Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4   Go Down

Author Topic: C.U.P. Chocks MOD with assistants  (Read 20510 times)

0 Members and 1 Guest are viewing this topic.

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2584
  • P.A.L.
Re: C.U.P. Chocks MOD with assistants
« Reply #12 on: June 05, 2015, 05:18:11 AM »

Check the updated first post:


Now it can be easily texturizable.

But we need someone who could ellaborate a good skins (I only choosed some temporary ones) for:

3do\humans\LandAux\Germany\Pilot1.tga
3do\humans\LandAux\Russia\Pilot1.tga


Regards,
                      Pablo
Logged

markino

  • member
  • Offline Offline
  • Posts: 516
Re: C.U.P. Chocks MOD with assistants
« Reply #13 on: June 05, 2015, 06:35:25 AM »

Hi Bergkamp, many thanks for your reply! Unfortunately it doesn't works for me... I tried to put the renamed folder in my #waw folder but any guys runs in and/or out my plane...

I renamed the folder first to !00_PAL-ChocksMod(forCUP) and then ! 00_PAL-ChocksMod(forCUP) (space between exclamation mark and double 0) but without results...

Have you an idea to solve this trouble, please?

Many thanks! Ciao.

Marco
Logged

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 363
Re: C.U.P. Chocks MOD with assistants
« Reply #14 on: June 05, 2015, 02:35:51 PM »

Mark. Excuse the obvious question. Do you have a key assigned to "chocks in, chocks out" in the controls section? If so, select F2 for outside view and chocks in key. You should then see chocks "in" as per pic in reply #7. Hit chocks key again and you should see chocks away and figures running. If not, I'm lost.
Regards, bergkamp
Logged

bergkamp

  • If you can't find it here, it doesn't exist
  • Modder
  • member
  • Offline Offline
  • Posts: 363
Re: C.U.P. Chocks MOD with assistants
« Reply #15 on: June 05, 2015, 02:38:18 PM »

Sorry, should read reply to Marco. Excuse typo.
Logged

Ranwers

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1521
  • FiFi
Re: C.U.P. Chocks MOD with assistants
« Reply #16 on: June 05, 2015, 03:35:34 PM »

Thanks, finaly works in my 4.12..
My idea skin for crew (injury that don't work on carrier).

Logged
Remember, that it takes considerably longer to create a mod than a pretty screen shot

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2584
  • P.A.L.
Re: C.U.P. Chocks MOD with assistants
« Reply #17 on: June 05, 2015, 10:00:21 PM »

Thanks, finaly works in my 4.12..
My idea skin for crew (injury that don't work on carrier).

Master Ranwers, that one is very nice!

Could you share it please?

Regarding carriers: it is quite complicated to make it work on them. I have made a couple of attempts, but the walking pilot and these ones would require a lot of code and intervention to make it possible to get them attached and moving to a deck.

But your one could be easily adaptable to other scenarios.

Regards,
                   Pablo
Logged

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2584
  • P.A.L.
Re: C.U.P. Chocks MOD with assistants
« Reply #18 on: June 06, 2015, 12:50:13 AM »

A Little more sophistication:

Now it is different between multi-engine and single engined planes.

In multi engined ones, the guys run perpendicular to the plane to avoid propellers:



But in single engined ones, they run to 35deg in advance to avoid wings:






Their behaviour was improved too:

They start running as stated before


After having reached the border of the runway


They start walking parallel to the plane some more meters


And finally they wait for you to leave the airport staring at you



UPDATED ORIGINAL DOWNLOAD
Logged

Ranwers

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1521
  • FiFi
Re: C.U.P. Chocks MOD with assistants
« Reply #19 on: June 06, 2015, 01:33:26 AM »

Master Ranwers, that one is very nice!

Could you share it please?


                   Pablo

Sure Master Pablo !

Please https://www.mediafire.com/download/dbf6w7z65c0tj30/US_Navy_crew.rar

Skin use alpha chanel, removed bulge on head.
Logged
Remember, that it takes considerably longer to create a mod than a pretty screen shot

spartan18a

  • Supporter
  • member
  • Offline Offline
  • Posts: 688
Re: C.U.P. Chocks MOD with assistants
« Reply #20 on: June 06, 2015, 06:11:08 AM »

This is a beautiful mod. Congrats!
Logged
Winning is optional, but trying your best is not.

Crasher

  • member
  • Offline Offline
  • Posts: 90
Re: C.U.P. Chocks MOD with assistants
« Reply #21 on: June 06, 2015, 11:59:52 AM »

The new updated version works now for me the old version I could not get to work, many thanks for a nice add-on.
Logged

markino

  • member
  • Offline Offline
  • Posts: 516
Re: C.U.P. Chocks MOD with assistants
« Reply #22 on: June 08, 2015, 12:38:18 AM »

Mark. Excuse the obvious question. Do you have a key assigned to "chocks in, chocks out" in the controls section? If so, select F2 for outside view and chocks in key. You should then see chocks "in" as per pic in reply #7. Hit chocks key again and you should see chocks away and figures running. If not, I'm lost.
Regards, bergkamp

Hi Bergkamp,
obviously yes, I have a key assigned to chocks in/out (shift B), and I check with F2 (external view) when I test for the good function of chocks in/out, exactly as per reply #7, but no guys for my plane... :(...

Thanks for all your suggestions! Ciao.

Marco
Logged

creature

  • member
  • Offline Offline
  • Posts: 224
Re: C.U.P. Chocks MOD with assistants
« Reply #23 on: June 08, 2015, 01:07:46 AM »

WOE WOE!!!!

Where did the A-6 come from?????????

You have touched a soft spot in my aviation heart!!

c
Logged
"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly
Pages: 1 [2] 3 4   Go Up
 

Page created in 0.106 seconds with 29 queries.