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Author Topic: Community Universal Patch C.U.P.  (Read 493021 times)

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Aioros

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Re: Community Universal Patch C.U.P.
« Reply #504 on: March 09, 2015, 02:48:41 PM »

TO ALL THE PEOPLE HAVING FPS PROBLEMS WITH THE BLACK DEATH TRACK:

Please check this: https://www.sas1946.com/main/index.php/topic,44975.msg504053.html#msg504053

The solution (it worked for me) is on the Reply #122 written by Peachy9

PD:Sorry for the uppercase but is a public service.  :D
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Peachy9

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Re: Community Universal Patch C.U.P.
« Reply #505 on: March 09, 2015, 02:50:10 PM »

Hamm

Same here

All modules installed, all downloaded direct (twice) - installed over a vanilla 4.12 install with Modact, my JGSME has nothing non CUP activated in it.

While everything works (no 70% crashes and no issues with QMB) eventually in all missions: Quick missions, in basic newly created FMB missions or in 4.12 campaigns the game eventually freezes. In all cases it seems to relate to different issues - I attach the latest logfile - this is the tanglechute issue (I get it with both Visual mod 8 and 9 - no difference which one is loaded).
In previous cases it has been object textures and map load.inis and in other cases the wepeffect.

Still a masterpiece but these issues usually mean it becomes unplayable fairly swiftly after a few missions at most.

P9
Code: [Select]
'me210410_fm'
ERROR file: File users/wilson/Icons not found
Mission: Quick/headon.mis is Playing
Time overflow (715): speed 0.90361446
Time overflow (735): speed 0.75757575
Time overflow (755): speed 0.75
Time overflow (775): speed 0.77319586
Time overflow (795): speed 0.7281553
Time overflow (815): speed 0.78125
Time overflow (835): speed 0.7653061
Time overflow (855): speed 0.75757575
Time overflow (875): speed 0.77319586
Time overflow (895): speed 0.7653061
Time overflow (915): speed 0.78125
Time overflow (935): speed 0.78125
Time overflow (955): speed 0.6880734
Time overflow (975): speed 0.77319586
Time overflow (995): speed 0.7281553
Time overflow (1015): speed 0.75757575
Time overflow (1035): speed 0.75
Time overflow (1055): speed 0.75757575
Time overflow (1075): speed 0.7894737
Time overflow (1095): speed 0.77319586
Time overflow (1115): speed 0.7281553
Time overflow (1135): speed 0.7653061
Time overflow (1155): speed 0.75
Time overflow (1175): speed 0.77319586
Time overflow (1195): speed 0.75
Time overflow (1215): speed 0.75757575
Time overflow (1235): speed 0.7653061
Time overflow (1255): speed 0.7653061
Time overflow (1275): speed 0.7281553
Time overflow (1295): speed 0.75757575
Time overflow (1315): speed 0.7352941
Time overflow (1335): speed 0.75
Time overflow (1355): speed 0.7281553
Time overflow (1375): speed 0.7425743
Time overflow (1395): speed 0.7352941
Time overflow (1415): speed 0.7352941
Time overflow (1435): speed 0.71428573
Time overflow (1455): speed 0.72115386
Time overflow (1475): speed 0.7352941
Time overflow (1495): speed 0.7075472
Time overflow (1515): speed 0.6880734
Time overflow (1535): speed 0.7075472
Time overflow (1555): speed 0.6756757
Time overflow (1575): speed 0.6880734
Time overflow (1595): speed 0.7281553
Time overflow (1615): speed 0.72115386
Time overflow (1635): speed 0.7075472
Time overflow (1655): speed 0.72115386
Time overflow (1675): speed 0.7075472
Time overflow (1695): speed 0.7352941
Time overflow (1715): speed 0.7352941
Time overflow (1735): speed 0.6756757
Time overflow (1755): speed 0.7075472
Time overflow (1775): speed 0.75757575
Time overflow (1795): speed 0.75757575
Time overflow (1815): speed 0.7425743
Time overflow (1835): speed 0.75
Time overflow (1855): speed 0.75
Time overflow (1875): speed 0.77319586
Time overflow (1895): speed 0.75757575
Time overflow (1915): speed 0.7653061
Time overflow (1935): speed 0.8152174
Time overflow (1955): speed 0.8064516
Time overflow (1975): speed 0.8064516
Time overflow (1995): speed 0.79787236
Time overflow (2015): speed 0.8426966
Time overflow (2035): speed 0.8426966
Time overflow (2055): speed 0.8152174
Time overflow (2075): speed 0.8064516
Time overflow (2095): speed 0.85227275
Time overflow (2115): speed 0.8426966
Time overflow (2135): speed 0.85227275
Time overflow (2155): speed 0.75757575
Time overflow (2175): speed 0.78125
Time overflow (2195): speed 0.78125
Time overflow (2215): speed 0.82417583
Time overflow (2235): speed 0.8152174
Time overflow (2255): speed 0.8333333
Time overflow (2275): speed 0.8152174
Time overflow (2295): speed 0.79787236
Time overflow (2315): speed 0.8333333
Time overflow (2335): speed 0.82417583
Time overflow (2355): speed 0.82417583
Time overflow (2375): speed 0.8064516
Time overflow (2395): speed 0.82417583
Time overflow (2415): speed 0.8152174
Time overflow (2435): speed 0.8064516
Time overflow (2455): speed 0.7894737
Time overflow (2475): speed 0.75
Time overflow (2495): speed 0.77319586
Time overflow (2515): speed 0.75
Time overflow (2535): speed 0.7425743
Time overflow (2555): speed 0.7653061
Time overflow (2575): speed 0.77319586
Time overflow (2595): speed 0.7653061
Time overflow (2615): speed 0.78125
Time overflow (2635): speed 0.7653061
Time overflow (2655): speed 0.7653061
Time overflow (2675): speed 0.78125
Time overflow (2695): speed 0.7894737
Time overflow (2715): speed 0.77319586
Time overflow (2735): speed 0.75757575
Time overflow (2755): speed 0.77319586
Time overflow (2775): speed 0.77319586
Time overflow (2795): speed 0.72115386
Time overflow (2815): speed 0.75
Time overflow (2835): speed 0.77319586
Time overflow (2855): speed 0.77319586
Time overflow (2875): speed 0.75757575
Time overflow (2895): speed 0.78125
Time overflow (2915): speed 0.75
Time overflow (2935): speed 0.65217394
Time overflow (2955): speed 0.7352941
Time overflow (2975): speed 0.7281553
Time overflow (2995): speed 0.75757575
Time overflow (3015): speed 0.75
Time overflow (3035): speed 0.78125
Time overflow (3055): speed 0.77319586
Time overflow (3075): speed 0.8064516
Time overflow (3095): speed 0.77319586
Time overflow (3115): speed 0.8064516
Time overflow (3135): speed 0.79787236
Time overflow (3155): speed 0.8152174
Time overflow (3175): speed 0.79787236
Time overflow (3195): speed 0.7894737
Time overflow (3215): speed 0.8064516
Time overflow (3235): speed 0.8064516
Time overflow (3255): speed 0.77319586
Time overflow (3275): speed 0.7894737
Time overflow (3295): speed 0.79787236
Time overflow (3315): speed 0.79787236
Time overflow (3335): speed 0.8064516
Time overflow (3355): speed 0.82417583
Time overflow (3375): speed 0.8064516
Time overflow (3395): speed 0.79787236
Time overflow (3415): speed 0.6818182
Time overflow (3435): speed 0.7894737
Time overflow (3455): speed 0.75
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:165)
at com.maddox.il2.objects.air.Chute.TangleChute(Chute.java:157)
at com.maddox.il2.objects.air.Chute.msgCollision(Chute.java:96)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I beg to differ - I did not download from the torrent but I am also having issues.

I am just keeping quiet and trying to find the causes and solutions.

All in all this pack works great, DOF nearly no issues, TJA I am still searching for the cause of some game freezes, WAW issues are getting sorted every day.

I haven't found much to add to what others are doing but there is a lot of great help out there in this thread.

But I'll say again the issues are not just from the torrent downloads even if some are.
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Peachy9

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Re: Community Universal Patch C.U.P.
« Reply #506 on: March 09, 2015, 02:51:36 PM »


You beat me to it!

It solves the problem and stops the huge logfile being generated.

TO ALL THE PEOPLE HAVING FPS PROBLEMS WITH THE BLACK DEATH TRACK:

Please check this: https://www.sas1946.com/main/index.php/topic,44975.msg504053.html#msg504053

The solution (it worked for me) is on the Reply #122 written by Peachy9

PD:Sorry for the uppercase but is a public service.  :D
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Aioros

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Re: Community Universal Patch C.U.P.
« Reply #507 on: March 09, 2015, 03:02:08 PM »


You beat me to it!

It solves the problem and stops the huge logfile being generated.


No. I just raised the awareness about this solution  8) ...Thanks for your work on this file Peachy 9
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dagger123456

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Re: Community Universal Patch C.U.P.
« Reply #508 on: March 09, 2015, 03:20:05 PM »

For HSFX 7, is it the same procedure when installing it? Has anyone tried installing HSFX already?
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slipper

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Re: Community Universal Patch C.U.P.
« Reply #509 on: March 09, 2015, 03:26:57 PM »

I would like to suggest something please.

Most of us seem to be having some problems here or there with different things in CUP, this is bound to happen as it is a mammoth piece of work. Hopefully in the next week or so Mike will sort this out with new files and torrents for download.

I have also noticed that a lot of us have already started to add particular mods to the game, some of which were missed out, and some which are in one module but not another that we would like.

The problem with adding new mods is that with any further updates to CUP we will all have to reinstall our mods. This in itself is not a problem, but i was thinking if a lot of us are installing the same mods then surely it would be better to ask Mike, Monty and crew to add the suggested mods to the sfs files, so that it negates us having to re add mods all the time.

Obviously we will not all agree on what to add, and some people will want to add mods specific to their personal install, but for certain mods i think the sfs way would be best.

For example i believe the A-26B is missing from WAW but in JTW, now most of us who are WW2 fans would class the A-26 as an essential late war plane and would probably add it, the same with some of the missing B-25's.

So maybe when things have calmed down a bit we could start a list of mods we would all like to be added to CUP in future in sfs format.

Monty has in the past expressed an interest in working with people to develop further modules, i believe this is one way in which we can all participate.

For my part i am currently testing some missing nightfighters, and new Bomber loads for the RAF in CUP, if and when i get them all sorted i will pack up the files and send them to Monty for possible inclusion at a later date.

What do you all think? Is there any support for this?

regards

slipper
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timmy1963

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Re: Community Universal Patch C.U.P.
« Reply #510 on: March 09, 2015, 03:34:16 PM »

The only problems i had with Black Death trk. were a couple of times my screen would lock for a second or two when convoy was attacked and i could see green and red tracers stuttering and stationary midair when planes were attacking targets at airfield.Never did get any ctd's.Thank you Baffrah for the idea to change Ram usage(post#491)I changed to 768MB and the Black Death trk. runs with no problems.There is so much to do i havent really messed with DOF or TJA yet ;D
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Aioros

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Re: Community Universal Patch C.U.P.
« Reply #511 on: March 09, 2015, 03:37:48 PM »

I would like to suggest something please...


I'm not a modder, but I agree with you slipper, the best to keep the things under control is to let Monty and his crew to manage things, I think that we as users must create a sort of wish list and wait for a coherent package made by the pros, in this way we will avoid a lot of pain and debugging.
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creature

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Re: Community Universal Patch C.U.P.
« Reply #512 on: March 09, 2015, 03:38:27 PM »

hey Monty:
 

With CUP the new water textures (reflections) are back that cause a FPS hit with my rig.  In TFM I just rem'd out the "animiated" folder that was in the Mapmods>Maps>_Tex  folder and all was well again.

Unfortunately with the condensed version in CUP the the animated folder is no longer there.  Any ideas?


later

C
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telephono

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Re: Community Universal Patch C.U.P.
« Reply #513 on: March 09, 2015, 04:00:52 PM »

Peachy9, you are the boss! And thanks to Aioros for the tip.
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4ent

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Re: Community Universal Patch C.U.P.
« Reply #514 on: March 09, 2015, 04:06:42 PM »

 I d/l all via torrents today,but after unraring via 7z I have got only SFS_MAPS ,SFS_DOF,SFS_WAW and SFS_JTW each with another sfs files inside.But there are no selector no jsmgme option mods.Did I miss something?
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moepkid

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Re: Community Universal Patch C.U.P.
« Reply #515 on: March 09, 2015, 04:16:42 PM »

Guys, i found my first bug. It seems that every time i try to drop some bombs in Dawn of Flight my il2 crashes to desktop :( Here is the end of log file:

Code: [Select]
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Tangage1'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Tangage2'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL3_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
warning: no files : music/takeoff
java.lang.NoSuchFieldError: rocketHookSelected
at com.maddox.il2.game.AircraftHotKeys.doCmdPilot(AircraftHotKeys.java:562)
at com.maddox.il2.game.AircraftHotKeys.access$1(AircraftHotKeys.java:479)
at com.maddox.il2.game.AircraftHotKeys$HotKeyCmdFire.begin(AircraftHotKeys.java:163)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

please help, Everything else is working fine (guns etc.)
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