Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: Fortress Malta  (Read 16731 times)

0 Members and 1 Guest are viewing this topic.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Fortress Malta
« Reply #12 on: January 14, 2015, 10:56:27 AM »

Those are probably stationary aircraft skins, not a problem.
The missing objects will not prevent the campaign from working or impact the fps(?).
The object set I'm using is 99,5% DBW under SAS modact 5.3.
Same goes for the map.
If you cant hack it wait for CFM.

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: Fortress Malta
« Reply #13 on: January 14, 2015, 11:16:49 AM »

ok, though what is "CFM?"
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Fortress Malta
« Reply #14 on: January 14, 2015, 11:58:26 AM »

What I meant is that I'm using the sfs files from DBW in SAS modact.
If someone is unable to install the map then CFM is an option.
CFM is a modpack which will be released soon, it includes all the DBW maps and objects just like my install.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Fortress Malta
« Reply #15 on: January 14, 2015, 12:28:54 PM »

Almost forgot that 'Boomers Object Pack' also has those missing objects:
https://www.sas1946.com/main/index.php/topic,16124.msg340921.html#msg340921

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: Fortress Malta
« Reply #16 on: January 14, 2015, 03:03:09 PM »

Indeed, found most of the objects in boomers packs.  only outstanding are the mapboard, red cross boxes, jerry cans, and tire signs.  I think those are with another custom obj pack I have seen somewhere before?

~S~
wind

yea, I believe there is an effort to build a comprehensive obj/map set for all maps offered in il2.  Its a grand effort and will definitely be an awesome addition to establish a full baseline of all maps and objects.  Looking fwd to that one coming out.
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Fortress Malta
« Reply #17 on: January 16, 2015, 03:32:25 AM »

I have found the following skins missing when loading mission 1:
Running HSFX 7.0.3 modded

Code: [Select]
Skins/R-10/vp_malta.bmp
Skins/GladiatorMkII/Sea Gladiator I tail flash.bmp
Skins/MBR-2-AM-34/vp_festung.bmp
Skins/PBN-1/PBN_RCAF_162-Sqn_noCode.bmp

I updated the campaign file at m4t with the missing stationary aircraft skins.

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: Fortress Malta
« Reply #18 on: January 16, 2015, 06:10:24 AM »

Sounds good on the added skins.  Additionally, I found that the missing objects include the following sets:
  • Boomers Objects pack
  • Max the Hitman's Objects and retexture pack (the two month run)

There remain a few outstanding such as:
House$JerryCan_24_desert
House$Matador_desert

though can live with those, however, curious on the JerryCan?

Definitely enjoy spicing up the profile with all the Object re-textures/additions that I had in past installs (4.11, etc...).

Now if i could only figure out how the get the DestroyerRN from HSFX to work properly, as there is some conflict with the hsfx "turrets" mod.  Have had this issue in the past, but cant remember the fix.  Though, I slightly modified to the mission files in my install to use the Tribal rather than DestroyerRN for the british naval cover.

~S~
wind
Logged

citizen67

  • member
  • Offline Offline
  • Posts: 106
Re: Fortress Malta
« Reply #19 on: January 21, 2015, 06:48:39 AM »

Hi everybody,
I've found in the Centermed Map download page, that some Mods are needed:

OTHER REQUIRED MODS (objets) :
Canon_UK buildings (Channel map)
fortifications & hangars mods by LAL Rone
egyptian & TOW objets also ...
Uuflakke med. buildings.


But is quite hard to find them. Perhaps are they included in SAS ModAct 5.3?

Thank You

--
Citizen67
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Fortress Malta
« Reply #20 on: January 21, 2015, 07:19:41 AM »

Those objects are in UP3, DBW, TFM-412/CFM and Boomers Object Pack:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621

Your best option with modact is to install the maps part of TFM-412 (if you dont want the entire pack).
Youre gonna need to download a bunch of sfs files and put them into your SFS_AUTO folder and edit/replace static.ini, a very simple process. That way youre gonna have all the maps (100+) from DBW.

citizen67

  • member
  • Offline Offline
  • Posts: 106
Re: Fortress Malta
« Reply #21 on: January 22, 2015, 06:19:50 AM »

Thank you,

I need to use BOTH Boomer's Object Pack AND the maps in TFM412 or I can choose one or another?
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Fortress Malta
« Reply #22 on: January 22, 2015, 07:42:15 AM »

These are the sfs files Boomers Object Pack and they're also required by TFM-412 maps:

up_objects01.sfs
up_objects02.sfs
up_objects03.sfs
up_objects04.sfs

All the sfs files required by TFM-412
https://www.sas1946.com/main/index.php/topic,40015.msg497678/topicseen.html#msg497678

Another option is the soon to be released CUP modpack.

Draken

  • member
  • Offline Offline
  • Posts: 992
Re: Fortress Malta
« Reply #23 on: April 12, 2015, 11:41:09 PM »

I tried the campaign in CUP : there is no briefing .

And when the first mission is completed , there is no switch to the next mission.
Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.08 seconds with 26 queries.