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Author Topic: Fix Cockpits  (Read 118833 times)

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SAS~Tom2

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Re: Fix Cockpits
« Reply #36 on: October 11, 2014, 06:39:57 PM »

OK:
ModAct 5.3, 4.12.2  ;) (as if that was not obvious=MA 5.3=4.12.2)

The P-51D pits have the new meshes, but miss the mirror, and canopies won't open.




In DBW 1.71, 4.10.1m...




The P-51D-Early and -D-NT, 1944 show no cockpit at all, I get this error log:
(missing line -HUD
Code: [Select]
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[2:23:21] Missing Hud customization ini file (or missing lines in it)
[12.10.2014 2:23:25] -------------- END log session -------------



All other cockpits in DBW seemed to show the default pits. :-\


To me that says that maybe indeed it is best if you extract your entire cockpit used and apply the files in that, to make sure there is no mix up.
When I tried to mix e.g. F_Red's old P-51 cockpits with other mods for the early Mustang's pits, similar issues,
I assume for pits there is a danger of incompability if Mesh files are used. :-\ Make that double  :-\ as I'm not sure.

I assume or am quite sure that if there is a mesh file entry which loads before another pit of the same type with a conflicting mesh or hier.him entry, such things occour?



In any case all Corsair and P-51B/C cockpits worked in all installs, a noted imcompability would be Freddy's old P-51B/C pits as they use a different mesh setting, with combined meshes.


Hope that helped a bit, to sum up:
..if named properly, only the P-51Ds so far (in my installs of course) are problematic, rest ok.
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SAS~Tom2

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Re: Fix Cockpits
« Reply #37 on: October 11, 2014, 06:45:59 PM »

PS:
Jeronimo, I totally forgot:
If you use a mirror mesh file and this file needs assisting tgas and mat files in the original pit, the cockpit will not load as intended and produce an error:

See also a thread I made in the Beta section where SAS~GJE52 replied. I did not know this but mirrors also need more than only assisting mesh files, also tgas not even mentioned in the hier.him other than mirror.tga andfor them also mat files. :o :D
Confusing stuff!  :D :)
Cheers mate..

Thorsten
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SAS~Gerax

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Re: Fix Cockpits
« Reply #38 on: October 12, 2014, 02:23:11 AM »

Thank you for trying, I will continue to fiddle around with my mods and figure it out. If you figure anything out I look forward to hearing it. Thank you again!

For the late-corsair-pack: installed, Jeros fix works like a charm.
For the early p-51 mustang pack: wich one do you use?
Please give me a link.

For the AAA P-51 mustang pack
(I downloaded and tried this here:
https://www.sas1946.com/main/index.php/topic,2728.0.html)
I made a little fix as addition to Jeros mod, please dl the 7z file
in the attachment and try (and report what I did wrong.  ;D ).
Readme is included.  ;)
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Griffon_301

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Re: Fix Cockpits
« Reply #39 on: October 12, 2014, 09:56:55 AM »

confirm, if you use Freddy´s pits for the Ponies, the new meshes do not work of course...but Freddy´s pits are still quite nice so that´s not a show stopper :)

btw, is there any chance to have this one included in the new Corsair meshes?
https://www.sas1946.com/main/index.php/topic,35394.0.html

cheers
phil
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Fresco23

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Re: Fix Cockpits
« Reply #40 on: October 12, 2014, 04:16:03 PM »

These are gorgeous, but I'm going to wait for a big pack of them for ease of use.  ;D Great work!
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JG54Spookie

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Re: Fix Cockpits
« Reply #41 on: October 12, 2014, 05:12:04 PM »

Jero, you keep finding ways to make us love you even more. Thank you!
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SAS~Tom2

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Re: Fix Cockpits
« Reply #42 on: October 16, 2014, 11:36:17 AM »

I made a little fix as addition to Jeros mod, please dl the 7z file


The in that post attached fix solved it for me, thanks Gerhard! ;D
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PA_Jeronimo

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Re: Fix Cockpits
« Reply #43 on: October 18, 2014, 11:18:45 PM »

New update,

F6F

BEFORE





AFTER




Enjoy. ;)
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cgagan

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Re: Fix Cockpits
« Reply #44 on: October 19, 2014, 02:10:24 AM »

Many thanks Jero, great job you're doing (as usual...) 8)
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marcost

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Re: Fix Cockpits
« Reply #45 on: October 19, 2014, 06:03:55 AM »

Fantastic, thank you and please keep going!

Regards,

M
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DU30

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Re: Fix Cockpits
« Reply #46 on: October 19, 2014, 02:51:48 PM »

your so cool jeronimo, thanks
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bomberkiller

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Re: Fix Cockpits
« Reply #47 on: October 19, 2014, 04:08:25 PM »

Hello Jero,

WUNDERBAR!

Runs in my 4.10.1 & DBW  :)



Best regards, Gerhard
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FAC N° 9 ...cheers mein Schatz
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