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Author Topic: Highway 3D parts for Maps  (Read 11796 times)

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SAS~Tom2

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Re: Highway 3D parts for Maps
« Reply #12 on: May 21, 2015, 01:55:20 PM »

BTW thank you Western, Uzin, how did you place them on your Poland map, all by hand? Sounds like a lot of work!  :P
Landing on a highway sure will be fun.
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Uzin

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Re: Highway 3D parts for Maps
« Reply #13 on: May 21, 2015, 04:38:03 PM »

BTW thank you Western, Uzin, how did you place them on your Poland map, all by hand? Sounds like a lot of work!  :P
Landing on a highway sure will be fun.
Yes, by hand, using long straight parts it was not so much wotk. There is only one Autobahn - SW from Breslau.

EDIT:
The terrain needs not to be at zero height, it is enough to have it flattened as below airfield plates. This can be done easily using map_H and map_t simultaneously, as layers. Just select area on map_H layer according to the road of interest in map_T layer , and fill this area by the equal height.
EDIT2:
Changes in terrain height can be carefully overcame uising short straight parts of Highways.
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SAS~Tom2

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Re: Highway 3D parts for Maps
« Reply #14 on: May 21, 2015, 05:07:03 PM »

Thank you for the tips, master Uzin. ;) I will keep them in mind and hope tomorrow afternoon I can free my mind for some map editing as there are some things I like to try out on two maps. :P
 :)

Thorsten
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max_thehitman

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Re: Highway 3D parts for Maps
« Reply #15 on: May 21, 2015, 10:54:21 PM »

I wonder if there is an economical way of placing these objects...on an existing map almost impossible as all the heights have to made zero e.g. Thinking of a way to replace default highways on map_T.tga with those, which of course, is also not possible.

If we had an "object.tga", one could align such highways with map_h and map_t. :-\ ....then again these are objects comprised of various sets of different object stones, so the only way I see is manually placing them over dozens of miles and then editing the map H on all segments.  :o

Anyway, they look very cool.I think I try them first on a map with few forest tiles such as MiSp Zapolaire.

I am not sure if these might work on maps already made with regular roads. That is, changing normal roads for highways.

But for my DBW-1916 game version I changed many of the roads on an second version of my map "Somme WW1" to
have clob-stone roads. Like in the turn of the century. I hardly have any asphalt roads on that maps. Just WW1 looking stuff.
I just changed the skins of the normal roads to one painted by me to look like clob-stones.
I liked it so much I also changed some roads on WW2 maps for my other game version. It adds a little flavored eye-candy when I
fly close to the ground.

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SAS~Tom2

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Re: Highway 3D parts for Maps
« Reply #16 on: May 22, 2015, 01:26:47 PM »

That sounds great Max. However, these are objects as opposed to textures and need placing in FMB.

I tried it on Lapland, in Finland jets use to land on highways.

Apart some map_h flaws here and there (which I will overcome in the regular FMB by adding smaller parts of the highways over "hills"), a short area, maybe 20 kms, looks quite nice ingame.





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Uzin

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Re: Highway 3D parts for Maps
« Reply #17 on: May 23, 2015, 03:39:23 AM »

Two appreoaches to Autobahn can be compared here:
1. Autobahn by Seppel on his very nice nap of Silesia
https://www.sas1946.com/main/index.php/topic,43434.0.html
where Taxi of ConcretePlate airfields are used :



2. Highway 3D parts on Poland_1944 map:

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SAS~Tom2

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Re: Highway 3D parts for Maps
« Reply #18 on: May 23, 2015, 08:21:08 AM »

Could it be the model has inherent issues?
No matter how hard I level the underground, see even here at Sea far out, ca. every 2nd highway segment will not fit to the previous one when placed at the connection gap aka connection parts.  ;D

THis cannot be a coincidence for Highway, 7 and -5, I levelled the terrain 3 times, still gaps.







At this point lays the next highway part right to the left-only invisible.




This effect I got numerous times at Lapland over ca 20-50 kms. I will now level a 3rd time and also compare to my WIP MTO highway for the jet version. I can say I spent 12 hours now trying to fix this presumed height difference issue.I don't buy it is map_h, I think it is the object, but until now I cannot prove...gimme 5 more hours.. :P 

 ;) 



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SAS~Tom2

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Re: Highway 3D parts for Maps
« Reply #19 on: May 23, 2015, 08:51:49 AM »

Some more, all issues over flattened areas withno height issues.





















 :-\


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western0221

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Re: Highway 3D parts for Maps
« Reply #20 on: May 23, 2015, 07:28:59 PM »

About my Highway 3D structure, they are only planes without any heights.
They fit on the terrain with ZERO clearance.

So, even though only 4mm higher the terrain comes , the parts dive into the ground and hidden.

With many reasons (cars and aircrafts can run on them, drawing shadows of the objects on them, etc.) , this is the only way to make Highway parts. I think.

In example, making objects' heights like a low "Embankment" road, the functions "using as a secret runway strip" may become impossible. That's useless.
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SAS~Tom2

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Re: Highway 3D parts for Maps
« Reply #21 on: May 24, 2015, 02:03:56 AM »

Hmm, thanks for the response, I am not sure I understand you. I levelled the terrain around the highway parts to sea level ca. 100m to the left and right, at Lapland often even 500ms to the left and right and even on the ocean the issue appears.
TBH this way I see a complicated use for it except maybe on areas where in dozens of kilometers there is no elevation difference.
 :-\
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Whiskey_Sierra_972

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Re: Highway 3D parts for Maps
« Reply #22 on: January 03, 2016, 02:47:44 AM »

Hi!

I'm testing this mod in my maps unification project....

....assembling is done with my laptop with low graphics settings....standard game installation (neither FMB+ nor map building)

ATM the plates don't show (as the other plates btw) so I'm wondering if those could only be seen in a FMB+ or in a map building environment....

....waiting you confirmation that is correct that I can't see them I wish you all the very best!

walter
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SAS~Tom2

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Re: Highway 3D parts for Maps
« Reply #23 on: January 13, 2016, 02:27:43 PM »

I could see them in the FMB+ Walter, some parts dissapear, also ingame. Simply too big for default IL-2 objects. Size = 1/5th may be the way. :P
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