First and foremost: Thanks much, Gerax, for this small but handy mod! =)
I have a CUP install with — if I'm reading the CUP Manual correctly — the SAS Engine Mod v2.7 and Western's patch already present. But I only got eight planes (two lines of four a/c each) on deck — the other planes being already airborne but with wings folded and engines just starting up(!) — in the "Carrier_multi_Planes_F6F" mission Gerax posted. I was beginning to wrack my brain, and I had been about to post a question to Gerax about the files needed to get properly-filled-up deck. But then I thought: what if I don't actually have the very latest buttons (i.e. the Buttons 10.5 Test as posted in
the SAS Engine Mod v2.7 thread)? So I downloaded said buttons file, put it in the right folder (…#WAW/STD/gui/game), and when I fired up the aforementioned mission again, all the Hellcats were on deck as intended.
I added said buttons file to the corresponding #JTW folder (…#JTW/STD/gui/game), but in a mission I'd started building which has three flights of Corsairs and one of Panthers on deck, the Panthers started out in midair with wings folded. So with a CUP install, for #WAW evidently you just need the 10.5 buttons (under "Date modified" the file will read 10/11/2013, the same date as the filename of the .7z it comes in). For #JTW, however, evidently there's more to it — as far as I can tell, that is — than having the Engine Mod, Western's patch, and the 10.5 buttons. I'll report back once I've determined what #JTW requires to get more than just two lines of no more than six a/c each (on USS Valley Forge, anyway) on deck.