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Author Topic: IJN Hiryu CV  (Read 21352 times)

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duffys tavern

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Re: IJN Hiryu CV
« Reply #12 on: February 21, 2015, 02:42:13 PM »

Swell job! Thanks a lot for sharing. Please keep up the good work.
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damawo

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Re: IJN Hiryu CV
« Reply #13 on: February 22, 2015, 12:56:46 AM »

*note!   If you haven't added my Ise-mod yet , you need to rename Hiryu's "3do/when_not_using_ise-effects" folder to "effects" folder.
But in a Ise-mod present only folder 3do\effects\aircraft, but there is no folder 3do\effects\Lights. How about this? Does this mean that must rename the folder 3do\when_not_using_ise-effects to folder 3do\effects anyway?

@deSAD
Sorry , ise-mod means ISE test for il-2 (14/07/28).
This version(latest) has 3do\effects\Lights folder and contains same files that hiryu is using.
I modified the note.


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deSAD

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Re: IJN Hiryu CV
« Reply #14 on: February 22, 2015, 04:14:39 AM »

Sorry , ise-mod means ISE test for il-2 (14/07/28).
This version(latest) has 3do\effects\Lights folder and contains same files that hiryu is using.
And where can I get this version? Unfortunately, I had only the version of 14/03/08 :-[
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damawo

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Re: IJN Hiryu CV
« Reply #15 on: February 22, 2015, 05:02:17 AM »

Here here.

http://www.sas1946.com/main/index.php/topic,38584.0.html
I forgot announcement in ise thread...
Effect of  Rocket's splinter was added.
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deSAD

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Re: IJN Hiryu CV
« Reply #16 on: February 22, 2015, 09:59:18 AM »

Here here.

http://www.sas1946.com/main/index.php/topic,38584.0.html
Thank you! This is great! 8)


But please tell me why the following is true for Hiryu ...
Quote
[Lighting]
If you set the spawn time of Hiryu to 02:30~06:00 in FMB, the effect of lights will work.

And for Ise time range during which the active 'illuminations', much less?..
Quote
[Lighting]
If you set the spawn time of ISE to 05:30~06:00 in FMB, the effect of formation light and flash light will work.
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Yeager_1946

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Re: IJN Hiryu CV
« Reply #17 on: February 22, 2015, 01:29:11 PM »


Beautiful work, Damawo! Thank you very much!  :)
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SAS~Bombsaway

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Re: IJN Hiryu CV
« Reply #18 on: February 22, 2015, 03:02:54 PM »

Desad, does it work in QMB for you?

Also, the time set is in the classfile. I'm sure it could be changed.
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Do not go gentle into that good night,
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damawo

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Re: IJN Hiryu CV
« Reply #19 on: February 22, 2015, 07:26:32 PM »

@deSAD
>And for Ise time range during which the active 'illuminations', much less?..
I set the active time randomly. There is no concrete reason.

>But please tell me why the following is true for Hiryu ...
Doesn't the effect of light work properly?
The class file of Hiryu is almost same as Ise. So if ise's light works, Hiryu's light also works...
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Gumpy

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Re: IJN Hiryu CV
« Reply #20 on: February 22, 2015, 11:11:11 PM »

Thanks damawo,if anyone gets this working in 4.10 DBW 1.71 please post your instructions here.I can get it to show up in Fmb but,not ingame.
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deSAD

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Re: IJN Hiryu CV
« Reply #21 on: February 23, 2015, 02:07:33 AM »

Doesn't the effect of light work properly?
The class file of Hiryu is almost same as Ise. So if ise's light works, Hiryu's light also works...
Everything works fine, thank you!


I just interested why different time intervals :-\

Desad, does it work in QMB for you?
Yes 8)


This is the CoralSeaOnline, the time 5:45.
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SAS~Bombsaway

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Re: IJN Hiryu CV
« Reply #22 on: February 23, 2015, 08:58:42 AM »

Good morning beautifull. :)



I found out why I was having a problem with getting the lights.

I have ShipPack2 in my mods. That 3do was over riding this Hiryu. I kept getting a Hiryu that was based on the Akagi.

I removed all .ini listings for the ship pack's Hiryu and now it works. :)

Thank you Damawo for your great work. :)
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Do not go gentle into that good night,
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SAS~Gerax

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Re: IJN Hiryu CV
« Reply #23 on: February 23, 2015, 10:00:20 AM »

another breakthrough.  many thanks for this. :)
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