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Author Topic: Handbook for map editor  (Read 3155 times)

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Uzin

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Re: Handbook for map editor
« Reply #12 on: April 11, 2024, 03:02:41 PM »

Attention !!!
Mapsize in Zutis Management tool should be calculated according to manual (cited):

"# Size of the map "y direction" in meters is 1280 x 200=256000 which would
then be 25600.0 metres
"

that is the y size must be multiplied by 20 (twenty) -
It was checked several times in my experience.
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Seppel

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Re: Handbook for map editor
« Reply #13 on: April 11, 2024, 03:45:48 PM »

Hi Uzin!

I read about this .. "miracle" someday but never understood it.
The formular alway worked for me, in the "old" actors program as well as in Zuti's tool.

Please see the values from the Baltic Sea map:


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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

Uzin

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Re: Handbook for map editor
« Reply #14 on: April 11, 2024, 04:40:24 PM »

Well,
I did not tested this "miracle" , just obeyed blindly the Zutis manual.
Your Manual to mapmaking is admirable piece of work, of course. I shall study it more thoroughly.
There are also some possibilities as for stock bridges at zero height: there are bridges as objects available, which may be located at nonzero height.
Whole map terrain height adjustment by GIMP is also described in my Afghanistan wip map. There I adjusted airfields height nearer to reality.
Best regards,
Ivan Uzin
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Strawkalling

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Re: Handbook for map editor
« Reply #15 on: April 18, 2024, 09:13:11 AM »

Thank you very much for this manual! Now downloaded without incident.  :)

Strawkalling
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genXgamer

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Re: Handbook for map editor
« Reply #16 on: April 18, 2024, 04:04:45 PM »

Excellent piece of work Seppel.

Plenty to go through, I'm sure there's many things in there I didn't know or fully understand.
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Seppel

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Re: Handbook for map editor
« Reply #17 on: April 18, 2024, 05:19:16 PM »

Thanks a lot for the polite response you all!
I am very happy that you found it useful!

@ Uzin - About the bridges:
You are right of course! But if you use "object bridges" vehicles won't be able to pass or cross them.
That is what I find important - especially for mission builders...
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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.
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