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Author Topic: Dewoitine D.520 by F_Red  (Read 69437 times)

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Vasya

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Re: Dewoitine D.520 by F_Red
« Reply #108 on: October 01, 2022, 05:33:06 AM »

..........................
vasya i don t know why but in my modact 6.4 don t work 70% i have crash
Everything works for me - I just made screenshots.
I'd love to help you, but I don't know why your game is crashing.
https://drive.google.com/drive/folders/1klqhmuXRFs0FGozkYQxNzX-9Oi1C4ytk?usp=sharing
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mikojan3

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Re: Dewoitine D.520 by F_Red
« Reply #109 on: October 01, 2022, 06:18:31 AM »

..........................
vasya i don t know why but in my modact 6.4 don t work 70% i have crash
Everything works for me - I just made screenshots.
I'd love to help you, but I don't know why your game is crashing.
https://drive.google.com/drive/folders/1klqhmuXRFs0FGozkYQxNzX-9Oi1C4ytk?usp=sharing
maybe is this the problem
FM called 'FlightModels/D-520.fmd:D_520FM_39-43' is being loaded from File: 'd_520fm_39-43'
FM called 'FlightModels/D-523.fmd:D_520FM_39-43' is being loaded from File: 'd_520fm_39-43'
FM called 'FlightModels/MB152VG.fmd:MB152VG_FM' is being loaded from File: 'mb152vg_fm'
Main begin: PlMisStatic: class 'vehicles.planes.D520Static$D520' not found
java.lang.RuntimeException: PlMisStatic: class 'vehicles.planes.D520Static$D520' not found
   at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:700)
   at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
   at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
   at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
   at com.maddox.il2.gui.GUI.create(GUI.java:166)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1915)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1554)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:461)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[01.10.2022 12:15:05] -------------- END log session -------------
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Vasya

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Re: Dewoitine D.520 by F_Red
« Reply #110 on: October 01, 2022, 06:37:41 AM »

These are hashes from the original 2014 D-520 mod.
Since I rarely write stationary models, I don’t keep them in the mod folder.
How these hashes/classes will work in patch 4.13.4 - I don't know.
https://drive.google.com/file/d/1DqvxF2skXiIL8zm2aIyDFvFhIytcUSaB/view?usp=sharing
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mikojan3

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Re: Dewoitine D.520 by F_Red
« Reply #111 on: October 01, 2022, 07:05:00 AM »

These are hashes from the original 2014 D-520 mod.
Since I rarely write stationary models, I don’t keep them in the mod folder.
How these hashes/classes will work in patch 4.13.4 - I don't know.
https://drive.google.com/file/d/1DqvxF2skXiIL8zm2aIyDFvFhIytcUSaB/view?usp=sharing
to put in the first folder or the other with name russian cirillic ??
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Vasya

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Re: Dewoitine D.520 by F_Red
« Reply #112 on: October 01, 2022, 11:03:52 AM »

These are hashes from the original 2014 D-520 mod.
Since I rarely write stationary models, I don’t keep them in the mod folder.
How these hashes/classes will work in patch 4.13.4 - I don't know.
https://drive.google.com/file/d/1DqvxF2skXiIL8zm2aIyDFvFhIytcUSaB/view?usp=sharing
to put in the first folder or the other with name russian cirillic ??
Please see where these hashes are in the original mod.
Also:
how do you think? - the countries Bulgaria, Serbia, Montenegro(Чорногорія) also use the "russian" Cyrillic alphabet?
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mikojan3

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Re: Dewoitine D.520 by F_Red
« Reply #113 on: October 02, 2022, 12:21:30 PM »

Хеши олд this folder
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Vasya

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Re: Dewoitine D.520 by F_Red
« Reply #114 on: October 02, 2022, 02:22:34 PM »

Хеши олд this folder
(У цій папці знаходяться хеши 2014 року з оригінального моду Д-520. Її можна видалити.
Також ви могли помітити, що в цій папці є і хеши для стаціонарної моделі Д-520.
Пишу не з компьютера, тому не можу перекласти.
Переклад додам трохи згодом.
Вибачте за незручності!)
This folder contains 2014 hashes from the original D-520 mod. It can be deleted.
You could also notice that this folder also contains hashes for the D-520 stationary model.
------------------------
If you open the original D520_IES mod, then you can see files with numbers in it - these are hashes / classes.
These files without extension can be viewed using notepad.
Among the 7 files with numbers, there are two files that are responsible for the operation of the D520 static model in the game.
In the picture at the link you can see the location of these files, as well as their text.
They were created by the author of the mod on 10 11 2014 at 12:13 pm.
At this time, patch 4.13.4 was not yet available.
How these files (classes) will work in patch 4.13.4 - I do not know, and I did not need them.
Therefore, I didn’t put them directly into the fix for D520_IES, thinking that users of the fix can easily take them from the original mod or from the spare folder from the old hashes of 2014.
You can make an experiment yourself and try to register static models in the static ini in the game using the above files.
Good luck!
(I used google translator.)
https://drive.google.com/file/d/1EaUY_d5uulxmls_AerPkQwQ_KPQScmek/view?usp=sharing
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mikojan3

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Re: Dewoitine D.520 by F_Red
« Reply #115 on: October 03, 2022, 03:05:40 PM »

Хеши олд this folder
(У цій папці знаходяться хеши 2014 року з оригінального моду Д-520. Її можна видалити.
Також ви могли помітити, що в цій папці є і хеши для стаціонарної моделі Д-520.
Пишу не з компьютера, тому не можу перекласти.
Переклад додам трохи згодом.
Вибачте за незручності!)
This folder contains 2014 hashes from the original D-520 mod. It can be deleted.
You could also notice that this folder also contains hashes for the D-520 stationary model.
------------------------
If you open the original D520_IES mod, then you can see files with numbers in it - these are hashes / classes.
These files without extension can be viewed using notepad.
Among the 7 files with numbers, there are two files that are responsible for the operation of the D520 static model in the game.
In the picture at the link you can see the location of these files, as well as their text.
They were created by the author of the mod on 10 11 2014 at 12:13 pm.
At this time, patch 4.13.4 was not yet available.
How these files (classes) will work in patch 4.13.4 - I do not know, and I did not need them.
Therefore, I didn’t put them directly into the fix for D520_IES, thinking that users of the fix can easily take them from the original mod or from the spare folder from the old hashes of 2014.
You can make an experiment yourself and try to register static models in the static ini in the game using the above files.
Good luck!
(I used google translator.)
https://drive.google.com/file/d/1EaUY_d5uulxmls_AerPkQwQ_KPQScmek/view?usp=sharing
ok many thanxs vasya
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Draken

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Re: Dewoitine D.520 by F_Red
« Reply #116 on: October 08, 2022, 07:36:29 PM »

I noticed that there is no Self Stationary Plane for the D.523 .
Did you make it so or did I do something wrong when installing the plane ?
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Vasya

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Re: Dewoitine D.520 by F_Red
« Reply #117 on: October 09, 2022, 05:16:11 AM »

I noticed that there is no Self Stationary Plane for the D.523 .
Did you make it so or did I do something wrong when installing the plane ?
Yes, there is no stationary class.
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Frankiek

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Re: Dewoitine D.520 by F_Red
« Reply #118 on: January 24, 2023, 09:45:12 PM »

Today I had a series of CTD with F-Red D-520 I dont fully understand has I have been flying this plane before. I have a personalized version of 409 specific for MTO and early war period: following Master Épervier advice in my install I have added the modified LHaircraft class 

the only strange thing in my log is this section that I have never seen before

java.lang.NoSuchFieldError: aircraft
   at com.maddox.il2.objects.air.D_520.update(D_520.java:680)
   at com.maddox.il2.objects.air.Dewoitine520.update(Dewoitine520.java:70)
   at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:997)
   at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:439)
   at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:416)
   at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1008)
   at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
   at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
   at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
   at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:436)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Please finde below the link to my full log and thank you for any advice

https://pastebin.com/crT0WTHE
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Vasya

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Re: Dewoitine D.520 by F_Red
« Reply #119 on: January 25, 2023, 01:32:47 AM »

Remade classes for patch 4.09.
My D-520 loads normally in missions and flies.
There is one drawback - pads are not placed.
Something in the classes does not fit this old patch.
https://drive.google.com/file/d/1hBjVgI1jK2d7rjeye_yAxX_KI7ULhhqq/view?usp=share_link
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