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Author Topic: Community Universal Patch C.U.P.  (Read 478662 times)

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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #60 on: March 04, 2015, 07:09:26 AM »

Only thing I am sad about is I can no longer fly the jet war planes alongside the WW2 planes.

Of course you can. But you shold know what you are doing...   :)

CUP isn't closed, its open. You can add any compatible mods to the folders,
in this case TFJ. But when, you are doing this on your own risk,
and when a update is availble you should know how to safe what you've added,
changed before doing this update. Apart from this you are free to do
whatever you want.  ;)

btw: you get the stock 412 planes in TFJ with just simply adding
the missing air.ini lines. The planes are there ...  8)

when you do so, then PLEASE tell us what you have changed
when you report any problems!! And do not forget the log file!   ;D

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Sakura_Matou

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Re: Community Universal Patch C.U.P.
« Reply #61 on: March 04, 2015, 07:32:21 AM »

Ok Monty, and Gerax for your Replys.

Bassicly my wish was to have the Jet War planes upto 1955 or so be combined with world at war. I Just Used to have alot of fun Flying F-86s against various WW2 planes and also flying against them.

Some of the New Jet war planes I love, such as the Bronco and Russian Hevies and of course the Pogo. If there was a way to combine both Jet war and World at war I wold love that.
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Lakajadiwa

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Re: Community Universal Patch C.U.P.
« Reply #62 on: March 04, 2015, 07:33:18 AM »

Would it be possible that instead of downloading parts for one section that section would just have a torrent dl?
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BOYAN

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Re: Community Universal Patch C.U.P.
« Reply #63 on: March 04, 2015, 08:22:10 AM »

Our professional musician and sound-mixer, RDDR, is also working on a new soundset for 'The Jet Age'.  What I do know about these so far is, they are LOUD!  ;D  We have been going over many individual recordings and aim to achieve the same effect for the jets. 

As if the release of CUP isn`t enough awesome news in one day... This one brought a huge smile to my face!! Yes, finally, the jets are getting some sound treatment!! Oh my, to hear that whoooosh from MiG-21 or Phantom... Awesome news!! One question If I may... Will the soundset be available as a standalone mod or only for CUP?
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SAS~Gerax

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Re: Community Universal Patch C.U.P.
« Reply #64 on: March 04, 2015, 08:30:59 AM »

Ok Monty, and Gerax for your Replys.

Bassicly my wish was to have the Jet War planes upto 1955 or so be combined with world at war. I Just Used to have alot of fun Flying F-86s against various WW2 planes and also flying against them.

Some of the New Jet war planes I love, such as the Bronco and Russian Hevies and of course the Pogo. If there was a way to combine both Jet war and World at war I wold love that.

There are very good reasons why there are seperate 'Modules',
and so no, this modules will not be combined.   :-X

But above I told you how to have WWII planes in JTW.
Have you read it?  ;)
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Barkhorn1x

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Re: Community Universal Patch C.U.P.
« Reply #65 on: March 04, 2015, 08:41:50 AM »

Congrats Monty and team on a truly monumental effort.  Can't wait to finish downloading so I can give it a whirl!   8) 8) 8)
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Forager

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Re: Community Universal Patch C.U.P.
« Reply #66 on: March 04, 2015, 08:44:09 AM »

All installed in less than 1 hour after initial downloads.
All modules working just fine.
Thanks to all involved.
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Moezilla

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Re: Community Universal Patch C.U.P.
« Reply #67 on: March 04, 2015, 08:57:12 AM »

Thanks for all your hard work gathering, integrating and testing this amount of content. Hats off to all involved.

I am still downloading and was wondering if a filelist.txt is included or could be provided for those of us who like to get our hands dirty?
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greybeard307

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Re: Community Universal Patch C.U.P.
« Reply #68 on: March 04, 2015, 08:58:30 AM »

Many thanks to Monty and Team
All downloaded unpacked and installed and everything seems to work no issues except deleting the last.quick when changing modules.
Not too sure about what I should enable from the JGSME enabler so left that alone for now.
Special thanks to UberDemon whose contributions to IL2 are many and legendary, I still use your mission generator to this day, your updates and helpful comments over the years are most appreciated
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Plowshare

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Re: Community Universal Patch C.U.P.
« Reply #69 on: March 04, 2015, 09:11:46 AM »

As a mission maker, and a hoarder, I always kept the old versions of maps and made the new retextured maps as another map. Looking over the list of maps in the CUP Manual (everyone should read this!) I see you have done this as well. This is needed for old missions to be brought over to this with as little fuss as possible.

One question just to be absolutely certain I have this right: For now I can just dl and install Module #3 - World-at-War - after installing Module #1 - SAS Modular Map Expansion?  I'm just more than a tad impatient to get something up and running today.

Great stuff guys.

Bob.
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Barkhorn1x

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Re: Community Universal Patch C.U.P.
« Reply #70 on: March 04, 2015, 09:17:13 AM »


One question just to be absolutely certain I have this right: For now I can just dl and install Module #3 - World-at-War - after installing Module #1 - SAS Modular Map Expansion?  I'm just more than a tad impatient to get something up and running today.

Bob.

Yes.  Modules 2/3/4 are independent of each other.  And this approach is exactly what I am going to take.
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moepkid

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Re: Community Universal Patch C.U.P.
« Reply #71 on: March 04, 2015, 09:18:00 AM »

First of all thanks to the whole team that made this possible! I am very excited to try this out! I only have one question before i begin,

There are extras shown in the screenshots of JSGME in the manual. Do i have to enable these or are those already integrated?

Thanks!

moepkid
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