That indeed sounds like a good deal.
Last night I did some more testing and good interesting results. Interesting because it wasn't quite what I expected to see. Turns out that FXAA isn't the best performer and indeed the game applies 4x anisotropic filtering when you set conf.ini accordingly, even more, any higher AF setting in the Nvidia Control panel doesn't seem to change much.
Regarding "application controlled anisotropic filtering", this was my initial issue where I've had ugly graphics with that setting, see the missing details on the front of the carrier deck:
However this was just a wrong setting in Nvidia Inspector and/or the conf.ini, after resetting everything to defaults (inspector) and "perfect mode" settings (conf.ini) I got this for ingame anisotropic filtering:
That looks exactly like 4xAF, and funny enough, even 16xAF doesn't change this (the additional smoothness in this image comes from other AA settings):
Now to the results from video track testing ("The Black Death"), all tests have been performed on the same system running the first 90 seconds of that thread, game version was Ultrapack 3.0 RC4 with no mods.
Settings | FPS AVG | FPS MAX | FPS MIN | FPS MIN (*) | Remarks |
FXAA (ingame AF) | 117 | 161 | 55 | 31 | 1st run of the game |
./. | 118 | 160 | 89 | 45 | 2nd run of the game |
./.+TB+AFO+ASO | 118 | 161 | 89 | 45 | |
./.+4xAF | 118 | 163 | 90 | 46 | |
./., ingame AF disabled | 76 | 146 | 37 | 37 | looks horrible |
8xCSAA+TB+AFO+ASO+ingame AF | 121 | 203 | 81 | 45 | better than FXAA!! |
4xMSAA+./. | 127 | 209 | 88 | 45 | best AA match for 550Ti |
./.+1xSSTAA | 127 | 212 | 87 | 45 | |
./.+2xSSTAA | 88 | 134 | 62 | 42 | too much for 550Ti |
./.+4xSSTAA | 55 | 90 | 37 | 37 | way too much for 550Ti |
./.+2xSpGSSTAA | 127 | 209 | 88 | 45 | |
./.+4xSpGSSTAA | 127 | 209 | 88 | 46 | |
./.+8xSpGSSTAA | 127 | 210 | 88 | 45 | best TAA match for 550Ti |
./. (inkl.TAA) +16xAF | 127 | 211 | 88 | 45 | No AF impact on FPS ?!? |
Red = Setting dropped during testing for either performance or quality reasons.
Green = Setting kept for further tests.
AVG = Average
FPS MAX = Maximum FPS during test run
FPS MIN = Minimum FPS during test run, expect situation below
FPS MIN (*) = FPS impact when incendiary bomb is dropped on care column at ~70 seconds of the video.
FXAA = Nvidia Full Screen Anti Aliasing.
AF = Anisotropic Filtering
TB = Triple Buffering
AFO = Anisotropic Filter Optimization setting in Nvidia Inspector
ASO = Anisotropic Sample Optimization setting in Nvidia Inspector
CSAA = Coverage Sample Anti Aliasing
MSAA = Multisample Anti Aliasing
TAA = Transparent Anti Aliasing
SSTAA = Supersampling TAA
SpGSSTAA = Sparse Grid Supersampling TAA
Some preliminary conclusions (needs more testing to verify):
- FXAA looses against 4xMSAA both in terms of quality and performance. 8xCSAA is nearly on the same performance level, quality needs further testing.
- normal SSTAA is a no-go for the 550Ti.
- SpGSSTAA shows no performance penalty at any setting. Impressive. Quality needs further testing.
- AF settings in Nvidia Control panel seem to have no effect ingame (??!?).
- When the game runs for the first time, FPS is reduced for the need of loading stuff off the HDD.
- When the incendiary bomb is dropped on the car column, the explosion effects seem to hit some other limit than the GPU, it's "virtually" nailed at max. 45 FPS regardless FPU settings.
Best regards - Mike