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Author Topic: Darwin Harbor Raid ?  (Read 8625 times)

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SAS~Storebror

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Re: Darwin Harbor Raid ?
« Reply #12 on: May 24, 2015, 05:24:14 AM »

It's part of the original UP3 installation files, the "UP3 RC1".
Nevertheless, if that's the only file you can't find, then just get a copy here:
https://www.sas1946.com/main/index.php?topic=25285.0

Best regards - Mike
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Rapace

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Re: Darwin Harbor Raid ?
« Reply #13 on: May 24, 2015, 08:25:08 AM »

Hello Mike

-I just unzip "_UP_SampleFolder.rar" and place in IL2 instead of "#UP #" (in which he had nothing!...) but I no longer "Unobfuscated MDS" opaque in JSGME.



Again sorry for the inconvenience.

Best regards

Jacques.

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SAS~Storebror

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Re: Darwin Harbor Raid ?
« Reply #14 on: May 24, 2015, 09:37:13 AM »

Not "instead" but additionally.
You have to put it in the #UP# folder together with the other mods.

Best regards - Mike
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Rapace

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Re: Darwin Harbor Raid ?
« Reply #15 on: May 24, 2015, 11:00:47 AM »

Not "instead" but additionally.
You have to put it in the #UP# folder together with the other mods.

Best regards - Mike

In jsgmemods \ #UP#_Enable_UP3.0 ?


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SAS~Storebror

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Re: Darwin Harbor Raid ?
« Reply #16 on: May 24, 2015, 11:55:02 AM »

Nope.
The rar archive holds a folder "#UP#" inside, so you just extract that archive to your UP3 game folder and everything will be in place.

Best regards - Mike
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Rapace

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Re: Darwin Harbor Raid ?
« Reply #17 on: May 25, 2015, 03:02:34 AM »

Hello Mike.

-Thank you for the dedication you have shown but the misunderstanding on my part just the translation which is not good. Should be a human translator!...
-I will try as soon as I see this mission.

Thanks again.

Greetings.

Jacques.
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Rapace

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Re: Darwin Harbor Raid ?
« Reply #18 on: May 27, 2015, 03:38:51 AM »

Hello Mike.

-My folder "#UP #" test.

https://www.sendspace.com/file/li0rzu

Thanks in advance.

Greetings.

Jacques.
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SAS~Storebror

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Re: Darwin Harbor Raid ?
« Reply #19 on: May 27, 2015, 05:11:56 AM »

Well Jacques, the problem is your "STD" folder.
As written before, this is the right one:
It's part of the original UP3 installation files, the "UP3 RC1".
Nevertheless, if that's the only file you can't find, then just get a copy here:
https://www.sas1946.com/main/index.php?topic=25285.0
No clue where you got yours from, but it just doesn't match the right contents.

Best regards - Mike
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Rapace

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Re: Darwin Harbor Raid ?
« Reply #20 on: May 28, 2015, 11:38:38 AM »

Hello Mike.

-I maybe found a track for my problem; how much do bytes the file "files.sfs" in the folder "IL2" and that in the folder "#UP #_Enable_UP3.0" which is in the folder "jsgme" when "UP3.0" is not enabled.
-For me: 27858 "IL2" and 39359 in the other?

Thanks for the reply.

Greetings.

Jacques.
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Re: Darwin Harbor Raid ?
« Reply #21 on: May 28, 2015, 12:24:31 PM »

The correct filesize for files.sfs is 40.302.823 bytes, both in the game folder itself (when UP3 has been enabled) and in the "jsgmemods\#UP#_Enable_UP3.0" folder.

Best regards - Mike
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Rapace

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Re: Darwin Harbor Raid ?
« Reply #22 on: May 31, 2015, 08:17:01 AM »

Hello Mike.

-In the last "log.lst", Resources management is DISABLED! ... Perhaps this is the problem?

Code: [Select]
World2 - Returning aircraft >D3A1<!
Checking position for resources management: 61987.71621770132, 73948.39228136191
  Resources management is DISABLED!
___________________________________________________
null
java.lang.NullPointerException
at com.maddox.il2.net.ZutiSupportMethods_Net.syncBornPlaceAirNamesList(ZutiSupportMethods_Net.java:363)
at com.maddox.il2.net.ZutiSupportMethods_Net.addAircraftToBornPlace(ZutiSupportMethods_Net.java:322)
at com.maddox.il2.ai.World.onActorDied(World.java:592)
at com.maddox.il2.ai.World.onActorDied(World.java:490)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1995)
at com.maddox.rts.NetChannel.destroyNetObj(NetChannel.java:2050)
at com.maddox.rts.NetChannel.destroy(NetChannel.java:337)
at com.maddox.rts.cmd.CmdSocket.exec(CmdSocket.java:205)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
at com.maddox.il2.gui.GUINetClientGuard.destroy(GUINetClientGuard.java:175)
at com.maddox.il2.gui.GUINetClientDBrief$1.destroy(GUINetClientDBrief.java:264)
at com.maddox.il2.gui.GUINetClientGuard$3.result(GUINetClientGuard.java:205)
at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:443)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
___________________________________________________
World2 - Returning aircraft >D3A1<!
Checking position for resources management: 61987.71621770132, 73948.39228136191
  Resources management is DISABLED!
___________________________________________________
ZutiAircraft - number of aircraft >D3A1< =  2
ZSM_Net - Updated counter for aircraft >D3A1<. New counter = 2
null
java.lang.NullPointerException
at com.maddox.il2.net.ZutiSupportMethods_Net.syncBornPlaceAirNamesList(ZutiSupportMethods_Net.java:363)
at com.maddox.il2.net.ZutiSupportMethods_Net.addAircraftToBornPlace(ZutiSupportMethods_Net.java:322)
at com.maddox.il2.ai.World.onActorDied(World.java:592)
at com.maddox.il2.ai.World.onActorDied(World.java:490)
at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:1995)
at com.maddox.rts.NetChannel.destroyNetObj(NetChannel.java:2050)
at com.maddox.rts.NetChannel.destroy(NetChannel.java:337)
at com.maddox.rts.cmd.CmdSocket.exec(CmdSocket.java:205)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
at com.maddox.il2.gui.GUINetClientGuard.destroy(GUINetClientGuard.java:175)
at com.maddox.il2.gui.GUINetClientDBrief$1.destroy(GUINetClientDBrief.java:264)
at com.maddox.il2.gui.GUINetClientGuard$3.result(GUINetClientGuard.java:205)
at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:443)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[31 mai 15 16:05:56] -------------- END log session -------------

Thanks again.

Greetings.

Jacques.
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SAS~Storebror

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Re: Darwin Harbor Raid ?
« Reply #23 on: June 01, 2015, 07:19:48 AM »

Resources management is DISABLED! ... Perhaps this is the problem?
No.
Don't get me wrong Jacques but this way we will not get anywhere until christmas, and I don't even mention the year.

Please be so kind and perform the following steps:

  • Download "HashMyFiles" and extract it to some folder of your choice:
    http://www.nirsoft.net/utils/hash_my_files.html
  • Start "HashMyFiles"
  • Click File->Add Folder
  • In the "Select Folder" Windows, Click "..." and navigate to your Ultrapack Game Folder.
  • Make sure that "Add files in subfolders" is not checked!
  • Click OK
  • Wait for the Hashes to be calculated
  • Click File->Add Folder
  • In the "Select Folder" Windows, Click "..." and navigate to your Ultrapack Game's "#UP#" Folder.
  • Make sure that "Add files in subfolders" is checked!
  • Click OK
  • Wait for the Hashes to be calculated
  • Click on "View->HTML Report - All Items" and wait for the browser to load the report
  • Save the Report File (Hit Ctrl+S key)
  • The resulting file will be quite big (easily 10MB or more), so it's recommended to compress (zip) the file
  • Upload the resulting (zipped) report to e.g. mediafire and post a download link here

Best regards - Mike
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