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Author Topic: IJN Hiryu CV  (Read 21343 times)

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damawo

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IJN Hiryu CV
« on: February 20, 2015, 09:18:19 AM »

This mod add new IJN carrier, Hiryu.
This model contains only normal lod.0 model and don't have damaged 3D model.
The collision box are set for Hull and bridge. However, starboard side of bridge's collision box is chopped for AI-take off.

 *note!   If you haven't added my Ise-mod(14/07/28)) yet , you need to rename Hiryu's "3do/when_not_using_ise-effects" folder to "3do/effects".
Hiryu uses same files as Ise-mod for light effect.





[test environment]
4.122 + SAS mod act + High res. mod (http://www.sas1946.com/main/index.php?topic=33239.0)

Here is link (15/02/21)
http://www.mediafire.com/download/cgpet1nu4iqoiir/Hiryu.rar

This mod needs High resolution Mod.
http://www.sas1946.com/main/index.php?topic=33239.0
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SAS~Bombsaway

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Re: IJN Hiryu CV
« Reply #1 on: February 20, 2015, 09:43:02 AM »

Thank you so much. I have been waiting for this ever since you posted a pic of the lighted deck. Amazing work. :)
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Whiskey_Sierra_972

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Re: IJN Hiryu CV
« Reply #2 on: February 20, 2015, 09:48:36 AM »

Thanks a lot mate!

My favourite carrier!
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urmel

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Re: IJN Hiryu CV
« Reply #3 on: February 20, 2015, 09:50:19 AM »

Thanks damawo
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SAS~Gerax

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Re: IJN Hiryu CV
« Reply #4 on: February 20, 2015, 11:01:50 AM »

Great! Really great!  :)

many thanks damawo!   ;)
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cgagan

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Re: IJN Hiryu CV
« Reply #5 on: February 20, 2015, 11:04:45 AM »

Great! Many thanks for sharing,  8)
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KingTiger503

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Re: IJN Hiryu CV
« Reply #6 on: February 20, 2015, 07:44:30 PM »

Wow, Thanks man, I can Test that Carrier Hiryu
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SAS~Bombsaway

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Re: IJN Hiryu CV
« Reply #7 on: February 21, 2015, 08:57:32 AM »

I uderstand you must set the spawn point for 0230 - 0600 for the lights to work in FMB but will they work in QMB as well? I have tried but they dont work. Am I doing something wrong?
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damawo

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Re: IJN Hiryu CV
« Reply #8 on: February 21, 2015, 09:26:15 AM »

I uderstand you must set the spawn point for 0230 - 0600 for the lights to work in FMB but will they work in QMB as well? I have tried but they dont work. Am I doing something wrong?

Umm... in QMB? ?Before that, I don't know how to use optional object in QMB... any mod enables it?
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duffys tavern

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Re: IJN Hiryu CV
« Reply #9 on: February 21, 2015, 11:09:00 AM »

Do these work in 4.12?
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cgagan

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Re: IJN Hiryu CV
« Reply #10 on: February 21, 2015, 12:18:15 PM »

Yes
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deSAD

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Re: IJN Hiryu CV
« Reply #11 on: February 21, 2015, 12:28:48 PM »

@damawo
Great job, thank you!

*note!   If you haven't added my Ise-mod yet , you need to rename Hiryu's "3do/when_not_using_ise-effects" folder to "effects" folder.
But in a Ise-mod present only folder 3do\effects\aircraft, but there is no folder 3do\effects\Lights. How about this? Does this mean that must rename the folder 3do\when_not_using_ise-effects to folder 3do\effects anyway?

... I have tried but they dont work. Am I doing something wrong?
You are using a Ise-mod? Then, maybe the problem precisely in the fact what I'm asking?
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