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Author Topic: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter  (Read 87074 times)

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SAS~Gerax

  • SAS Team
  • member
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  • Posts: 4765
Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #204 on: November 23, 2019, 12:15:02 PM »

il2 crash in 60% load

LOG please.

Read how to get the log here, and the instant log here.

Important: read here which part(s) from the log to post
and how to post it. (code option!)

When you want to post all lines of the logfile use pastebin, read here how to do this:
https://www.sas1946.com/main/index.php/topic,39780.msg627220.html#msg627220
Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

icetigercz

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  • Posts: 20
Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #205 on: November 24, 2019, 03:08:36 AM »

Code: [Select]
[24.11.2019 9:54:07] ------------ BEGIN log session -------------
[9:54:07]   OpenGL provider: Opengl32.dll
[9:54:07]   OpenGL library:
[9:54:08]     Vendor: NVIDIA Corporation
[9:54:08]     Render: GeForce GT 730/PCIe/SSE2
[9:54:08]     Version: 4.6.0 NVIDIA 391.35
[9:54:08]     Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[9:54:08]   Size: 1440x900
[9:54:08]   ColorBits: 32
[9:54:08]   DepthBits: 24
[9:54:08]   StencilBits: 8
[9:54:08]   isDoubleBuffered: true
[9:54:08]   DirectX Joystick NOT created: DirectX joystick driver: device not attached
[9:54:08] 
[9:54:08]   *** Looking for Advanced CPU Instructions...
[9:54:08]   [x] PentiumPro
[9:54:08]   [x] Multimedia (MMX)
[9:54:08]   [x] 3D (SSE)
[9:54:08]   [x] 3D (SSE2)
[9:54:08]   [-] 3D (3DNow)
[9:54:08]   ColourBits 32, ABits 0, ZBits 24
[9:54:08] 
[9:54:08]   *** Looking for Render API Extensions ...
[9:54:08]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:54:08]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:54:08]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:54:08]   [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:54:08]   [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:54:08]   [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:54:08]   [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:54:08]   [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:54:08]   [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:54:08]   [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:54:08]   [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:54:08]   [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:54:08]   [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:54:08] 
[9:54:08]   Maximum texture size : 16384
[9:54:08]   Maximum simultaneous textures :4
[9:54:08]   MaxAnisotropic (1.0 = none) : 16.000000
[9:54:08]   Splash screen jpg file: GUI/splashscreen/16by9/heroes_of_rising_sun.jpg
[9:54:08]   Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[9:54:08]   TGA file creation return code: 0
[9:54:10]   AutoMounting SFS files from folder SFS_AUTO now...
[9:54:10]   Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:54:10]   Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:54:10]   Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:54:10]   Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:54:10]   AutoMounting SFS files from folder SFS_AUTO finished.
[9:54:10]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:54:10]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:54:16]   JPG Background: GUI/menu/wide_background_en.jpg
[9:54:17]   Error loading FM called 'FlightModels/Bf-110D-1.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/Bf-110E-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/Bf-110F-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/SB-2M-103A.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/SB-2M-103_96.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/U-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:17]   Error loading FM called 'FlightModels/U-2VSLNB.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:17]   null
[9:54:17]   java.lang.NullPointerException
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[9:54:17]       at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1099)
[9:54:17]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:17]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:17]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:17]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:17]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:17]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:54:18]   Error loading FM called 'FlightModels/Bf-110D-1.fmd'!
[9:54:18]   This FM is not present in 'gui/game/buttons' File
[9:54:18]   *** This was the Reason of your 60% or 70% CTD ***
[9:54:18]   Main begin: null
[9:54:18]   java.lang.NullPointerException
[9:54:18]       at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1034)
[9:54:18]       at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1096)
[9:54:18]       at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1969)
[9:54:18]       at com.maddox.il2.gui.GUI.create(GUI.java:160)
[9:54:18]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1767)
[9:54:18]       at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1460)
[9:54:18]       at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:54:18]       at com.maddox.il2.game.Main.exec(Main.java:439)
[9:54:18]       at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[24.11.2019 9:54:18] -------------- END log session -------------
Logged

Epervier

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #206 on: November 24, 2019, 03:25:26 AM »

[9:54:17]   Error loading FM called 'FlightModels/Bf-110D-1.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/Bf-110E-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/Bf-110F-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/SB-2M-103A.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/SB-2M-103_96.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/U-2.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***

[9:54:17]   Error loading FM called 'FlightModels/U-2VSLNB.fmd'!
[9:54:17]   This FM is not present in 'gui/game/buttons' File
[9:54:17]   *** This was the Reason of your 60% or 70% CTD ***
Just read the LOG!
Did you damage your buttons?
Not all the FMs of these aircraft exist in the buttons you use!

In the archives provided by the authors, only the map should be used, but not the air.ini and others ini files and the buttons provided!
You destroyed your game!

I hope you used JSGME to activate this map... otherwise....  :-X
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

FAA

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #207 on: November 27, 2019, 05:45:15 PM »

Two questions:
1) Does it work with BAT?
2) What’s the map scale?
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BeliVolk

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #208 on: February 18, 2020, 11:58:13 AM »

EDIT: Objects found!

Code: [Select]
buildings.House$Kaimauer_01_BarragesS
buildings.House$wizernes2
buildings.House$wizernes1
buildings.House$V-2_V-2_Pad_black
buildings.House$eperlecques1
buildings.House$breakwater1_BarragesS
buildings.House$Factory_04_MohneS
buildings.House$RadioTowerS
buildings.House$Remagen_Bridge_Long_End1S
buildings.House$TobrukR-brun_RemagenS
buildings.House$tol_bastion_RemagenS
buildings.House$tol_round_RemagenS
buildings.House$Murs_RemagenS
buildings.House$Rock_Ludendorff_RemagenS
buildings.House$Remagen_Bridge_Long_Mid1S
buildings.House$VehicleOpelBlitz36s_remagen
buildings.House$cart_003_Remagen
buildings.House$HorsePalomino_Remagen
buildings.House$VehicleM1Green_remagen
buildings.House$Remagen_Bridge_Short_rightS
buildings.House$blauckaus_Ludendorff_RemagenS
buildings.Plate$Wag_Asphalt3HardstandLarge
buildings.House$Rock_ederS
buildings.House$Rock_mohneS
buildings.House$ederdam1
buildings.House$ederdam2
buildings.House$mohnedam1
buildings.House$mohnedam2
buildings.House$mohnedam3
buildings.House$Prufstand_basS
buildings.House$Prufstand_hautS
buildings.House$V2_rampe
buildings.House$Fi-103_rampe
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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #209 on: February 19, 2020, 04:53:50 AM »

Bonjour j'ai beaucoup oublié depuis tout se temps.

- les objets sont présent dans l'archive, vous avez surement fait une mauvaise installation. Suivant le Mod...... !
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BeliVolk

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #210 on: February 25, 2020, 09:22:32 AM »

Bonjour j'ai beaucoup oublié depuis tout se temps.

- les objets sont présent dans l'archive, vous avez surement fait une mauvaise installation. Suivant le Mod...... !


Thank you for your answer, I could get all the objects and static.ini entries from 2 different versions of map. (As described way back in the topic)

But I still have a problem, if anybody knows what this means? Any help appreciated!

Code: [Select]
[4:14:09 PM] INTERNAL ERROR: Wrong or missing #vertices, #faces in section [FaceGroups]
[4:14:09 PM] WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh' of class 'SkinTL' not loaded
[4:14:09 PM] INTERNAL ERROR: MeshObj: Can't load mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/Body.msh
[4:14:09 PM] WARNING: object '3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim' of class 'SIM' not loaded
[4:14:09 PM] INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim
[4:14:09 PM] Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
[4:14:09 PM] com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim not created
[4:14:09 PM] at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[4:14:09 PM] at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[4:14:09 PM] at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:205)
[4:14:09 PM] at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
[4:14:09 PM] at com.maddox.il2.objects.Statics._load(Statics.java:229)
[4:14:09 PM] at com.maddox.il2.objects.Statics.load(Statics.java:94)
[4:14:09 PM] at com.maddox.il2.builder.PlMission.mapLoaded(PlMission.java:317)
[4:14:09 PM] at com.maddox.il2.builder.Plugin.doMapLoaded(Plugin.java:320)
[4:14:09 PM] at com.maddox.il2.builder.PlMapLoad.mapLoad(PlMapLoad.java:245)
[4:14:09 PM] at com.maddox.il2.builder.PlMapLoad$1.result(PlMapLoad.java:471)
[4:14:09 PM] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[4:14:09 PM] at com.maddox.gwindow.GWindowMessageBox.preRender(GWindowMessageBox.java:74)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:768)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[4:14:09 PM] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[4:14:09 PM] at com.maddox.gwindow.GWindowRoot.doPreRender(GWindowRoot.java:153)
[4:14:09 PM] at com.maddox.gwindow.GWindowManager.doPreRender(GWindowManager.java:53)
[4:14:09 PM] at com.maddox.il2.engine.GUIWindowManager$_Render.preRender(GUIWindowManager.java:163)
[4:14:09 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:342)
[4:14:09 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:258)
[4:14:09 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:642)
[4:14:09 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[4:14:09 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:14:09 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:14:09 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[4:14:09 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:14:09 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:14:09 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:14:09 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:14:09 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:14:09 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[4:15:48 PM] java.lang.NullPointerException
[4:15:48 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[4:15:48 PM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[4:15:48 PM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[4:15:48 PM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[4:15:48 PM] at com.maddox.il2.builder.PlMission.save(PlMission.java:290)
[4:15:48 PM] at com.maddox.il2.builder.PlMission$15.result(PlMission.java:570)
[4:15:48 PM] at com.maddox.gwindow.GWindowFileBox.endExec(GWindowFileBox.java:399)
[4:15:48 PM] at com.maddox.il2.builder.PlMission$23.result(PlMission.java:774)
[4:15:48 PM] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[4:15:48 PM] at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
[4:15:48 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[4:15:48 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[4:15:48 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[4:15:48 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:15:48 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:15:48 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:15:48 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:15:48 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:15:48 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:15:48 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:15:48 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:15:48 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:15:48 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:15:48 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:15:48 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:15:48 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:15:48 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[4:15:50 PM] java.lang.NullPointerException
[4:15:50 PM] at com.maddox.il2.objects.Statics$Block.isDestructed(Statics.java:806)
[4:15:50 PM] at com.maddox.il2.objects.Statics.saveStateHouses(Statics.java:374)
[4:15:50 PM] at com.maddox.il2.builder.PlMisDestruction.save(PlMisDestruction.java:198)
[4:15:50 PM] at com.maddox.il2.builder.Plugin.doSave(Plugin.java:312)
[4:15:50 PM] at com.maddox.il2.builder.PlMission.save(PlMission.java:290)
[4:15:50 PM] at com.maddox.il2.builder.PlMission$14.execute(PlMission.java:558)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenu.execute(GWindowMenu.java:119)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenu.doExecute(GWindowMenu.java:125)
[4:15:50 PM] at com.maddox.gwindow.GWindowMenuItem.mouseButton(GWindowMenuItem.java:38)
[4:15:50 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[4:15:50 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[4:15:50 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[4:15:50 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[4:15:50 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[4:15:50 PM] at com.maddox.rts.Message._send(Message.java:1217)
[4:15:50 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[4:15:50 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[4:15:50 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[4:15:50 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[4:15:50 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[4:15:50 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[4:15:50 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:148)
[4:15:50 PM] at com.maddox.il2.game.Main.exec(Main.java:538)
[4:15:50 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:351)
[Feb 25, 2020 4:15:56 PM] -------------- END log session -------------
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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #211 on: March 01, 2020, 08:01:34 AM »

Hello

Please your version il2 ? and your Mod ?

The problem is on the map Winter and summer?

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BeliVolk

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #212 on: March 05, 2020, 10:58:06 AM »

Hello

Please your version il2 ? and your Mod ?

The problem is on the map Winter and summer?

Hi, yes, both maps using in 4.14.1 with FreeIl2Modding Mod Activator for 4.14.1m and a AutoDiff FM.
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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #213 on: March 21, 2020, 12:14:34 PM »

Google.
Hello
Sorry for the delay.
Hello, the object is present in static.ini

[buildings.Plate$Wag_Asphalt5RunwayEnd]
Title           RunwayEnd5
Mesh            3do/airfield/Wag_Asphalt5/RunwayEnd/mono.sim


Or absent from 4.14.1m ...?
Control with self extract, if the object is present in 4.14.1m !

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sertiko

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #214 on: July 18, 2020, 03:40:16 AM »

Hello
Are there missions or campaigns using this map for 4.12.2  or HSFX 7.03 ? .I only succeed to find war squadron from

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2611
 
The mission in https://www.sas1946.com/main/index.php?topic=52459.0  can not be played in 4.12.2.

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kwm_spit973

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Re: LA CHUTE - The Fall - WF big map - Germany - Summer & Winter
« Reply #215 on: July 20, 2020, 06:49:38 AM »

Hello, I'm using 4.12.2 or HSFX 7.03

The mission works very well.

PLEASE NOTE: mission for the WINTER map! (not Summer)
I just tested.

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