Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 45 46 47 [48] 49 50 51   Go Down

Author Topic: Weekly progress report  (Read 121813 times)

0 Members and 1 Guest are viewing this topic.

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1531
Re: Weekly progress report
« Reply #564 on: February 19, 2022, 12:50:26 AM »



Sopwith camel from here ported to UE5
Logged

Chaoic16

  • Modder
  • member
  • Offline Offline
  • Posts: 930
Re: Weekly progress report
« Reply #565 on: February 19, 2022, 03:59:17 AM »

Now that is awesome!!! Do you have "3D propeller" effects when viewing the propeller from side? 
Logged

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1531
Re: Weekly progress report
« Reply #566 on: February 20, 2022, 11:39:10 AM »

At low revs it is the normal mesh , at high revs it is two transparent meshes one slightly rotated
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5961
Re: Weekly progress report
« Reply #567 on: February 21, 2022, 03:02:39 PM »

Awesome, what else can I say. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged

ChiefWH

  • member
  • Offline Offline
  • Posts: 22
Re: Weekly progress report
« Reply #568 on: March 27, 2022, 09:46:33 AM »

This all looks really interesting. I hope it comes to a release.
Logged

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1531
Re: Weekly progress report
« Reply #569 on: April 09, 2022, 05:37:57 AM »

still in development, I have published some source code though
Logged

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1531
Re: Weekly progress report
« Reply #570 on: May 30, 2022, 01:53:25 PM »

So the news is that the pitch is nowin with 10 publishers.

No idea how it will go, but everyone is very positive that it will be funded.

I can't post anything at the moment, but I can tell you I have a fully functioning flight dynamics model in UE5 and I am currently working on some AI to demo it.

Well let you know how it goes.
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 5961
Re: Weekly progress report
« Reply #571 on: May 30, 2022, 02:35:06 PM »

Congratulations, hope all goes well, you certainly worked long and hard on this, great stuff.

Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged

ChiefWH

  • member
  • Offline Offline
  • Posts: 22
Re: Weekly progress report
« Reply #572 on: July 01, 2022, 01:56:27 PM »

Wow, good luck!
Logged

Chaoic16

  • Modder
  • member
  • Offline Offline
  • Posts: 930
Re: Weekly progress report
« Reply #573 on: July 05, 2022, 05:53:00 PM »

So the news is that the pitch is nowin with 10 publishers.

No idea how it will go, but everyone is very positive that it will be funded.

I can't post anything at the moment, but I can tell you I have a fully functioning flight dynamics model in UE5 and I am currently working on some AI to demo it.

Well let you know how it goes.

That is a great news!  Just to let you know, I sent you PM.  I would like an advice about the simulation development.


Cheers
Logged

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1531
Re: Weekly progress report
« Reply #574 on: July 28, 2022, 12:58:09 PM »

Keep your eyes open for "Pilots Of New Anarchy"
Logged

SAS~tsisqua

  • Tsisqua Tsigawonisgi, but you can call me Bird!
  • member
  • Offline Offline
  • Posts: 461
Re: Weekly progress report
« Reply #575 on: July 28, 2022, 07:41:53 PM »

Keep your eyes open for "Pilots Of New Anarchy"

I hope that means what I think it does!!!
Bird :) ;)
Logged
"When you have to kill a man, it costs nothing to be polite." Winston Churchill
Pages: 1 ... 45 46 47 [48] 49 50 51   Go Up
 

Page created in 0.079 seconds with 28 queries.