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Author Topic: Dewoitine D.520 by F_Red  (Read 76055 times)

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Old_DaD

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Re: Dewoitine D.520 by F_Red
« Reply #156 on: March 08, 2023, 10:26:02 AM »

Nothing obvious.
A missing skin in paintscheme is not loading, and only this repeating in log list:
SectFile load failed: null
java.io.FileNotFoundException
   at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
   at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
   at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
   at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
   at com.maddox.rts.SectFile.<init>(SectFile.java:126)
   at com.maddox.rts.SectFile.<init>(SectFile.java:86)
   at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
   at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:31)
   at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:523)
   at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2084)
   at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2039)
   at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2584)
   at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
   at com.maddox.il2.ai.Wing.load(Wing.java:143)
   at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
   at com.maddox.il2.game.Mission._load(Mission.java:667)
   at com.maddox.il2.game.Mission.access$600(Mission.java:124)
   at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
   at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@5982e4] Cannot load sample pool: motor.CartridgeStart
what would I look for ?
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Mick

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Re: Dewoitine D.520 by F_Red
« Reply #157 on: March 08, 2023, 11:06:19 AM »

... well, I am no log guru, but your log extract doesn't tell a damn thing about the D520 ...  :-X

Anyway, the absence of shadows won't normally trigger an alarm in the log, so I am short of ideas at this stage ...  :-[
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Old_DaD

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Re: Dewoitine D.520 by F_Red
« Reply #158 on: March 08, 2023, 11:30:45 AM »

Agreed.
Thanks for responding.
Guess I'll go and walk dejectedly through the sleets of London..
NOT.
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Epervier

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Re: Dewoitine D.520 by F_Red
« Reply #159 on: March 08, 2023, 11:57:34 AM »

For BAT, Fix Shadows and other alarms:
Copy the contents of the archive to the main BAT folder.
https://www.mediafire.com/file/4wackzuob86ytev/Dewoitine-520_fixShadows_forBAT.7z/file
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Old_DaD

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Re: Dewoitine D.520 by F_Red
« Reply #160 on: March 08, 2023, 03:09:10 PM »

Appreciated.
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Hubberranz

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Re: Dewoitine D.520 by F_Red
« Reply #161 on: March 15, 2023, 08:45:18 PM »

To OLD_DAD.    I did experienced the same issue as U.

..now however I do have the shadows in 412.2 SAS 5.3.

I used the Bat 3Do/plane file of #159 post. I had to nullify the previous --plane file: even though the priority as a mod for loading was fully respected, both plane files could not coexist at the same time and provide the wanted shadows in my 412.    Not tried in bat.

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Old_DaD

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Re: Dewoitine D.520 by F_Red
« Reply #162 on: March 15, 2023, 10:27:56 PM »

All ok now. Thanks for advice.
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