In case later game versions still retain the awful, jagged graphics on tower and crane bases... these include:
3do/Buildings/Pacific/Henderson_Tower, LargeCrane1 and WaterTower (which are the ones I've tweaked so far...)
In the relevant .mat file, set the following:
tfShouldSort 1
AlphaTestVal 0.1 or 0.5 or 0.9 (more on this below)
tfBlend 1
tfTestA 1
The best AlphaTestVal depends on one or more of the graphic's pixel density, LOD settings, and most of all, the width of any 'skinny' elements such as reinforcing braces on tower bases. The higher this value, the more aggresdively OpenGL 'erodes' into the opaque portion as it clips away the semi-transparent edges it creates when blurring out pixel jaggies at interfaces between masked areas for transparency.
AlphaTestVal 0.5 is always a good starting point, which works well for the LargeCrane1, for instance.
This simple, one-minute fix makes a world of difference! Now, instead of butt-ugly, jagged, overly-thick base members, towers and cranes look MUCH better. At ANY view distance the thickness is properly proportional. No more basically solid-looking scaffolding at longer view distances; with increasing distance these parts get propoerly thinner and harder to see. Bloody marvelous!