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Author Topic: C.U.P. Chocks MOD with assistants  (Read 20509 times)

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benitomuso

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C.U.P. Chocks MOD with assistants
« on: April 14, 2015, 08:00:21 AM »

Chocks MOD by PAL

Special version for C.U.P. (implemented for the SAS Engine MOD included on it)!

*** Updated to Current C.U.P. versions as for 2016/01/28 ***


Hot recent new features: Carrier Devices.

Do you remember the two guys of the Chocks MOD?

They are becoming smarter. Now they are quite more similar to land personel, they make company to you until you leave the airfield staring at you, etc.

Collaboration required: somebody who could texturize properly these two not to look as pilots. Some 3D changes with a real neutral standing position will be appreciated too!!!

]



Updated on 2016/01/28, Full implemented Catapult Cable Device and corrected operation in Carriers:





Quote
[Mods]
PALShowChocks=1
PALShowCatGear=1 

Updated on 2015/06/05, Texturizable Land Assistants:



Now the two assistants use a different texture of that one of the Pilots. So you will find two textures in these locations:

3do\humans\LandAux\Germany
3do\humans\LandAux\Russia


I have used the "Glamorous Glenn" pilot texture here, because their clothes are quite neutral. But a good real dedicated skin would be very impotant, with an overall, and without any pilot helmet.




A Little more sophistication for the Assistants:

Now it is different between multi-engine and single engined planes.

In multi engined ones, the guys run perpendicular to the plane to avoid propellers:


But in single engined ones, they run to 35deg in advance to avoid wings:





Their behaviour was improved too:

They start running as stated before

After having reached the border of the runway

They start walking parallel to the plane some more meters

And finally they wait for you to leave the airport staring at you



Credits:
Tomoose is the author of the Chocks 3D and the Catapult Gear (still preliminary)
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GeorgeCostanza

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Re: C.U.P. Chocks MOD with assistants
« Reply #1 on: April 14, 2015, 09:01:30 AM »

How will this mod work with carrier takeoffs? also great work!  ;D
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benitomuso

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Re: C.U.P. Chocks MOD with assistants
« Reply #2 on: April 14, 2015, 12:23:53 PM »

How will this mod work with carrier takeoffs? also great work!  ;D

It has all the features you already had (in U.P. stock) none less, no new.

Chocks and assistants don't appear in carriers!

Regards,
                    Pablo
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creature

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Re: C.U.P. Chocks MOD with assistants
« Reply #3 on: April 25, 2015, 08:01:19 PM »

Pablo:

Thanks for updating the chocks mod.

Unfortunately, I do not see them when activating it in JSGME in a clean install with no other mods activated.

The folder is as follows;

E:\IL-2 Sturmovik 1946 4.12.2CUP\jsgmemods\#CUP_Palbos_Chocks2\#WAW\00_PAL-ChocksMOD(forCUP)

I may be brain farting but I'm pretty sure I have it installed correctly.

thx

C

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Korrigan

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Re: C.U.P. Chocks MOD with assistants
« Reply #4 on: April 26, 2015, 01:44:03 AM »

I'm pretty sure I have it installed correctly.
Indeed. The problem is the loading order as usual. This mod has to be loaded before the engine mod. Try to rename the folder like this "! 00_PAL-ChocksMOD(forCUP)", it works for me.
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benitomuso

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Re: C.U.P. Chocks MOD with assistants
« Reply #5 on: April 26, 2015, 12:03:33 PM »

I'm pretty sure I have it installed correctly.
Indeed. The problem is the loading order as usual. This mod has to be loaded before the engine mod. Try to rename the folder like this "! 00_PAL-ChocksMOD(forCUP)", it works for me.

In CUP the Engine Mod is loaded inside the core of the WAW or whatever version. But as Korrigan says, it seems to be a precedence problema on loading.

Regards,
                           Pablo
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creature

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Re: C.U.P. Chocks MOD with assistants
« Reply #6 on: April 26, 2015, 08:04:49 PM »

Quote
Try to rename the folder like this "! 00_PAL-ChocksMOD(forCUP)", 

Works great now, thanks guys :)

C
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SAS~Monty27

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Re: C.U.P. Chocks MOD with assistants
« Reply #7 on: May 19, 2015, 10:03:21 PM »

Thanks Pablo, its great to see these guys back!



It is wonderful to actually see the Chocks in place.



Startup then Chocks-Away, there they go!



Previous conflict with Carrier Cats has been resolved.



So now we have the best of both worlds.



The Jet Age uses another variation of SAS Engine MOD, which requires Western's patch, and so unfortunately this version of the Chocks Mod is not yet compatible with the JTW module. 



They are fine in DoF and also work with the new 'Golden Age' module currently undergoing final testing. 



I think, for ease of implementation, the existing mod should be integrated into future updates of DoF and WaW right away.

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markino

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Re: C.U.P. Chocks MOD with assistants
« Reply #8 on: June 03, 2015, 11:40:48 AM »

Ahemmm...guys, I apologise for my hardness... :-[...I must to activate this mod via jsgme?

Thanks!

Marco
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Kopfdorfer

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Re: C.U.P. Chocks MOD with assistants
« Reply #9 on: June 03, 2015, 12:17:12 PM »

This is a very cool mod.
It would be excellent if,  down the road , the personnel were wearing mechanics/fitters coveralls , rather than pilot gear.

RAF/Commonwealth
Luftwaffe
US
Japanese (best I could find)
Russian

Kopfdorfer
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markino

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Re: C.U.P. Chocks MOD with assistants
« Reply #10 on: June 04, 2015, 02:59:59 PM »

Guys, any indication for my question above, please?

Thanks. Ciao!

Marco
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bergkamp

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Re: C.U.P. Chocks MOD with assistants
« Reply #11 on: June 05, 2015, 04:43:04 AM »

Hello again, Marko.

Just put this mod into your #WAW or whatever folder. Make sure it loads before the engine mod by renaming to !00_PAL-ChocksMod(forCUP)

Regards, bergkamp
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