm'
Flight Model File FlightModels/F-16C_B52.fmd:f16_fm contains no Mach Drag Parameters.
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from Alternative File: 'f16_fm'
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR:
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