Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: Sturmovizer: for the creation of randomized missions  (Read 5378 times)

0 Members and 1 Guest are viewing this topic.

chanklaus

  • Modder
  • member
  • Offline Offline
  • Posts: 90
    • Sturmovizer
Sturmovizer: for the creation of randomized missions
« on: August 18, 2009, 02:33:42 AM »

Hello everybody,

I would like to start my presence in this forum with a contribution.
Some while ago I wrote a program, which I called the Sturmovizer. I offered it already in some other forums, so for some of you this will be already known. However, those of you who do not already know it might be interested to have a look upon, especially because this is meant for offline single mission players.

Those who play single missions like I do will know the situation: you've got that new mission file from somewhere - or wrote it - and it is pure fun. It is still fun to play it for several times, but after some rounds you know what is happening - it is always the same. It is predictable. Some years ago, after facing such a situation, I thought that this would almost call for some randomization, and I wrote a program for the creation of randomized missions. I called it Sturmovizer - for "Sturmovik Mission Randomizer", and after having invested quite a bit of time in the programming I thought that others might be interested in trying my little tool, created a web page and offered the tool for download. Here a short introduction.



The Sturmovizer was written in PERL, but packed with PAR, so that you can use it like any executable. It takes template files, processes them and thus creates a mission file for use with the Il-2 Sturmovik. Simply spoken the principle is this: take a pot, put 30 or so missions in it, then blindfolded draw one of them, make the trajectory of AIs a bit fuzzy, randomize weather conditions, time, number and type of aircraft, pilot skills, weaponry, ground objects and the like. The outcome will be a mission, from which even if you created the template you won't know what's going to happen during your flight.

To give you an example: I wrote templates for Fw-190D, Me-109, Me-410, etc, in which they are briefed to fly against heavy American bombers. Although you know from where they are coming you won't know exactly at which altitude, how many, and whether they have an escort or not. It might, however, in about 30% of the cases happen, that the sirens go, and instead of heavies you have to dogfight against strafing Thunderbolts or Mustangs - and you won't know from where they are coming ... except, obviously, you are cheating yourself by looking into the mission prior to playing.

Another example is a template for a strafing mission with P-38, P-47 or P-51: here I actually used the waypoints merely to outline an area in which to look for targets - German tanks, trucks and trains. And you won't know where they are, each time after a Sturmovizer run you'll have a brand new distribution of targets ... and sometimes Fw-190 or Me-109 to dart down on you.

I guess you got the idea. More info you'll find on my web page:

One more thing I'd like to mention, also an effect of the randomization: it is possible to assign specific skins to the aircraft, depending on the situation. So if, for instance, a P-51 is used as a strafer it might show a 9th AF skin, whereas in an other mission a P-51 which is escorting B-17s is wearing an 8th AF coat. Or you encounter B17s, most of them in NMF, with a few ODs amongst them. It is one of my quirks to create skin sets with individual skins for each of the planes, wearing (as much as possible) historical combinations of paint, serials, and call signs. The skins sets are also for download on my web page.



Well, I hope that some of you might be interested in trying the tool, and that you might have additional fun in playing missions generated by the Sturmovizer.

Best greetings and wishes,

chanklaus

...and always a handful of air beneath the wings...
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: STURMOVIZER: A tool for the creation of randomized missions
« Reply #1 on: August 18, 2009, 02:54:05 AM »

Thanks chanklaus!  ;D
I must admit, I had a look at this when you first released it, but found it a little lacking in instructions on how to use it.
Have you got a readme with instructions included?
To be honest, I didn't look all that closely then. I took one look, found it to be a bit complicated (for one like me ;D) and then left it.
But, if I can get it to work like it should, I'm sure this is a great app.
I'll try again with this, then I'll come back here and ask questions as needed. Ok?
Thanks again for this interesting app.  ;D
Logged
.....taking fun seriously since 1968.....  8)

chanklaus

  • Modder
  • member
  • Offline Offline
  • Posts: 90
    • Sturmovizer
Re: STURMOVIZER: A tool for the creation of randomized missions
« Reply #2 on: August 18, 2009, 03:15:58 AM »

There is a help section in the program itself, offline html help pages in the distribution and online help on the web pages. English is not my native language, so possibly the way I express things might be misleading, but I hope that my explanations are enough to understand installation and usage. If not everybody is welcome to ask questions

chanklaus
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: STURMOVIZER: A tool for the creation of randomized missions
« Reply #3 on: August 18, 2009, 03:42:03 AM »

Thanks man, I will definitely try it again, and ask questions as needed!  ;D
Logged
.....taking fun seriously since 1968.....  8)

SAS~CirX

  • R.I.P.
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 5254
  • No Zips, Only Buttons
Re: STURMOVIZER: A tool for the creation of randomized missions
« Reply #4 on: August 18, 2009, 03:52:58 AM »

Thanx man!
Logged
Pages: [1]   Go Up
 

Page created in 0.032 seconds with 26 queries.